(edited by Edin.6084)
Chill Hammer
I wish it would work, but that trait really isn’t worth taking in my opinion. The Chill duration is so low compared to the cooldown.
Even with good Condition duration and Grenth runes, it’s still really low.
In my opinion, there are better options.
What you really need to do, Is take it out to pvp.
Glacial hammer, sigils of ice and maybe hydromancy, runes of ice, and then see how it plays. Other classes might do perma chill better, but this is fun to play in its own right.
I wish it would work, but that trait really isn’t worth taking in my opinion. The Chill duration is so low compared to the cooldown.
Even with good Condition duration and Grenth runes, it’s still really low.
In my opinion, there are better options.
Nah, with condition duration, condition duration food, rune of ice and rune of chilling. Glacial Heart lasts close to 9 seconds. With sigil of ice, rune of ice and hydromancy guardian can make a nice troll chilling build.
Windows 10
Not worth it at all, unless you run full rabid condi build like the guy above suggested, but you’d have to be a bit of a moron to do that anyway.
If you want a chill, put hydromancy on your hammer. Much lower CD, AND it does damage (quit a lot if you’re zerker)
TC Commander
we need to pretect are big keep
It was bad before it was updated and its bad now… the Cooldown/RNG is just to long to justify it, its sad because it would be nice to have access to consistent chill.
The key, like a few of us have said, is to combine the chill with other sources (and increased duration). Sigil of ice and/or hydromancy being big ones.
I had a build I theory crafted a bit ago (can’t post it atm) that had double duration burn and chill, with 80% duration everything else. 6/4/4/0/0 , runes and sigils of ice, amplified wrath, +15-25% damage mods depending on traits, etc. Basically, perma burning (~650 ticks) perma chill, lots of vuln, 3k armor, 15-17k hp.
The key to building it, was stacking all the durations I could get my hands on, with all the sources of application. Glacial heart adds a significant chill uptime that covers the downtime of your sigils and rune, which in turn cover the downtime of glacial heart.
If I remember, I’ll try posting a link
There’s an interesting food that’s always overlooked when it comes to chill only. Just something to think about, and it’s also wallet friendly.
http://wiki.guildwars2.com/wiki/Ghost_Pepper_Popper
40% on crit to inflict 1 second chill at night, with 1 second internal cd. So if you have decent precision you can deliver a whole lot more chill. Though I understand people are using 40% extended duration on other conditions.
Hm, thanks for all the input.
@NICENIKESHOE this food is even better than the skill itself, now it got me thinking why is it even there, what’s the purpose (of such a long cd).
So we will just be waiting for an update when it may become meta lol, until then, just ignore I guess.
Not worth it at all, unless you run full rabid condi build like the guy above suggested, but you’d have to be a bit of a moron to do that anyway.
If you want a chill, put hydromancy on your hammer. Much lower CD, AND it does damage (quit a lot if you’re zerker)
For what? Why would you need rabid to use it?
Windows 10
the guardian hammer skills have a lot of cool down and a lot of stop and hit sadly and really needs some redo on the recharge part the skills are great
Something like this is what I was talking about. Swap some sigils around and mouse over their durations on the skills page.
I wish it would work, but that trait really isn’t worth taking in my opinion. The Chill duration is so low compared to the cooldown.
Even with good Condition duration and Grenth runes, it’s still really low.
In my opinion, there are better options.Nah, with condition duration, condition duration food, rune of ice and rune of chilling. Glacial Heart lasts close to 9 seconds. With sigil of ice, rune of ice and hydromancy guardian can make a nice troll chilling build.
That’s true, but there’s still quite a long cooldown after you use your chill rotation (ha?)
It’s definitely not something I’d be prepared to use. I’d much rather use those rune, food, sigil etc slots for better use.
Something like this is what I was talking about. Swap some sigils around and mouse over their durations on the skills page.
I don’t think GS is such an great idea as a 2nd weapon, and did you randomly placed traits? Radiant Fire?
The key here should be condition duration. Conditional dmg of the skill itself is too weak anyway to be emphasized.
Nothing really make sense because of the Glacial Heart CD … unless you would have 10 of these on your side jumping around doing it … that could be fun lol
There was nothing random about trait placement. GS is a fine secondary weapon to hammer. Radiant fire is for the burn duration foremost, but you could run scepter/torch for an extra 5% damage on the swap and better use out of radiant fire. (The only traits that aren’t really locks are 2 in valor and radiance)
Also, don’t know what is meant by conditional damage of since skill, but the burns add 650ish dps, while glacial heart has some direct damage, but is in no way emphasized. The idea and key behind this build is 1) perma chill 2) perma burn 3) stacking damage modifiers for chill and burn. You get all the benefits of chill with the added pressure burning supplies to deal more damage by virtue of stickiness and if course, damage mods.
Something like this is what I was talking about. Swap some sigils around and mouse over their durations on the skills page.
nice idea but i would change armor to more power oriented as dire only benefit your burning dmg by ~80 dps while power will grant you more
also i would take power sigil as gs and hammer should do more direct dmg (chill wont benefit much from condition dmg) and i would change to swap sigil than hit sigil
http://gw2skills.net/editor/?fVAQJASBmIeos9DehqDgG4RvbHA-TFCEgAQXBgX1f2V+5pLQe/hBzfHPAQJIwhAgUAQsFA-w
but your survivability is lacking
There was nothing random about trait placement. GS is a fine secondary weapon to hammer. Radiant fire is for the burn duration foremost, but you could run scepter/torch for an extra 5% damage on the swap and better use out of radiant fire. (The only traits that aren’t really locks are 2 in valor and radiance)
Also, don’t know what is meant by conditional damage of since skill, but the burns add 650ish dps, while glacial heart has some direct damage, but is in no way emphasized. The idea and key behind this build is 1) perma chill 2) perma burn 3) stacking damage modifiers for chill and burn. You get all the benefits of chill with the added pressure burning supplies to deal more damage by virtue of stickiness and if course, damage mods.
I said random because his 2nd weap is GS … not scepter/torch, but I guess I overlooked trait description, other than that I understand. One thing that interests me is, Chill Duration vs Condition Duration.
Using build editor you will see that Glacial Hammer skill dmg is emphasized with condition duration instead of conditional dmg … perhaps that is how it is supposed to be, but I find it confusing. I guess Chill as a condition does no dmg so that’s why.
So, Chill Duration = Condition Duration?
(edited by Edin.6084)
Right. Chill doesn’t deal damage, so only condition duration is useful. The build technically has 110% chill duration, but that extra 10% is worthless (capped at 100%).
And for messiah, possibly carrion instead of dire might suffice.