I love playing Condition Guardian currently. After seeing all of the new changes, especially intensity stacking on Burning I feel that it is going to be one of the best ways to play Guardian. In this thread I’ll show the changes to the conditions and traits/specializations and the build I use for it.
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Table of Contents
I – Condition Changes
II – Ability Changes
III – Specialization Changes
IV – Stats, Sigils and Runes
V – Weapons
VI – Abilities
VII – Combos and Gameplay
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I ~ Condition Changes ~ I
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All damaging conditions we can apply now stack intensity up to 1500 stacks.
Burning
-Old damage = 328 + (0.25 * Condition Damage) per second.
-New damage = 131.5 + (0.155 * Condition Damage) per second.
Overall this is a buff which will be shows later on with the skills and specializations. For this just remember old Amplified Wrath at 1200 condition damage was 835 per second and new is 365 per stack per second. This will represent all damage numbers for burning.
Bleeding
-Old damage = 42.5 + (0.05 * Condition Damage) per second.
-New damage = 26 + (0.075 * Condition Damage) per second.
This is also a buff. The breakpoint is 640 and I usually end up between 1200 and 1400 condition damage. An overall increase of something like 15% bleed. Torment has also been buffed in this fashion.
Poison
Old damage = 84 + (0.1 * Condtion Damage) per second.
New Damage = 33.5 + (0.06 * Condition Damage) per second.
This one could be a nerf. Hopefully they update Sigil of Doom and Rune of the Krait to apply 2 stacks of poison.
Vulnerability
-Now increases the damage of conditions
Very helpful considering we can apply a good amount of this with symbols and the light leap combo finisher. Hopefully many traits and runes that “increase damage” follow suit.
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II ~ Ability Changes ~ II
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Virtue of Justice, Resolve, Courage: The radius of the active portion from these abilities have been reduced from 1200 to 600.
Large radius reduction to the ally buff portion of your virtues.
Virtue of Justice recharge reduced from 30 seconds to 25.
Virtue of Resolve recharge reduced from 60 seconds to 50.
Virtue of Courage recharge reduced from 90 to 75.
This balances out the lost virtue CD reduction from trait lines.
Zealot’s Flame: Increased the burning duration from 3 seconds to 6 seconds.
Roughly 15% damage decrease.
Zealot’s Fire: This skill now applies 3 stacks of burning for 3 seconds.
Roughly 30% damage increase. Also this whole skill is incredibly good with the new master trait.
Judge’s Intervention: This skill now applies 3 stacks of burning for 3 seconds.
Same as Zealot’s Fire. 30% damage increase.
Purging Flames: This skill now applies 3 stacks of burning for 5 seconds.
Same 30% increase.
Virtue of Justice Passive: Increased the burning duration from 1 second to 2 seconds.
Almost 15% decrease. Still intensity is going to make this crazy good.
(edited by Mallis.4295)