Well with the CDI announced focusing on specific proffessions, I thought it would be an idea to get everyone on the Guardian forums to put down their ideas about what parts of our class needs balancing. Even if there’s no way we could put ourselves in the bottom 3 asked for in this Dev Thread it gives me hope that they’ll get round to a Guardian CDI soon. Might be an idea to start discussing now, being careful to describe whether it needs rebalancing in PvE/SPvP/WvW or all of the above.
I’ll start with some of the PvE issues that come to mind:
Utilities
Signet of Wrath This skill’s passive is to increase condition damage, on a class which only has access to burning. Not really viable as many have mathed out. Either a change to the passive (Precision?) or a whole overwork of Guardian conditions are needed.
Spirit Weapons, with the notable exception of Shield of the Avenger bring too little, and nowadays when the fight is more chaotic (and you might need a spiritual companion) they are too easily snuffed out by a random cleave or AoE. Seeing as a large amount of Zeal Traits are tied to them it would be nice to see them get looked at, though admittedly I have few ideas in this regard. Shield of the Avenger gets a pass, as while very niche, does give us a poor man’s Wall of Reflection, when one is not enough.
Signet of Mercy, possibly this is just a PvE thing, but considering its CD, it’s passive buffing an undeveloped stat and it’s sometimes quite tempremental disposition to work, it’s long casting seals the deal in almost never being used. It only can revive a downed player (not defeated) but has a 3.5 second casting time – almost always being quicker to staunch the player manually, without giving up a utility slot.
Weapons
Offhands: At the moment, Focus is the offhand for PvE. The flaws in Shield/Torch seem to often mean that even Guardians who have 4 slots for one handed weapons opt that both are X/Focus. Shield of Judgement has a 600 cone that does similiar damage to an autoattack, and applies protection to Allies. While protection is a nice buff to dish out, it’s often wasted with Guardians typically leading from the front, andthe effect not having similiar mechanics to a shout i.e effecting all those in 600 range. Shield of Absorption provides a similiar niche role as Shield of the Avenger, that of being Wall of Reflections weaker cousin. However the CD is long on a skill that puts you in a vulnerable spot of being rooted, and often the prime target of a Defiant Champions claw or chomp attack. I imagine Focus was designed to be the solo offhand with it’s access to Regeneration and Super-Aegis and Shield to be the team choice, but Focus also giving Blast Finishers and Blinds means that it outperforms Shield in almost all aspects of PvE.
Torch, likely designed to be the DPS offhand, has sporadic use. Skill 4 gives Guardians a nice touch of ranged burst damage with it’s Zealot’s Fire, but the CD is still seen as a bit too long for this one trick pony. Skill 5, Cleansing Flame, is almost invariably a DPS loss over autoattacking and its condition removal is much beter served by an kitten nal of other skills the Guardian has at it’s disposal – making it a very unattractive choice over the safety/blasts of the Focus.
(edited by Tempus.9540)