Choosing gear WvW between 2 options

Choosing gear WvW between 2 options

in Guardian

Posted by: GonzoNeo.4965

GonzoNeo.4965

Hi

Im crafting my ascended Armor to WvW after get the PVE one, and have some doubts between 3 gears, i alredy have the trinkets for the two options and the runes from the my previous exotic armor, the only left is craft he Ascended one.

The 2 builds have the same traits, weapons, NO FOOD BUFFS, skill etc.. the change is in the Gear/Trinkets.

First , my previous exotic one converted to ascended:

http://gw2skills.net/editor/?vUAQJARWlsApVo1CxYI8DRRkLwWA2DMmxOe9QhUkhA-zECBYfBiIAI1EK7kIjtqpIasKbYaXCy6XJFA-w

Power:1937
Attack: 3092
Critic: 51%
Armor: 3001
HP: 16055
C.Damage: 77%

Second one, 1K more HP but less overal stats:

http://gw2skills.net/editor/?vUAQJARWlsApVo1CxYI8DRRkLwWA2jKmxOe9giAAAA-z0xAY/AREAyeFRjtqVENWlNm2FQ/uoaA-w

Power: 1917
Attack: 3072
Critic: 48%
Armor: 3002
HP: 17175
C.Damage: 60%

Third Bonus one, have a little variation from first build, 5% less critic but a little more power, HP and armor.

http://gw2skills.net/editor/?vUAQJARWlsApVo1CxYI8DRRkLwWA2DMmxOe9QhUkhA-z0BBYfBiIAI7sIasVNFRjVZDT7SQW9KpAA-w

Power: 1969
Attack: 3124
Critic: 46%
Armor: 3031
HP: 16495
C.Damage: 77%

I know that the difference is minimal but i want to know if you will change 1K HP for other stats in WvW before craft it, and help another people who have doubts too about what armor craft to WvW.

Thx all

edit: Add a third bonus one.

(edited by GonzoNeo.4965)

Choosing gear WvW between 2 options

in Guardian

Posted by: Deathmond.7328

Deathmond.7328

Guardian without 1000 healing? Seems you are playing solo or too selfish.
I see only one really good choice if you wanna to be guardian – cleric + soldier\sentinel
If you wanna to play with high crit\crit damage just go and play for warrior.

Choosing gear WvW between 2 options

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

A recent thread may be of help; more than what I could do.
https://forum-en.gw2archive.eu/forum/professions/guardian/World-Vs-World-The-Guardian-and-You/3750026

I prefer setup #2 if you’re going to zerg. More soldier. IMO too much precision for an AH zerg build is not good because the extra precision isn’t that helpful and you need a health pool to deal with conditions. You’re not running empowering might to power your AH, so the crit is not as useful and even if you did 35% crit with occasional fury buffs from people is more than enough. Thus drop Retributive Armor for Purity or Strength in Numbers. Defender’s flame is a bit dubious too, so if you want to keep Retributive armor, drop defender’s flame then. Personally I’d stick both Purity/Strength in numbers in. Passive condition removal + extra armor is worth the crit chance loss, plus SiN is good for allies. Taking 5% less direct damage while having those offensive stats still is not a bad idea I’d say.

I do not think Divinity runes are a good idea as guardians don’t really benefit from “all stats”; condition damage is utterly wasted. You’d be better off with soldier runes/melandru runes to boost your condition removal and survival or something like hoelbrak if your intent is more damage. Although since you have them already, I guess you could still keep them.

Lastly I’m not a fan of untraited purging flames. It seems like the cooldown is a bit too much and it leaves your POV shouts to be pretty weak.

If you are small grouping though either 1 or 3 is fine. Maybe 1. You’ll need to figure out which activity you prefer more.

Guardian without 1000 healing? Seems you are playing solo or too selfish.
I see only one really good choice if you wanna to be guardian – cleric + soldier\sentinel
If you wanna to play with high crit\crit damage just go and play for warrior.

Cleric mace guardian is solid in wvw, but there’s a reason why soldier AH guardians are considered standard in big groups (the 0/5/30/30/5 is pretty much the meta build in the OP) and highly sought for. . “Selfish” Ah guardians provide front line support while still being able to do some damage; it’s not just a dichotomy between damage and support just like wvw is not, contrary to popular belief, just about solo play and blob vs blob.

Besides, there’s better things to use than AH solo…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Choosing gear WvW between 2 options

in Guardian

Posted by: GonzoNeo.4965

GonzoNeo.4965

A recent thread may be of help; more than what I could do.
https://forum-en.gw2archive.eu/forum/professions/guardian/World-Vs-World-The-Guardian-and-You/3750026

I prefer setup #2 if you’re going to zerg. More soldier. IMO too much precision for an AH zerg build is not good because the extra precision isn’t that helpful and you need a health pool to deal with conditions. You’re not running empowering might to power your AH, so the crit is not as useful and even if you did 35% crit with occasional fury buffs from people is more than enough. Thus drop Retributive Armor for Purity or Strength in Numbers. Defender’s flame is a bit dubious too, so if you want to keep Retributive armor, drop defender’s flame then. Personally I’d stick both Purity/Strength in numbers in. Passive condition removal + extra armor is worth the crit chance loss, plus SiN is good for allies. Taking 5% less direct damage while having those offensive stats still is not a bad idea I’d say.

I do not think Divinity runes are a good idea as guardians don’t really benefit from “all stats”; condition damage is utterly wasted. You’d be better off with soldier runes/melandru runes to boost your condition removal and survival or something like hoelbrak if your intent is more damage. Although since you have them already, I guess you could still keep them.

Lastly I’m not a fan of untraited purging flames. It seems like the cooldown is a bit too much and it leaves your POV shouts to be pretty weak.

If you are small grouping though either 1 or 3 is fine. Maybe 1. You’ll need to figure out which activity you prefer more.

Guardian without 1000 healing? Seems you are playing solo or too selfish.
I see only one really good choice if you wanna to be guardian – cleric + soldier\sentinel
If you wanna to play with high crit\crit damage just go and play for warrior.

Cleric mace guardian is solid in wvw, but there’s a reason why soldier AH guardians are considered standard in big groups (the 0/5/30/30/5 is pretty much the meta build in the OP) and highly sought for. . “Selfish” Ah guardians provide front line support while still being able to do some damage; it’s not just a dichotomy between damage and support just like wvw is not, contrary to popular belief, just about solo play and blob vs blob.

Besides, there’s better things to use than AH solo…

Thx

The traits were a little messy because i put them fast to calculate the gear stats, i never use Defense Flame :p

I change a little the Build 2 to put Soldier runes and without lose too overal stats from Divinity Runes like %Critic and C.Damage.

No Food Buffs or Infusions:

http://gw2skills.net/editor/?vUAQJARWlsApVo1CxYI8DRRkLwWA2DMC/Oe9IhUkhA-zUCBYfBiIAI1EK7kIjtyqIasKbYaXCy6XoaYIAA-w

Power: 1877
Attack: 3032
Critic: 46%
C.Damage: 65%
Armor: 3022
HP: 17105

Another variation:

http://gw2skills.net/editor/?vUAQJAxelsApVo1CxYI8DRRkLwWA2DMC/Oe9IhUkhA-zECBYfAEBApmMasZnAVWFRjVZDT7Ky6XCpAA-w

Power: 1887
Attack: 3042
Critic: 45%
C.Damage: 56%
Armor: 3025
HP: 18175

1K more of HP but less C.Damage

(edited by GonzoNeo.4965)