Can you say, "Overpowered?"
So level 12 and you have determined the class is overpowered?
Lock this mess please.
12 levels and never even been so much as downed…. NOT ONCE.
Completely overpowered compared to the other classes. Full tank with healing abilities and ranged damage. Overkill to the extreme.
While it is true that Guardians have heavy armor, we have a very small HP pool and very little long range options (only one, in fact… wouldn’t call the staff long range).
Also, have to agree with Craven… lv12 is not enough to judge a class.
The living being is only a species of the dead, and a very rare species.
Impressive ranged damage is a pretty funny thing to pin on the guardian.
No, I can’t actually.
Level 12 is nowhere near a high enough level to say a class is overpowered. Furthermore, as somebody who has played Guardian throughout CB and now is at 80, I can happily tell you that no, they aren’t overpowered.
What they are, if you can get them built properly, is survivable.
They can have three blocks at the very least, two from their virtues and one from Retreat. If they trait up, and use greatsword, they get at least two blinds through virtue of justice and greatsword skill four. If they also use Sword/Focus as their other weapon set, I think they get another two blinds. So, if a Guardian is playing PROPERLY with this set of skills and weapons, then they get three blocks to mitigate attacks and, say, four blinds to avoid attacks. They then have the two dodges everybody else gets, so that’s another two attacks mitigated.
But, you know what else?
Their attack kind of sucks if you’re playing a Guardian designed to mitigate hits and take no damage. Yeah okay, so I can basically avoid seven attacks or so, which is great, but I might also not necessarily be able to kill the mob I’m trying to kill within those seven hits.
Yes, the Guardian is admittedly an easy class to PvE with, if you know how to play one. Not gonna lie there.
But it’s not “overpowered” like the “OMG OP” babies like to often cry about. It’s just an incredibly versatile class with a huge number of roles it can play, based on the player. And, frankly, as a Guardian I’ve found that other classes seem to have a much, much easier time of certain things than I do. Double dagger elementalists have so much mobility that I feel like a statue in comparison. Staff-based Necromancers are the monsters of control and condition. Rangers have a far easier time of kiting.
Learn to plaaaaaaaaaaaay.
My Ranger alt is level 12 and have not been downed even once..does that mean Rangers are too overpowered as well? Please don’t fill the forum with stupid threads :P
Yes I can say overpowered, but I normally put the words warrior or thief in the sentance too.
WOW – my Guardian is level 12 and I have not died… NOT ONCE. I have not even some much as been downed. NOT ONCE.
Lol.
You shouldn’t die or be downed at this level with any professions..
Wait for pvp with your guardian… Your “OP” scepter is slow, low on utility, AND your auto attack can be easily dodged. High survivability yes, “OP” far from it my friend. Guardians need more of a ranged arsenal if anything.
Yes I can say overpowered, but I normally put the words warrior or thief in the sentance too.
“Warriors are OP” is just stupid, warriors feel really strong only in early PVE with GS signet build. Thieves feel “OP” only when standing still and taking their backstabs, then once dead wondering why he dealt so much damage. Enough with this OP.
The living being is only a species of the dead, and a very rare species.
I decided to roll my own Guardian after playing along side one for a while, and I was quickly amazed at how extremely OVERPOWERED the Guardian profession is.
First off, you get to wear HEAVY ARMOR and cast ranged damage spells (scepter) AND you have the best healing and buffs in the game.
WOW – my Guardian is level 12 and I have not died… NOT ONCE. I have not even some much as been downed. NOT ONCE.
Can you say, “OVERPOWERED?”
I believe this guy posted the same thing during the BWE’s. Just angry that someone beat him 1v1.
The funny thing is saying OP and scepter. If anything, that’s a weak weapon.
Don’t feed the troll guys, don’t feed the troll.
If you’re dying around level 12 on any class at all, you probably need more practice with the game.
All it really takes to avoid dying in PvE is to spec tanky enough for the amount of mobs you plan to pull. If you’re a glass cannon build, you’re likely killing less mobs at once or kiting. If you’re facechecking stuff, you’ll probably decently spec for vit/tgh. Doing either disproportionately just hurts your kill speed.
For any class.
If you’re looking for a class that doesn’t gaf, look at warrior. They have comparable sustainability with more offense.
Also it is quite silly to make sweeping judgements on any class before you at least have major traits unlocked and access to all the skill slots. PvP and PvE are completely different to boot, and each have their own balance issues to deal with.
Oh wells, lvl 12 troll post is troll post.
I can say overpowered. I don’t believe it applies to any profession in this game though. Arenanet has done a VERY good job of keeping the classes balanced. They all have their different play-styles and all mix very well.
Server: Ehmry Bay
Guild: Raiders of the Four Lakes [ROFL]
guardains at low levels are very op yes, but if you think that carries all the way to 80, well…
hahahaha, nvm ill let you find out for yourself.
Server: Maguma
Guild: Judgement [Eye]
at high level i think they are underpowered and some of the skill don’t feel right and they suck at ranged no guns bows nothing, they have staffs but mostly for support and healing, the class still need some work.
I cannot believe this is a serious post from the OP. I mean, you get in a game… get a few levels (not dying at low level, which shouldn’t happen anyway) and you already bring the OP call on the class?
Get to maxed level, then we’ll see what you have to say again.
I have a level 80 and it felt overpowered to me while leveling and at 80 doing events and killing the million mobs in Orr. While leveling I used a Greatsword and stuck with power and precision for gear and upgrades. Since like level 40 I only bought rare weapons and I bought green gear off trading post. I leveled a Mesmer to 80 and a Necro to 40 prior to that but without the trading post so I’m sure that helped the Guardian feel overpowered.
At 80 killing an 80 in Cursed Shore I usually walk away with full health or nearly full health and it dies pretty quick. Usually I just leap to it, drop Symbol or Wrath, then Whirling Wrath and by that time more than half its health is gone. A few auto attacks and it’s dead. I just let it hit me. I have an exotic Greatsword though but leveling was the same. I haven’t changed my play style at all.
I played with my spec a lot at 80. I like to AOE events so I needed to do enough damage to loot but still survive. I have the 6 rare karma WvW gear with power and precision upgrades. For traits I have 30 points in Zeal, 30 in Honor, and 10 in Radiance. Honor worked out better for me than Valor for taking hits. While leveling though it was all Zeal and Radiance.
My exact stats right now are:
Power: 2,028
Precision: 1,461
Toughness: 1,116
Vitality: 1,416
Attack: 3,128
Critical Chance: 30%
Armor: 2,201
Health: 15,805
(edited by Metal.3826)
to me Guardian seems underpowered compared to other classes.
- (with the same base stats) has half the hp of a necro and also no death shroud and can’t benefit from other guardians (cause burning and most of the buffs do not stack).
- can’t be compared to a mesmer in pvp (do i need to explain?)
- doesn’t have a ranged weapon (scepter? ahahah. staff? not ranged)
guardians shine as support class, but that’s not what i really expected from guild wars 2.
(edited by Kidel.2057)
Don’t forget that we have no cripples so it’s relatively easy to get away from us. Also, no escape mechanisms what-so-ever. We can’t run away from a fight at all, once we’re committed, that’s it. Teleporting to a target isn’t the same thing as keeping them within distance afterwards. There will be plenty of balancing throughout the games life so it’s not a huge deal.
eh I haven’t found escape to be a problem with our condition cleanses and the staff (line of warding + swiftness). Most of our offensive weapons (sword, greatsword, scepter) have some form of gap closing ability on them, as well.
Most of our offensive weapons (sword, greatsword, scepter) have some form of gap closing ability on them, as well.
1 hit only. Unless you don’t deal 20k damage it’s almost useless. The opponent can take the hit (or avoid/block it) and keep running. Try to use a ranger or a mesmer and see the difference.
Leap of faith also has some huge bugs at the moment and fails most of the time.
The lack of cripple and ranged weapons is a great issue (expecially the latter).
also: https://forum-en.gw2archive.eu/forum/game/suggestions/please-give-guardian-higher-stats/first
Metal.3826
That’s because events are incredibly easy. Also a guardian is strong, but just weaker then the other classes whan they benefit from guardian’s buffs (and, again, has no ranged weapons, but they’re almost useless during most of pve contents).
(edited by Kidel.2057)
I was also referring to leveling. Right now I’m leveling an elemental and I’m not killing nearly as fast. What exactly are the professions that supposedly kill a lot faster and take a hit as well? I have an 80 Mesmer. I had a level 40 Necromancer (I deleted it). I have a 22 Elemental I’m now leveling. Guardian killed way faster and I could just stand there and get hit.
I’ve done a lot of events with the Guardian. Events are easy except when you’re the only one taking on a pack of mobs that just spawned cuz everyone else is taking on a different pack. That’s happened way more times than I can count. Jumping into a pack solo or before others start dropping AOE causes them all to attack you. I’ve died plenty of times to that (I expected I would). 30 points in Honor helped survivability a lot over Valor.
(edited by Metal.3826)
If you’re not killing fast as ele, then you’re doing something wrong.
@Kidel
After reading his previous post, I believe he’s saying that his elementalist is killing slower than his guardian. Just a speculation though
Elementalists are not the ranged dps powerhouses people assume they are. That’s rangers. Elementalists are the party AE guys.
I’m using a staff, just prefer it. Guardian wasted everything while leveling. Elemental is noticeably slower. I’m now level 42 and it’s picking up even though my gear is out-dated. I did try scepter and focus which seemed quicker, but I like the staff.
Have you given dual daggers a shot? lots of pbaoe/cone damage.
Metal, have you ever tried staff guardian? I currently use staff as secondary weapon, because it’s a great support for greatsword, but can only support.
With that I mean that every job has “support” weapons, or weaker weapons in some situations.
If you want to do damage as ele (or as guardian) the staff is not the best way.
Also, since Voltric talked about the ranger, let’s compare them.
Rangers deal kittenloads of damage using the shortbow (1200 range, fastest autoattack in the game), has 2 immortal pets and they have MORE HP THEN A GUARDIAN (50% more with the same vit).
I have a ranger on my second character slot, and I feel like I don’t need hp at all. The say “guardians have low hp because of damage mitigation” (= 1 aegis every 30 seconds, lol). As ranger I’m never touched at all by my opponent. And there is also the pet (actually 2 pets), HUGE dps and (that’s funny) a ranger can be also buffed by another guardian.
There is no need to talk about pvp, right? Can attack at infinite distance controlling the pet (the only “ally” that you can give orders to), can cripple, can attack from distance, can attack from a mountain a guardian can’t even reach.
AND YET RANGERS HAVE 50% MORE HP THEN A GUARDIAN.
I’m not saying that rangers deserve a nerf (even if it won’t hurt probably), I’m just saying that the guardian is too frail for a class that can only be melee, and doesn’t get anything from buffing others.
(edited by Kidel.2057)
Feels like every time this is brought up I have to reiterate the whole thing. luckily, the post above me helps.
1. terrible ranged options
2. mitigation is sub par (aegis once every 40 seconds) also, stability negates all of our bubbles. we only have two and one of them is on a 120sec CD.
3. no cripples
4. no stuns
5. low health
6. difficult to spec into condition damage
7. a lot of our attacks have very slow and easy to spot telegraphs. ( hammer swings, binding blade, ring of warding sect.)
8. elites are now difficult to use with the recent patch.
Am I missing anything?
Yes Arken, you are. His level 12 Guardian never died. NOT EVEN ONCE. Must clearly be OP, silly pie.
Is it just me, or is the original post missing? Were we trolled?
I presume the amount of people reporting it got it hastily deleted.
I certainly didn’t start this mess :P
Feels like every time this is brought up I have to reiterate the whole thing. luckily, the post above me helps.
1. terrible ranged options
2. mitigation is sub par (aegis once every 40 seconds) also, stability negates all of our bubbles. we only have two and one of them is on a 120sec CD.
3. no cripples
4. no stuns
5. low health
6. difficult to spec into condition damage
7. a lot of our attacks have very slow and easy to spot telegraphs. ( hammer swings, binding blade, ring of warding sect.)
8. elites are now difficult to use with the recent patch.
Am I missing anything?
Yeah, also
- NO stat reward from buffing (except “Altruistic Healing”, that is simply not powerful enough to make guardians the best option as supporting tank/dps in party istances, every class with guardian buffs is better than the guardian who buffed)
and
- NO reward from buffing during castle siege (actually the only thing we can do in wvw is buffing)
I feel like guardian has been designed only for SOLO PvE, and that’s strange considering that almost every guardian boon is AOE.
I don’t mind nerfs/adjustments to any class if warranted. I just think that those complaining about this profession don’t see the easy counters.(stability mainly and kiting)
Sorry for the double post, but the edit button disappeared.
I’d like to add:
- completely useless elite skills.
Tome of wrath kills me most of the time and has lower dps compared to greatsword and hammer (but well, for 30 seconds is the best ranged option of a guardian, ahah). Can’t be compared to necro lich form, since they gain stability and DOUBLE HP (they go up to 50k hp… i have 13k…)
Tome of courage would be great…. in a game with rewards for support/heal, wich is not guild wars 2.
Renewed Focus is almost useless. Invincible for 3 seconds but also unable to do anything… for what? Virtue of Justice is renewed each time we kill a foe (I’m sure every guardian has that trait) and the other 2 virtues are best used passively 90% of the time.
The fact that it’s the only elite we can use underwater (at least as human) is so ….
I don’t mind nerfs/adjustments to any class if warranted. I just think that those complaining about this profession don’t see the easy counters.(stability mainly and kiting)
Every class can kite and guardian is not the only class with stability (that is also an aoe buff, so in party istances guardian is still a weak buffer compared to other classes that receive stability)
(edited by Kidel.2057)
I don’t mind nerfs/adjustments to any class if warranted. I just think that those complaining about this profession don’t see the easy counters.(stability mainly and kiting)
Every class can kite and guardian is not the only class with stability (that is also an aoe buff, so in party istances guardian is still a weak buffer compared to other classes that receive stability)
I meant you can counter the guardian with stability and kiting. We have terrible if nonexistent kiting abilities.
You don’t even need stability if the guardian is not using a hammer.
As kiting, well, easier to jump on a high place and attack from it, crippling the guardian or sending a minion. The guardian has no ranged weapon (the scepter is very easy to avoid) and no way to get close to a ranged class for more than 2 hits.
(edited by Kidel.2057)
Yes I can say overpowered, but I normally put the words warrior or thief in the sentance too.
“Warriors are OP” is just stupid, warriors feel really strong only in early PVE with GS signet build. Thieves feel “OP” only when standing still and taking their backstabs, then once dead wondering why he dealt so much damage. Enough with this OP.
yeah, tell that to the back to back 13k, 8k, 7k hit chains I often see from warriors, it may be a one trick pony, but with that kind of trick do you need another?
Warriors are good in pvp and WvW too thanks to their ranged arsenal (longbow = 900 range, rifle = 1200 range).
That’s basically what guardians lack: ranged options (and hp+stats reward from buffing+loot from buffing)