Cannot down anyone in wvw
Quite a common problem when you’re nearly full clerics. It’s essentially a bunker build.
Maybe add some soldier pieces? What weapon sets do you use?
The problem with something like healway is that you deal no damage at all. If you want to be able to take out your targets you need to increase your offense.
Try switching to something more along these lines: http://en.gw2skills.net/editor/?fUUQNAR7dlUgiC33RLEfIFRugaBYPwYG741jESRGC-jADBIjERzUEQkFCZ0IwpmDZM7MqVWFRjVZDT9CWDbIq2bDRzmL1CBobMA-e
This is what I run.
3200 attack, 3500 armor, 19.8k health. It’s quite durable. I am almost always the first to charge into a zerg right to the back lines with all the damage that entails and I always survive. I can even down others in 1v1 still with this setup depending on what they are.
It’s not the top of the line DPS, but it’s enough of a compromise between damage and survivability.
Edit: I have retreat in that setup, but I only use that when moving with zerg and such. I switch it to stand your ground after the swiftness stacking.
(edited by Kumu Honua.2751)
Sword Focus, Greatsword
I think you are having issues with Retaliation upkeep.
Fort Aspenwood
Hai Guard forums, I wanted to ask for some help on maximizing DPS in combat as with my build (Healway, with some celestial trinks, 0/0/10/30/30) I can’t down anyone. Specifically in 1v1s. I just don’t do enough damage for them not to outheal it, I certainly don’t die myself but i was wondering if anyone ran this build and had some tips on how to maximize your damage in combat and maybe slight variation in build if that will help me win 1v1s. Much abliged.
- Stonefur
That build looks more like a zerg support build. Of course you’re not going to be able to down anyone with that. Healway has always been a gimmicky build that while useful for survival can’t actually kill anyone that doesn’t stay to fight until the end. In other words if someone just wants to get away from you there’s very little you can do to chase them down and kill them. The build has neither the burst nor the average dps to take down anyone before they can get away.
There’s a trade off. If you go the dps meditations route you’ll be decent 1 v 1 but you’ll be bad in a zerg fight. If I were you I’d stick with that build and just fight more in zergs unless you absolutely prefer roaming and 1 v 1s.