Concerned for DH future because of QQ
Mmm, i’m okay with the nerfs, they really aren’t too horrible so far. Dragon’s Maw wasn’t really used, so the cooldown increase doesn’t matter. The extra 4 seconds for procession of blades is ehhh. I know some people don’t use it because they don’t care for it while others do use it. 4 seconds to me isn’t too big of a deal. I actually kind of like it. Yes, the 16 second cooldown was nice but it makes it easier to set up a double layered trap with Test of Faith. Before it felt a bit to long of a difference in cooldown to consistently set this up. So this might actually not be too bad of a nerf depending on how you use it. At least in pve its not a big deal. PvP might be a different story. The Fragments of Faith nerf is meh. The 2 extra seconds of duration was nice but when you have the ability to double drop this trap through a trait and the skill bar, i don’t think its too huge of a deal to be honest. You can still achieve a great deal of sustained even with the 2 second reduction of duration.
C’mon this nerf is microscopic. You guys act like the whole class was ruined. Instead of weeping over a small but needed change think about those who didnt get jack kitten.
Like thief, ele, ranger and warrior.
C’mon this nerf is microscopic. You guys act like the whole class was ruined. Instead of weeping over a small but needed change think about those who didnt get jack kitten.
Like thief, ele, ranger and warrior.
Most of it is understandable. 15 extra seconds on Dragon’s Maw has once again reinforced that we’re only supposed to take Renewed Focus.
C’mon this nerf is microscopic. You guys act like the whole class was ruined. Instead of weeping over a small but needed change think about those who didnt get jack kitten.
Like thief, ele, ranger and warrior.
I feel like the reactions are pretty moderate so far, actually.
I agree that these nerfs don’t seem like that big of a deal, and we’re not the only ones who got the hammer on this pass, either. You can still drop trap bursts on people like this, but it’ll be harder to consistently control points by stacking DH’s. I do agree that Dragon’s Maw is going to face much stiffer competition now, but in a dedicated Trap build (should any still exist post-nerf), it’s still a decent choice.
Were Traps actually OP the way they were before, when people only had a few days to learn to adapt to the style? We probably won’t ever know, and as a Guardian, it does hurt to see new builds at risk of being buried by the Shout/Medi meta once more. I think Traps still have a chance to see some competitive use, though, and I’d still consider mixing both Test of Faith and Fragments of Faith into non-Trap builds for the extra damage, CC, and utility they offer.
Overall, it’s not the end of the world. DH still has lots of potential, and hopefully this shifts the ire of the PvP community elsewhere so that the Guardian’s unused utilities, weak traits, and broken weapons can get some love before Leagues begin (I can hope, right? Right?).
(edited by Soryuju.8164)
C’mon this nerf is microscopic. You guys act like the whole class was ruined. Instead of weeping over a small but needed change think about those who didnt get jack kitten.
Like thief, ele, ranger and warrior.Most of it is understandable. 15 extra seconds on Dragon’s Maw has once again reinforced that we’re only supposed to take Renewed Focus.
The elite is on a reletive short cd even with a meesly 15 cd extra.
You get to murder 5 people every 75 sec now instead of 60 or whatever it was
It’s disappointing. I liked Dragon’s Maw but that is a pretty big nerf. So I’ll take Renewed Focus, fine.
The rest of the nerfs are fairly minor and I don’t think change the strength of DH too much.
I think people are over reacting. In no way does this make trap variants obsolete. I’d still run a trap variant over a medi/shout build. Does it make controlling a point harder? Of course it does but its still not impossible. I imagine you could still hold one long enough to get back up.
It’s not making anything obsolete, nor are these nerfs particularly bad.
What I don’t think many are pleased with is the fact that Dragonhunter was singled out for a shave so quickly- dating back to last night.
It’s the principle that has people up in arms.
I get that, but lets be honest, some things weren’t working the way they were meant to work. Test of Faith was not meant to triple tick for 4k on crits as soon as someone walked into it. Fragmenats of Faith weren’t meant to apply aegis while ignorning the cooldown. If people actually thought that was intentional, then something is wrong. The way i look at it, those two nerfs were just addressing some issues that made the class behave in a way it wasn’t meant to. The other two nerfs are ehh….just not that bad. The only reason people are up in arms is because things that were broken and working in a negative way aren’t working that way anymore.
Oh yeah, I agree. Honestly it’s a wider problem with the balancing of this game in general, and how the meta shifts.
Medi-guard used to be god tier in terms of dueling other power builds. However, now we get surpassed by all the classes I mentioned above (scrapper, reaper, mesmer/chronomancer) and although I haven’t suddenly become terrible at the game, it’s a lot easier to take my build down. However, we’ve become good in teamfights, and now have the best condi cleanse in the game. Etc etc.
This game’s never been great at balancing, nor is it supposed to be balanced around 1v1, which is something I’ve often enjoyed doing. However, these days, the only 1v1 I care about is a duel with the same class, same build. The guardian community is usually pretty fickle when it comes to balancing changes, but to be fair to us, mesmer has received such crazy buffs while we’ve been stuck wallowing in the dirt.
At least we don’t play thief.
Again, the nerf wasn’t bad. It was very reasonable to be honest. Calm down guys.
Again, the nerf wasn’t bad. It was very reasonable to be honest. Calm down guys.
Agreed 100%. At least we aren’t seeing huge reductions in trap damage. Yes Test of Faith took a “nerf” but it wasn’t actually working the way it was meant to work. If anything you just have to play DH smarter. People can’t walk into the class and immediately kill people anymore. You need to strategically place your traps to deal with your foes now. Which is fine, thats the way it should be. lol
“The nerf wasnt that bad”
What makes you even think that they will stop now?
Nerfs across the board is inevitable. There has to be some type of equalization, though, I really hope it’s not anytime soon.
The meta has yet to settle, higher tier teams are quick to adapt to the power creep whereas solo players are having a tougher time – calling qq in every direction.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Elite trap was really fine as it was; I understand the nerf to other traps, but Maw is much less appealing now.
“The nerf wasnt that bad”
What makes you even think that they will stop now?
Don’t know that it will be but if it is, then people really shouldn’t be flipping out over some balancing and fixing of mechanics that weren’t working properly. If this is the end, then its fine, if it goes on for much longer, then i’d have an issue with it.
I wish they would at least give maw two more stacks of might on trigger to make up for the increased CD. Would also like added buffs to test of faith’s trigger for the nerfs too.
Thing is, I give up all of my sustain and condieclear for the damage spikes from Traps, if they will disappear and the damage from traps will be too low (talking about future toning down of them) to punish even squishy builds, not to mention still having them dodgeable/blockable/triggered by AI, I will just switch back to good ol’ reliable Shelter, Meditations and RF.
Maw anyways felt too unreliable to have as Elite, too many times I saw it doing nothing
Traps punishing the other team for not paying attention. (I was guilty of this one time as well).
Working as intended.
Against teams/players that have experience fighting DH traps, idk….Its a up-hill battle for the DH then, I cannot see Anet nerfing the spec.
With bunker rev I can literally /sleep in their traps when I proc Infused Light or Crystal Hibernation, I am sure other classes can find work arounds too if they pay attention.
People need to play against Dragonhunter and learn the match-up better instead of spending their time QQing because they play against a DH for one match.
we rangers had this issue years ago when traps were strong Base line untill they changed the traits making them Grandmaster trait or worthless but now they lack Utilties.
also to the others the trueshot Pierces so yes you can gain Multipul Stacks of stability on a 6/10second without boon Duration so imgaine with boon duration so ya near perma Stability every 10seconds even that means you get 2x trueshots of which the Stability lasts untill the next Trait cooldown if not CC’ed once into that rotation it will take Hard CC to counter act.
if you’ve played a Ranged user long enough you’d understand its not hard to line up targets ,we rangers have been doing this for years without Utilitiy support.
traps are working as intented for the purpose of you can’t see them as that is what a trap is but to point fingers to the opposing team saying just avoid them is hard in a heavy fight as DH damage is not Punished at shorter ranges infact it improves .
(edited by Zenos Osgorma.2936)
The elite is on a reletive short cd even with a meesly 15 cd extra.
You get to murder 5 people every 75 sec now instead of 60 or whatever it was
if anyone is able to “murder” 5 people at once in pvp with Dragons Maw, then those people were all bunched up together and AFK. Dragons Maw is the easiest trap to dodge/evade.
“Buff my main class, nerf everything else. "
+1 agreed for once guardian is in the top half of the tier list and I’m afraid it’s going to get nerfed to the ground
This may come as a blow to the grotesque self-importance of most posters but balancing is driven by actual play metrics about 1000x more than by the constant NOISE on these boards .
Right now most players don’t have a clue what to do about Dragonhunters because they’ve never actually seen good traps before. Imagine the complaints if Ranger and Thief traps were made good for a change…
Give it a week or three for people to both learn their new specs and to get a feel for the new opposition.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I switched to Renewed Focus last night but didn’t really like it. Without instant cast virtues, its hard to spam your virtues off before popping your elite for the recharge. And honestly as DH I have not been getting focused that much to need the invuln.
I went back to Dragon’s Maw and it’s still actually pretty good even with the increased CD. The might stacks are huge. And even if people dodge out of it, use a stunbreak or whatever – that usually means that my followup burst will hit them without issue.
Tonight I’m going to try GS instead of my usual offhand sword+focus. But I have a feeling I’ll miss the teleport too much…
Ive been banthering about dragonhunter alot, why? Because I felt the onstage presence was quite high and the traps were redicilous.
Even so, I gave dragonhunter a go. Went with sort of a trap medi guard build, probably the same as everyone else. Solid survivability, superb burst, decent onpoint burst.
The most satiesfying part is definatly the nr 2 hold and snipe on the bow. Gotten alot better with the nr 3 and condi bomb with nr 4 is great.
So far Ive been able to blow up alot of people, but still feel like highdmg pressure kills me quickly. I tried going full trap and even tho its fun to melt ppl the teamsupport was sort of out the window.
Thus I conclude that the trap is very gimmicy. Kind of like ranger trap, only with some extra boons instead and higher power pressure.
Overall the build is quite strong, with lots of boons and regen.The maw hits some, misses other but its a dodge well worth it and the 10 might is nothing to be mad about
I main a thief. You get zero sympathy from me. Frankly the power creep for the majority of classes needs to be brought back in line, not just for dh.
I main a thief. You get zero sympathy from me. Frankly the power creep for the majority of classes needs to be brought back in line, not just for dh.
According to your class mechanic, Thief has no right to be in a team fight amongst every heavy AoE damaging classes. Your issue isn’t the DH in this thread, your issue is the role your profession has compared to everyone else. Should everyone else receive a huge nerf because thieves are no longer needed in their 1 specific roaming roles?
Yall’s 1 single role in PvP was an issue from the get go. It finally caught up to yall when that role was taken by rev, engi, and now mesmers. Are yall not asking your dev for this to improve in the current meta?
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
I’m all for DH being effective, but it should not be effective because of something brokenly OP.
I watched an enemy walk over my friends (DH) 2 traps yesterday, in WvW. They died almost instantly; downed on trigger and killed in 2s by the damage pulses.
We just sat on a cliff and watched it happen. That is not okay.
I’m all for DH being effective, but it should not be effective because of something brokenly OP.
I watched an enemy walk over my friends (DH) 2 traps yesterday, in WvW. They died almost instantly; downed on trigger and killed in 2s by the damage pulses.
We just sat on a cliff and watched it happen. That is not okay.
Too bad they are not aware when traps trigger(dodge anyone?), too many bots runing around in this game.
I’m all for DH being effective, but it should not be effective because of something brokenly OP.
I watched an enemy walk over my friends (DH) 2 traps yesterday, in WvW. They died almost instantly; downed on trigger and killed in 2s by the damage pulses.
We just sat on a cliff and watched it happen. That is not okay.
Well, maybe that enemy You write about was a zerk aka squishy build, thus almost insta death from traps. They have to be used with at least minimum of thinking about their placement or they’re useless. Good use of them should be rewarded with reasonably high damage, and mindless running through places that might have traps on them punished in some way