Chrono vs DHunter: Who gained the most?

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

So with the release of all the specialization details for these two professions, I created a video looking at each of the professions tools and possible combo tactics you can have with them. I don’t go into too much detail but I do talk briefly about what I think you’d be able to do with the new specs in different categories. The categories are as follows; Weapons, Utilities, New Core Mechanic.

Now I want to pose the question to you guys. Who do you think can get the most out of their new specialization abilities based on the above categories?

I personally think the Chronomancer wins out in the possibilities that have been unlocked by the new trait line, the weapon and the wells but I’d like to get all your cynical and objective opinions. I’ll do a mirror topic on the Mesmer side as well just to see what they say if you’re interested in that.

Anyway, let me know your thoughts!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

It’s a bit hard to say here without actually having hands-on time with them.

One thing to note is that the Guardian has benefited in 2 areas in which it had nearly 0 practical capability:

a) ranged attacks
b) condition damage

and improved our limited CC potential.

So perhaps while the chronomancer has the better/most effective skillset, the DH increases our range of options the most.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

Guardian got traps, got increased symbol dmg which you can easily dodge. We are so OP against non moving mob.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: morrolan.9608

morrolan.9608

CM by so far its not even worth asking the question.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Guardian got traps, got increased symbol dmg which you can easily dodge. We are so OP against non moving mob.

Good thing we have a ton of immobs then!

It’s a bit hard to say here without actually having hands-on time with them.

One thing to note is that the Guardian has benefited in 2 areas in which it had nearly 0 practical capability:

a) ranged attacks
b) condition damage

and improved our limited CC potential.

So perhaps while the chronomancer has the better/most effective skillset, the DH increases our range of options the most.

I agree. And I also mention this in the video that the Guardian gains a ton of damage and soft CC in the way of cripples with the Bow but really their winning factor over the Mesmer is their virtues. The virtues open up a larger way to play such that it almost makes up for the DH traits not being so creative in my opinion.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vargamonth.2047

Vargamonth.2047

Chronomancer by far, which is quite reasonable since Guardian currently beats Mesmer in almost every game mode.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dinks.2478

Dinks.2478

Chronomancer, Guardians got screwed. Anet screwed us on purpose.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vizardlorde.8243

Vizardlorde.8243

We gained more skills 5 opposed to 3(shield + shatter). Their wells share the same issues with our traps (OP vs nonmoving target otherwise debateable, bad trait, wind up before real damage etc). DH gave us the answer to several problems that the guardian was facing (lack of proper ranged weapon, soft cc, access to bleed). CM solved the mesmer’s movement speed and CC issues, but the PVE issues like low personal dps, damage modifiers not affecting phantasms, lack of mainhand options are still there.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dinks.2478

Dinks.2478

Comparing wells to traps is ignoring the giant elephant in the room. Traps have a deploying time and an arming time + longer cooldowns than wells. Traps are the inferior skill.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vizardlorde.8243

Vizardlorde.8243

Comparing wells to traps is ignoring the giant elephant in the room. Traps have a deploying time and an arming time + longer cooldowns than wells. Traps are the inferior skill.

.5 second arming time+ .5 second deployment time < 3 second ticks before the desired effect.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Great video I really enjoyed it.
Yay!!!

There’s a few key components from each class I like to stand out.

First off, the overall Guardian Gains.
Guardian gained

  • Range
  • Moar cc
  • Peels
  • Condition coverage, condition applications, and condition reliability.

There were several reasons as to why hybrid guardian never even made it to metabattle as a recommended build. Lack of conditon applications through traits, skills, etc. Condition coverage from other damaging conditions like bleeds, torment, etc. And the ability to get countered by your own team due the inability to stack burns. Our burns literally had to wait in line to deal damage.

We gained a trio deal! A huge buff to our condition viability. Along with higher crit in Radiance, Carrion guardians could very well be a thing.
It’s happening before our eyes!

Mesmer Gains
All I really saw was Mesmers gained a bigger support role through wells and skills. Mesmers reeaally needed it and i’m glad they went that route. They topped it off with a skill repeat function that can offer either higher burst or higher support, depending on how its used.

Mesmer’s Continuum Split
Mesmers will be more predictable in their bursts. I don’t see it a thing in 1v1 because we will almost always know when they set up for a CS combo. Even if they stealth! A duelist just knows. However, it will be a hassle trying to track this in tpvp amongst everything else thats going on. This alone could make them very dangerous in tpvp.


Winning against a mesmer has always been determined on whether or not you negated their shattering bursts attacks. These were often predictable as it was always done after they stealth or kocked you back with gs. CS will make mesmer burst more predictable.

It’s almost always a sure lost against a phanta build because kiting is our achilles heel. We would never get in range to apply enough pressure. With a bow, we could offer enough damage to where that doesn’t matter anymore. But the bow alone wont save us, as we’ll still need to sync it will hammer, gs, or even scepter to make it work.
Phantas are not very viable in tpvp but that’s besides the point :)

TL;DL
We’ll have the upper hand in the 1v1 aspect of things but in tpvp, it could be neck to neck. We’ll be locking down targets with bow and hammer; however, we’ll be as predictable as warriors. While mesmers offer support with shield, wells and at the same time be a potential burst surprise within itself

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Silv.9207

Silv.9207

DH give the chance to make new condi builds, a ranged weapon and new ways to use Virtues.
Chrono give more support and survavibility by wells, shield and F5, and can obtain a lot of clone respown or quickness on shatter.

They both obtain great things, but there’s only 1 reason why I think that Chrono will be more good like a class: Chronomancer traits can be combined with every other clone and shatter skills, that is it’s mechanic and can obtain a large amount of slow and quickness with a unique traitline that gran exclusive things but that can be shared with it’s all traits and can work with every other traitlines.
Dragonhunter can’t mix well with other traits and builds because there’s a large amount of traits that depend on the New Weapon and the Reworked Virtues.

If we look at the minor traits if Chrono we can see that there’s nothing that can’t be used and useful in all the builds you can do. in DH we have a minor trait that work only on range, that make it bad for those who play un melee or use staff. Compared to a +25% speed and -25% crip/imm/chill totaly Passive and Free, we can see that there’s already something wrong. And if we spend all the traitline to power up our Virtues we lost our time because we already have a entire traitline to power up our Virtues, a line that will be complitely abandoned after tha release of HoT because everyone want the new redesigned and better mechanic instead of a old one.

All the Chronomancer traits work with all the pre-existent builds and traits but the Dragonhunter traits work Only with the New Virtues and LB and traps, making one of our traitlines “old” and “bad” to chose.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Black Box.9312

Black Box.9312

The wells vs. traps argument is moot, because mesmer needed better area denial and we did not. Even if chronomancer had gotten traps and we had gotten wells, they still would have won out overall.

That being said, however, traps are really just an awful skillset in general.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vizardlorde.8243

Vizardlorde.8243

DH give the chance to make new condi builds, a ranged weapon and new ways to use Virtues.
Chrono give more support and survavibility by wells, shield and F5, and can obtain a lot of clone respown or quickness on shatter.

They both obtain great things, but there’s only 1 reason why I think that Chrono will be more good like a class: Chronomancer traits can be combined with every other clone and shatter skills, that is it’s mechanic and can obtain a large amount of slow and quickness with a unique traitline that gran exclusive things but that can be shared with it’s all traits and can work with every other traitlines.
Dragonhunter can’t mix well with other traits and builds because there’s a large amount of traits that depend on the New Weapon and the Reworked Virtues.

If we look at the minor traits if Chrono we can see that there’s nothing that can’t be used and useful in all the builds you can do. in DH we have a minor trait that work only on range, that make it bad for those who play un melee or use staff. Compared to a +25% speed and -25% crip/imm/chill totaly Passive and Free, we can see that there’s already something wrong. And if we spend all the traitline to power up our Virtues we lost our time because we already have a entire traitline to power up our Virtues, a line that will be complitely abandoned after tha release of HoT because everyone want the new redesigned and better mechanic instead of a old one.

All the Chronomancer traits work with all the pre-existent builds and traits but the Dragonhunter traits work Only with the New Virtues and LB and traps, making one of our traitlines “old” and “bad” to chose.

The part about virtues is not entirely true, all the virtue traits affect the new skills. What we dont know is if they’ll rework the traits to give them a fixed 1200 radius or if the range will be equivalent to the new abilities which will make them selfish instead of supportive.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Velho.7123

Velho.7123

PvE wise:

The actual benefit from Dragonhunter is Light’s Judgment, maybe Procession of Blades, the longbow burst and three damage modifiers, one of which (Big Game Hunter), is party-wide 15% and makes everyone who hits the enemy give it vulnerability.

Chronomancers got some bursts, Mesmer was nerfed in terms of modifiers and they got what, double Time Warp, some quickness with Shield and a bit of Alacrity? Nice.

Matt [LOD]
Guardian main since launch

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vargamonth.2047

Vargamonth.2047

The actual benefit from Dragonhunter is Light’s Judgment, maybe Procession of Blades, the longbow burst and three damage modifiers, one of which (Big Game Hunter), is party-wide 15% and makes everyone who hits the enemy give it vulnerability.

I’m quite sure it’s not party wide. When they said it also increased your ally damage they just meant vulnerability.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Arken.3725

Arken.3725

The actual benefit from Dragonhunter is Light’s Judgment, maybe Procession of Blades, the longbow burst and three damage modifiers, one of which (Big Game Hunter), is party-wide 15% and makes everyone who hits the enemy give it vulnerability.

I’m quite sure it’s not party wide. When they said it also increased your ally damage they just meant vulnerability.

That is correct, the initial 15% is just for you.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Great video I really enjoyed it.
Yay!!!

Thanks! Glad you liked it!

There’s a few key components from each class I like to stand out.

First off, the overall Guardian Gains.
Guardian gained

  • Range
  • Moar cc
  • Peels
  • Condition coverage, condition applications, and condition reliability.

There were several reasons as to why hybrid guardian never even made it to metabattle as a recommended build. Lack of conditon applications through traits, skills, etc. Condition coverage from other damaging conditions like bleeds, torment, etc. And the ability to get countered by your own team due the inability to stack burns. Our burns literally had to wait in line to deal damage.

We gained a trio deal! A huge buff to our condition viability. Along with higher crit in Radiance, Carrion guardians could very well be a thing.
It’s happening before our eyes!

I agree with all those things but I feel that, what the Guardian provides, based on what you mentioned, can be filled by any class at the moment. But what the Mesmer will provide in the future, cannot be done by anyone else. Alacrity? Who else has got that? AoE unblockability and evade? Say what?

Don’t get me wrong though, I sti

Mesmer Gains
All I really saw was Mesmers gained a bigger support role through wells and skills. Mesmers reeaally needed it and i’m glad they went that route. They topped it off with a skill repeat function that can offer either higher burst or higher support, depending on how its used.

Mesmer’s Continuum Split
Mesmers will be more predictable in their bursts. I don’t see it a thing in 1v1 because we will almost always know when they set up for a CS combo. Even if they stealth! A duelist just knows. However, it will be a hassle trying to track this in tpvp amongst everything else thats going on. This alone could make them very dangerous in tpvp.
[/quote]

I agree with all those things but I feel that, what the Guardian provides, based on what you mentioned, can be filled by any class at the moment. But what the Mesmer will provide in the future, cannot be done by anyone else. Alacrity? Who else has got that? AoE unblockability and evade? Say what?

Don’t get me wrong though, I still stand by the fact that our new Virtues are better than Continuum split by a long shot but the mesmer utilities and the new weapon provide more possibilities for a team than the Longbow/Traps currently do.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

DH give the chance to make new condi builds, a ranged weapon and new ways to use Virtues.
Chrono give more support and survavibility by wells, shield and F5, and can obtain a lot of clone respown or quickness on shatter.

They both obtain great things, but there’s only 1 reason why I think that Chrono will be more good like a class: Chronomancer traits can be combined with every other clone and shatter skills, that is it’s mechanic and can obtain a large amount of slow and quickness with a unique traitline that gran exclusive things but that can be shared with it’s all traits and can work with every other traitlines.
Dragonhunter can’t mix well with other traits and builds because there’s a large amount of traits that depend on the New Weapon and the Reworked Virtues.

If we look at the minor traits if Chrono we can see that there’s nothing that can’t be used and useful in all the builds you can do. in DH we have a minor trait that work only on range, that make it bad for those who play un melee or use staff. Compared to a +25% speed and -25% crip/imm/chill totaly Passive and Free, we can see that there’s already something wrong. And if we spend all the traitline to power up our Virtues we lost our time because we already have a entire traitline to power up our Virtues, a line that will be complitely abandoned after tha release of HoT because everyone want the new redesigned and better mechanic instead of a old one.

All the Chronomancer traits work with all the pre-existent builds and traits but the Dragonhunter traits work Only with the New Virtues and LB and traps, making one of our traitlines “old” and “bad” to chose.

Wow, well said mate. I never saw it like that but you’re right. The Grandmaster Minor trait makes the assumption that you’ll be using a Longbow or Scepter when it should instead be something that can slot into any build for the class.

I feel the rest of the traits are fine though, just that GM Minor trait needs to go through re-iteration.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Good observation. But I guess that’s why we get the leap on Resolve so we can get closer.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Black Box.9312

Black Box.9312

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Good observation. But I guess that’s why we get the leap on Resolve so we can get closer.

The radius of the new Resolve will only be 1/5 of the current one, so it’s not really going to be any good for team support.

Not that anyone will use it for anything other than the mobility, anyway.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Good observation. But I guess that’s why we get the leap on Resolve so we can get closer.

I think I will use that “Turkey jump” for escape from unwanted battle 600 + 600 GS leap = 1200 weeeeee + JI to some critter = win I hope this “Turkey jump” will be usable on high places so i can jump higher like eles or thieves.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Artaz.3819

Artaz.3819

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Good observation. But I guess that’s why we get the leap on Resolve so we can get closer.

The radius of the new Resolve will only be 1/5 of the current one, so it’s not really going to be any good for team support.

Not that anyone will use it for anything other than the mobility, anyway.

AoE 3s immobilize when traited

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Black Box.9312

Black Box.9312

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Good observation. But I guess that’s why we get the leap on Resolve so we can get closer.

The radius of the new Resolve will only be 1/5 of the current one, so it’s not really going to be any good for team support.

Not that anyone will use it for anything other than the mobility, anyway.

AoE 3s immobilize when traited

I meant mobility as in both an escape and as a gap closer. I’d figured the immobilize trait to fall under the latter.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Toxsa.2701

Toxsa.2701

Chrono looks flashy and all, but they don’t get any new ways to attack foes.
Also their traits are abit too scattered when the elite specialization kicks in, so they’re bound to make hard choices. They look interesting on paper, but the synergy is still questionable.

As for Dragon Hunter, it’s a straight-forward “improved ranger” that’d destined to be insanely OP in all modes of game play. Big Aoe damage, lots of ground target, lots of CC, infinite snare is EXACTLY what PVE, PVP, and WvW need.

I’d say Dragon Hunter gains way more, as Chronomancer gets alot of new gimmick mechanic that may be helpful in certain situation.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Flow.2947

Flow.2947

its hard to say who wins i mean if mesmer does his F5 you lay a symbol on the rift and he will be forced to come back very fast depend s on how strong the rift will become.

Gardians does have some extreme power gain you can immobilise for a very long time using eg. F1 which casts the signet and the leap on F2 so you can immobilise him for 7 seconds. means you can land your burst. Blind is still the best weapon against mesmers you have enoght from them just use it!

id say the person will win which is the better player its balanced in traids

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: SlayerSixx.5763

SlayerSixx.5763

Personally, I only read up on the dragon hunter additions because guard IS my main. Since I haven’t read up on the chron (can we call them that from now on xD?) And I’m mediocre at best with normal mesmer, I wont go ahead and compare, but I will say that dragon hunter is finally going to bring guardian around full circle. At first, I was a little frustrated by the addition of bow (since I don’t like bows at all) but I eventually came around. We’re finally getting a 1200 range weapon that works at 1200 range, so we aren’t forced to flash into melee range to do battle anymore. Smashing illusions, minions, turrets, clusters of people and mobs without having to put yourself in any kind of serious danger is exactly what guard needed.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Chrono looks flashy and all, but they don’t get any new ways to attack foes.
Also their traits are abit too scattered when the elite specialization kicks in, so they’re bound to make hard choices. They look interesting on paper, but the synergy is still questionable.

As for Dragon Hunter, it’s a straight-forward “improved ranger” that’d destined to be insanely OP in all modes of game play. Big Aoe damage, lots of ground target, lots of CC, infinite snare is EXACTLY what PVE, PVP, and WvW need.

I’d say Dragon Hunter gains way more, as Chronomancer gets alot of new gimmick mechanic that may be helpful in certain situation.

Hard choices are what make builds, builds! That’s not a negative! That just means that you have quite a bit of possibilities when it comes to your class. Seriously, go look at the builds that they’ve come up with on the mesmer forums and tell me if the synergy is “questionable”.

I’m sorry but your assumptions on DH, I really don’t think is going to pan out. In WvW, Shield of Courage, Leaps, traps and the Longbow will be amazing, same in PvE but not in PvP. PvP is way more nuanced than that. Okay you hit someone with all your traps, what happens when they survive all that and all you’ve got is a 40s cooldown?
On the other end, Chrono’s Shield, Wells, Elite, and their Continuum split can be used in all forms of GW2. The Mesmer wins out on this won because, like the Mesmers on the forums have said, that’s how it really should be because they are the ones who needed more work.

its hard to say who wins i mean if mesmer does his F5 you lay a symbol on the rift and he will be forced to come back very fast depend s on how strong the rift will become.

Gardians does have some extreme power gain you can immobilise for a very long time using eg. F1 which casts the signet and the leap on F2 so you can immobilise him for 7 seconds. means you can land your burst. Blind is still the best weapon against mesmers you have enoght from them just use it!

id say the person will win which is the better player its balanced in traids

The topic is not about their 1v1 capabilities but rather a general overview of what they can do in all game modes and situations. Who would be more useful to a team in every game mode? A Dragonhunter with traps and a Longbow? or a Chronomancer with Wells and a Shield?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

to be honest I think the traps will be game breaking/changing for t1 WvW and will most like see some kind of nerf before release. Zergs already have a large composition of Guardians and if they’re all dropping traps left-right-and-centre it’ll be pretty insane. ( a dozen 6-8k dmg spike traps parked behind a gate? – you have to run through both edges ).

If we’re lucky it’ll stop mindless zerging and promote more careful tactics – forcing smaller suicide squads – if we’re unlucky it’ll be unmitigated chaos.

In other game modes they are fine however – and will probably see limited use.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

If they dont give us 25% movement trait they could make for us something that warrior have: reduce CD of swapping weapons to 5 sec.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Shifu.4321

Shifu.4321

to be honest I think the traps will be game breaking/changing for t1 WvW and will most like see some kind of nerf before release. Zergs already have a large composition of Guardians and if they’re all dropping traps left-right-and-centre it’ll be pretty insane. ( a dozen 6-8k dmg spike traps parked behind a gate? – you have to run through both edges ).

If we’re lucky it’ll stop mindless zerging and promote more careful tactics – forcing smaller suicide squads – if we’re unlucky it’ll be unmitigated chaos.

In other game modes they are fine however – and will probably see limited use.

That 6-8k damage will be reduced quite a significant amount when 3k+ armor frontline run over them. We already have a version of that with power necro wells, which can do comparable damage to low armor targets.

The advantage of necro wells is that they’re targetable when traited, which means you can drop them on the backline, where they’ll be most effective. You can also use them while kiting, or while fighting a running battle. They’re extremely versatile skills which can be used both offensively and defensively.

On the other hand, the main problem I see with traps is that they’re too situational. You need an obvious chokepoint and an enemy willing to go in guns blazing for them to be effective. In an open area where enemies can hit from multiple directions, you basically have to guess where they’re coming from. Setup time also means they’ll be ineffective during a running battle, which is probably 80% of WvW fights.

And with a loooong cooldown (almost 33% longer than your average well), this means that the enemy commander would just wait for the trap durations to end before pushing. Best case scenario, you get a chokepoint, an enemy who didn’t see the traps being planted, and a nice timely CC to get them right in the middle of the trap area. But I’d wager it won’t happen often.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

All in all chronomancer seems stronger because what they got is less dependent on your overall build.

The DH and Guardian changes overall tackle some important issues. We wil be able to pull of a sort of “soft lock down”. It looks like we will be the kings of none damaging conditions (with the exception of fire of course) which will aid us in bringing in massiv damage.

My biggest fear is that we will desperately need it. Beacause the main issues with guardian still exist which are the lack of “unconditional condi cleanse options” and swiftness sources. Both issues will remain to drive us into certain traitlines or rune sets for competitive game modes.

For casual gameplay I think we are going to have a blast.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Black Box.9312

Black Box.9312

to be honest I think the traps will be game breaking/changing for t1 WvW and will most like see some kind of nerf before release. Zergs already have a large composition of Guardians and if they’re all dropping traps left-right-and-centre it’ll be pretty insane. ( a dozen 6-8k dmg spike traps parked behind a gate? – you have to run through both edges ).

If we’re lucky it’ll stop mindless zerging and promote more careful tactics – forcing smaller suicide squads – if we’re unlucky it’ll be unmitigated chaos.

In other game modes they are fine however – and will probably see limited use.

That 6-8k damage will be reduced quite a significant amount when 3k+ armor frontline run over them. We already have a version of that with power necro wells, which can do comparable damage to low armor targets.

The advantage of necro wells is that they’re targetable when traited, which means you can drop them on the backline, where they’ll be most effective. You can also use them while kiting, or while fighting a running battle. They’re extremely versatile skills which can be used both offensively and defensively.

On the other hand, the main problem I see with traps is that they’re too situational. You need an obvious chokepoint and an enemy willing to go in guns blazing for them to be effective. In an open area where enemies can hit from multiple directions, you basically have to guess where they’re coming from. Setup time also means they’ll be ineffective during a running battle, which is probably 80% of WvW fights.

And with a loooong cooldown (almost 33% longer than your average well), this means that the enemy commander would just wait for the trap durations to end before pushing. Best case scenario, you get a chokepoint, an enemy who didn’t see the traps being planted, and a nice timely CC to get them right in the middle of the trap area. But I’d wager it won’t happen often.

This is pretty much how I feel about traps. They’re just bad skills in general, let alone the fact that they’re something the class did not need at all.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dinks.2478

Dinks.2478

But I dont get it…with longbow we are supposed to be backliners but our virtues need to be in almost melee range to work especially justice. Nah I’ll just wait for expansion to go out in 2016 to try it out

Not to mention traps are a useless backline item. Since you know, they require the enemy to walk over them to be useful. All in all this is the worst backline change I’ve ever seen.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

That 6-8k damage will be reduced quite a significant amount when 3k+ armor frontline run over them. We already have a version of that with power necro wells, which can do comparable damage to low armor targets….

Yup I take your points – but the spike trap has an 8 second duration when it triggers which is quite a time to wait before running through a breach and if they run blindly through they’ll hit the backline just fine.
I am hopefully it’ll prevent some mindless running and make commanders pause for thought a bit more.
As for the armour advantage on the frontline – that’s what the jesus beams are for ;-)

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Toxsa.2701

Toxsa.2701

to be honest I think the traps will be game breaking/changing for t1 WvW and will most like see some kind of nerf before release. Zergs already have a large composition of Guardians and if they’re all dropping traps left-right-and-centre it’ll be pretty insane. ( a dozen 6-8k dmg spike traps parked behind a gate? – you have to run through both edges ).

If we’re lucky it’ll stop mindless zerging and promote more careful tactics – forcing smaller suicide squads – if we’re unlucky it’ll be unmitigated chaos.

In other game modes they are fine however – and will probably see limited use.

That 6-8k damage will be reduced quite a significant amount when 3k+ armor frontline run over them. We already have a version of that with power necro wells, which can do comparable damage to low armor targets.

The advantage of necro wells is that they’re targetable when traited, which means you can drop them on the backline, where they’ll be most effective. You can also use them while kiting, or while fighting a running battle. They’re extremely versatile skills which can be used both offensively and defensively.

On the other hand, the main problem I see with traps is that they’re too situational. You need an obvious chokepoint and an enemy willing to go in guns blazing for them to be effective. In an open area where enemies can hit from multiple directions, you basically have to guess where they’re coming from. Setup time also means they’ll be ineffective during a running battle, which is probably 80% of WvW fights.

And with a loooong cooldown (almost 33% longer than your average well), this means that the enemy commander would just wait for the trap durations to end before pushing. Best case scenario, you get a chokepoint, an enemy who didn’t see the traps being planted, and a nice timely CC to get them right in the middle of the trap area. But I’d wager it won’t happen often.

Wells only tick once, as traps tick multiple times to unlimited targets, and unseeable too. By the time your zerg sees the trap, a large group of enemies are already inside the circle already. Furthermore, even if you see it, you have to waste TWO dodges just to get over it safely if they set the trap in the choke point because it lasts 10 freaking seconds. If you wait inside traps, you’re screwed too because the opposing zergs would be throwing all the AOEs at you while you wait for traps to expire.

Think of that situation, and times that trap by at least 10, and we can see what’s called game-breaking in WvW. I know the number is not finalized, so the reason why I post is exactly to point out the problem before they finalize numbers.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Wells only tick once, as traps tick multiple times to unlimited targets

Are you sure you are talking about the right Wells and Traps?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: aophts.9862

aophts.9862

Guardian got traps, got increased symbol dmg which you can easily dodge. We are so OP against non moving mob.

Good thing we have a ton of immobs then!

It’s a bit hard to say here without actually having hands-on time with them.

One thing to note is that the Guardian has benefited in 2 areas in which it had nearly 0 practical capability:

a) ranged attacks
b) condition damage

and improved our limited CC potential.

So perhaps while the chronomancer has the better/most effective skillset, the DH increases our range of options the most.

I agree. And I also mention this in the video that the Guardian gains a ton of damage and soft CC in the way of cripples with the Bow but really their winning factor over the Mesmer is their virtues. The virtues open up a larger way to play such that it almost makes up for the DH traits not being so creative in my opinion.

“tons of immob”??

Do you mean that horrible 2 seconds of the scepter and the hammer? Or that horrible signet?

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Sungtaro.6493

Sungtaro.6493

Wells only tick once, as traps tick multiple times to unlimited targets

Are you sure you are talking about the right Wells and Traps?

Wells or marks? Pretty sure wells pulse for a specific amount of time since our guild puts them on downed players all the time.

Never attribute to malice what can be attributed to incompetence.

Chrono vs DHunter: Who gained the most?

in Guardian

Posted by: Vizardlorde.8243

Vizardlorde.8243

Wells only tick once, as traps tick multiple times to unlimited targets

Are you sure you are talking about the right Wells and Traps?

Wells or marks? Pretty sure wells pulse for a specific amount of time since our guild puts them on downed players all the time.

mesmer wells will be 3 ticks with the last tick being the strongest or having the most desirable effect.