Curie is my smooth Australian sensei.
Do not get me wrong, I love my guardian but some weapon skills seem to give you no choice or are weakened due to the meta.
I think a few changes would make them better and provides more diverse play.
Staff:
auto: damage is highest near the enter of the attack and grows weaker the further out (would add more play then senseless spamming)
2 skill: increase the healing to 1-2k if you can get the orb to travel through an ally and increase the CD of the detonation to about 15s and add a blind. (currently on bunker/support you almost always detonate because the healing is more reliable and in most cases better because hitting is really hard, this would make it more rewarding to hit a hardish skill shot. On DPS you never detonate because the DPS is bad compared to using the skill ever 3s on CD.)
Shield:
4 skill: same as staff auto but also increase the protection duration based on where the ally is in the attack
5 skill: remove the ability to break the animation and increase the healing the longer you stay holding the bubble. add .5s cast so it is not a stupid instant cast knock-back. make it block projectiles, not absorb (this it to let it work better with blocking traits).
Focus:
4 skill: let you initiate the bounce on an ally
Hammer:
4 skill: decrease the swing to .5s but allow the player to charge up the knock-back, longer you charge the stronger the swing.
Greatsword:
5 skill: make the inital charge up spin look different form 2 skill’s charge up so it is easier to see and counter.
Scepter:
3 skill: give this a better animation so it can be seen and countered
Spirit Weapons:
KILL THEM BEFORE ANET FIGURES OUT THERE IS MORE AI TO BUFF
These are meant to be small changes because I want the only balanced class in this game to stay balanced.
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