Changing ToF instead of nerfing

Changing ToF instead of nerfing

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Posted by: Huskyboy.1053

Huskyboy.1053

This is a sPvP thread

Instead of chipping away at this trap’s damage over and over, why not make it only trigger when someone is CCed over it (I.e. pull, knockback, or launch)? It’s the classic example of why DH is a bad design for conquest: ToF gives area denial, forcing people to dodge a passive thing laying on the ground (why??) and also hurts people teleporting in and out. It produces an effect similar to immobilize since it dictates where your character can and can’t step for 6 seconds; either you’re stuck inside and have to deal with DH’s melee-range attacks, or are stuck outside and can’t land your own melee attacks. It gives far too much control over your enemies for a trap on a 30s CD.

Instead, why not buff the damage back up but require a CC? That helps Meditrapper’s and Symbolic’s burst while preventing the undeserved side-effects.

Changing ToF instead of nerfing

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Posted by: cranos.5913

cranos.5913

My guess is they wouldn’t even have the tech to accomplish that and even if they did, considering the size of the balance patches lately I doubt they’d put in the effort.

Changing ToF instead of nerfing

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Posted by: Sly.9518

Sly.9518

@Husky that is actually a really good Idea.

@cranos they have the tech to detect if multiple players have 5+stacks of poison to apply daze while in an AoE field, so I don’t see why they can’t do something similar with while in An AoE field that if you are Knockdown/back/launched can cause damage.

Changing ToF instead of nerfing

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Posted by: Azoqu.8917

Azoqu.8917

If anything I’d expect it to be the other way, damage when running through it but not when CC’d through it. The reasoning for this is the name and flavor of the skill, it is literally a Test of Faith. Kind of hard to test your faith if you can just run through it but when compelled against your will it tests you?

And if they changed it to only do damage when walked through and not CC’d through, I’d totally expect dodges to not work on it because that is the test, damage to get out or stay in and face the Guardian.