break. I feel like they should be back by now..”
Chill knight build Feedback
break. I feel like they should be back by now..”
Nice idea, here are some suggestion that should help IMO (but i’ve never used a chill build)
Sigils: if you want to focus on chill sigils are the primary way to spam it
hammer → hidromacy + chilling (because you need to be near target to use hammer and it is slow, so you basically get the chill one time from sigil)
scepter/focus → ice + chilling (because scepter is faster and ranged so you have more time to proc your chill)
Utilities:
signet of wrath is good for your aim but it feel like a wasted slot… why not to go for bane signet? 2 sec knock down is also a good way to catch your enemy but doing so you get a good 180 power bonus
shouts: the only think i can say is that to use signet of resolve in pvp isn’t a good idea simply because shelter heals more (if considering all the blocked damage) so instead of use it to remove conditions why not to go with shelter+2 shouts+ pure of voice? 15k hp with 2k toughness is good enough to survive…
traits:
with mu suggested setup i would go with a 0/5/6/6/5
That’s all, I hope to be of help.
I’ve thought about bane, since the condi damage is pointless however the cooldown on bane is higher and can be ignored by stability while immobilize is hard to ignore unless they have condi immunity(which few have).
I’m on the fence with shelter since the cooldown isn’t that different but considering how slow I am I could swap to pure of voice to cover condi removal and use shelter. I just like having the cushioning with extra hp incase I get something like condi overload or burst where I have a few seconds to recover.
Im confused on the 0/5/6/6/5 however O.o
Thank you for the response
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
While I like the idea I feel that not having monks focus or altruistic healing will be a big downside.
Without those traits guardians tend to die allot easier.
Also I noticed that your power is allot lower then what most would normally want (most people I know tend to try for around 1800 if not more).
Also should note that while purity, generocity & signet are decent for removing conditions sometimes you want to be able to remove them fast on demand.
Other then that I would always suggest shelter as your heal.
http://gw2skills.net/editor/?fVAQNAS7dlsApao1CxVI8DNB+QVVAgdQMEH615QQuCA-TZxFABJcEAEa/BnLDo2FBAgHAAA
That ^ is what I would change it to.
Few small changes but keeps your original design idea more or less.
Sadly in the end however guardians tend to be in a bad spot when it comes to getting to staying on an enemy.
The teleports help but without more base ways to cripple/chill/immobilize we have to spend allot (probably too much) of our traits/gear etc… going for ways to stay on them.
Until that changes I would suggest teaming up with a rifle engineer (hopefully one who uses net turret), if you do the combined immobilize spam will screw over most enemies ensuring they can’t run away.
You could also try traveler rune.
Less chill uptime then what you originally wanted & less vitality but it gives a nice rounded stat bonus +15% boon uptime & +25% run speed which can help quite a bit.
Or you could go rune of speed, gives the full vitality, + run speed and has a proc for swiftness.
You might want to focus on stacking vulnerability instead of chill. Increase the length of the immobilise and as many sources of vulnerability as you can. Would make for some big mighty blows.
Anet lied (where’s the Manifesto now?)
You might want to focus on stacking vulnerability instead of chill. Increase the length of the immobilise and as many sources of vulnerability as you can. Would make for some big mighty blows.
That’s kind of the aim. At face value I have awful damage, but the vulnerability stacking and having a sitting duck before me is what gets me the kill. 1v1 its a little difficult but I’ve pulled it off focusing on actually keeping a distance and using scepter most of the fight.
I’d wish the 6th rune effect was a little more than 7% considering such a short uptime on chill but with vitality I can see it isn’t meant as a heavy dps rune set. I can’t see giving it up however because the chill duration effects everything.
I’ll definitely relocate my sigils though and use shelter + pure of voice for better sustain. I may try bloodlust of strength sigils on 1 set to get my power a little higher, but my thought was if critical hits are already 150% damage than I just focus on crits as opposed to having sustain and power which ultimately isn’t as valuable without critical hits.
Thanks for the extra feedback, I’ll keep checking in and testing things out.
break. I feel like they should be back by now..”
A couple of things to toss around.
-You can always use barbarian amulet for vitality, so you don’t have to trait into it.
-2 into radiance can give you even more vuln with blinds. (9 stacks with your build)
-By dropping Force of Will you can put another 2 points into zeal for 10% more condition duration, vuln on symbols and 10% scepter damage/20% focus recharge.
-You can trait into symbols in the honor line for more dps, vuln stacks and protection to make up for loss of knight’s amulet.
-If conditions are a pain, swap contemplation of purity in for hold the line for a full condi cleanse/break stun.
I’ve been looking into the traits and amulet choice and wondering if X2 meditations utility, obviously renewal elite, shelter, and signet of wrath or bane signet with hammer and scepter/focus would be better. The build would look more along the lines of this:
I’ve been noticing that with hammer is far to slow to use it as a hybrid of defense and offense. With meditations and decent defenses I could stay on target a little better, still deal with conditions moderately and lay down heavy pressure during an immobilization. Still testing things and working on my playstyle but still open to more suggestions.
break. I feel like they should be back by now..”