NOTE: With this “Message Body length must be less than 5001.” I have to do this in three posts.
This is all my personal opinion about this weapon.
I tend to repeat myself through out the post, but that’s the way I post, so stay with me. Also, I usually have a lot of typos.
First let me say the Staff is the most secondary weapon set in the game right now, see that I’m not counting some specific Engineer kits and some other Elementalist attunements. What do I mean by secondary? Well, it’s that set you use to support your main set, where you use the other set to do the damage. The Guardian Staff takes it as a secondary the farthest (in a bad way). You can argue that the Necro Staff could very well be one, the thing is, the Necro Staff can pack enough damage (sustained too!), that’s not what happens with the Guardian one. Well, you can even give an example with any other profession, but the thing is, none of the others have to make a sacrifice in damage or suffer a poor design of the skill set to properly apply that damage.
The problem relies on the design of all of its damaging skills.
The famous/infamous Wave of Wrath is one of the main examples; it’s a medium range (600) cone attack that does negligible damage. The problem is, that terribly low damage is logically explained by how the skill works itself. But what are the uses really? Spamming the cone nonstop on random dinamic event trash mobs? It’s not even useful against mesmers. Good luck spamming 4 autoattacks that will barely scratch the mesmer and EVEN his phantasms while these chew through your health like butter (also, nerf phantasm dmg pl0x). It’s not only that the skill just can’t do reliable damage on a single target, it just feels disjointed with the rest of the skill set being large range (Orb of Light, Symbol of Swiftness and Line of Warding). It’s a plain, boring (this is personal opinion), poor damaging skill that accomplishes mindless dinamic event trash mob killing or thowing out some poor damage into WvW zergs (you are better doing something else honestly) and little else (massively might stacking or being glass cannon to make the damage viable is all kinds of gimmick to make this viable in my opinion), there’s no sinergy with any other skill, no wide uses besides what I described above. It may be fun to others, but I personally think is for the better if this particular skill is changed/rebalanced/removed entirely. I’ll say what changes I’d make later on this post.
There’s another skill that’s supposed to pack the most damage to it, it’s Orb of Light. That slow moving poorly target assited ball of light, that one. Well, again, it’s not an effective and reliable source of damage, and it does not accomplish it’s main purpose, which is doing some respectable damage, obviously. In a higly dynamic and movement oriented enviroment (sPvP/WvW specially), is easily avoidable so it does not enough damage and the Orb of Light detonation may just not be there as it does not enough healing nor damage for the CD penalty.
Yet, the next skill that I think does not accomplish being damaging enough either is Symbol of Swiftness. It’s a relatively very small long ranged AoE that if well placed, will tick twice in a semicompetent enemy. Even the full duration is poor damage and its static damage overtime does not help either (it’s a low damage Lava Font actually). Do I really need to bring an immobilize/slow for this symbol to do enough damage, or even fully trait it (and not even then)? Some people will argue about this one, and it’s perfectly understandable as this symbol provides one of the greatest sources of swiftness in the game, so in a way, if you want this higly supportive skill to do its full damage (albeit poor still) you will have to support it some way.
continues next post