Condition spec

Condition spec

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Posted by: GWMO.4785

GWMO.4785

This topic is basically a proceed of a conversation. However in order to prevent it from derailing i created this topic. Feel free join as well as post your own thoughts and idea’s.

Guardian does already have access to frequent burning. Adding a condi spec specialization will bring serious balance issues to guardian. Maybe not in Pve, but i can definitely see it happening in PvP and WvW.

I can see this being an issue in PvP and WvW. But as we’ve seen in recent updates Anet has been balancing class skills for specific modes, I’m sure they can tone down it’s damage and balance in such a way that can make it viable but not too strong in PvP/WvW (i.e. tuning down burn damage given by specialization).

I dont see it becoming a problem in WvW because of the same reason the current burn guardian isn’t a threat, and, though decent its not the favored build. The lack of varied conditions makes it pretty easy to shut down the burning. Though builds that carry absolutely zero condi clear would see it as a big problem. Compare it to thief or mesmer condition wise and they will still have the upper hand since most condi clear skills dont allow you to remove all conditions, and having varied kinds would make it harder to cleanse.
I get what you mean with the burn stacks going up to fast but as Phantom said, that can be toned down in different game modes as they have been doing so far.
That said, im not an expert in pvp :P

Hmm.. I have been thinking about (proper) tuning condi guardian in PvP or WvW. But i still think this would be problematic. Ill show where i am going with this as i explain my point of view.

First i’ll say that i find condi guardian interesting myself. So in that regard i can honestly say that i have one myself using this setup (WvW variation, my PvE version is slightly different). I have been testing it on the Golem in the testing area at Aerodrome in Lions Arch. I didn’t note down the exact numbers behind it. But i can tell that i had stable burn stacks from 5 all the way up to ~15 when spiking. Doing an average dps around 15k.

In direct comparison you would look at the condi war which does WAY more damage. But there is an important difference that needs to be addressed. Warrior does its burning damage by his weapon / burst aoe skills. Guardian does PASSIVE burning frequently. And this where the problem relies. Here is why:

Yes this can be counter played with condi removal. But that barely changes anything. I have been fighting condi guardians/dh’s in wvw more often. The condi spec tends to be more populair lately. The problem i find with that spec is that i usually get to know if my opponent is condi geared AFTER i get the burn spike. As where fighting other classes i can usually see that beforehand by the equipped weapons. For guardian this does not matter cause again, burning is mostly a passive effect. Using condi removal is nice but 2 seconds later he has reapplied it to you. so not that much of a use.

Now realize what a new condition based elite specialization would mean on top of what i just explained. That would basically boost it up by adding more conditions or increasing the burning aspect of the class of what it is already capable of. Don’t get me wrong. I’m not saying that Anet shouldn’t/can’t. I just believe that guardian needs someone kind of rework as in how burning functions for the class combined with careful tuning for future condition based spec.

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Posted by: Bluehydra.6392

Bluehydra.6392

I agree, but think about this. Why is burning guardian not the optimal build for wvw/pvp? I believe is because it relies on that “surprise factor” to be effective.
I think bringing the specialization would make it easier to spot (if you see someone with two torches running at you, it leaves very little space for doubt), and, with reduced burning on PvP modes shouldn’t be too terrible to fight.
Again the biggest weakness is the lack of variety of conditions, plus in wvw/pvp you’re likely to take some cleanse/cc utility skills rather than just the burning ones that the new spec provides, reducing the amount of burning you produce as well.
I agree that the main issue could be the virtues, but since they change when you equip the specialization, those can be tuned as well to space out the burning just as the other skills without affecting how core guardian works. Also keep in mind that the new torch skills have 30s cooldowns (exept auto) so if you see them coming and they have used their skills you have a big time gap to turn the match/duel against them, i tried to line up the general cool downs with the average cooldown of the cleanse skills from other classes.
A burn spec is definitely something people have wanted for a long while, and though challenging to balance, it could prove really fun to play. Specially if you were to use a condi/healer build with seraphs or zealots.

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Posted by: Ezrael.6859

Ezrael.6859

If the new spec is condition spec’d and passive burning procs are a balance problem then the solution is simple.

The new spec’s Justice passive/active isn’t burning; it’s another condition.

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Posted by: Gannon Bow Freak.3710

Gannon Bow Freak.3710

A friend and I were arguing the other day after seeing boots video about off meta condi guard for raiding, about a condi elite spec for guard.

What if axe(or any new weapon) only did burning and with small durations but the weapon mastery trait increased condi dmg on only weapon skills, not class wide, upwards of 30 or 40%. this would allow it to fall it to fall into place with other condi specs without a whole rework to the entire class and the basic function of virtue of justice. this would also encourage use of the new weapon over a hybrid scepter torch build. i think it would also work in pvp instead of being sustained condi it build its a spike condi build. we never really got into specific skills so can’t defend that particular part of the idea.

(edited by Gannon Bow Freak.3710)

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Posted by: Yannir.4132

Yannir.4132

Honestly, if guardian gets a condi Espec, it probably isn’t going to be burn-based, but instead it’ll be bleed-based. The new ESpec might not get burning on f1 at all.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’d rather elite specs just keep changing the way a profession plays without just existing purely to be an upgrade to an existing build for the profession. So I don’t think “condition elite spec” as just that should be a thing. I don’t really care for condition cancer personally, but they could add a 600-range support elite spec for guardians and I’d still cringe my boots off because guardians can already do just that, although I suppose it’d be marginally more fitting because of the supportive aspect of it.

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Posted by: Bluehydra.6392

Bluehydra.6392

I’d rather elite specs just keep changing the way a profession plays without just existing purely to be an upgrade to an existing build for the profession. So I don’t think “condition elite spec” as just that should be a thing. I don’t really care for condition cancer personally, but they could add a 600-range support elite spec for guardians and I’d still cringe my boots off because guardians can already do just that, although I suppose it’d be marginally more fitting because of the supportive aspect of it.

Well straight damage guardian already existed before dragon hunter, and scepter used to have insane range, so technically you could argue it already existed.
I agree it should allow to play the class in different ways, but that’s not always something completely innovative.
Sadly, burn guardian has never been a top build for guardian and while it has seen improvements latley it would be nice if it became top tier.
For this reason I created the foefire avenger spec(which is was sparked this thread), just plainly hypothetical, but something I’d really like to see

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Posted by: Lahmia.2193

Lahmia.2193

Beta “Piercing Light” trait caused bleeding on trap attacks.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Azoqu.8917

Azoqu.8917

Beta “Piercing Light” trait caused bleeding on trap attacks.

With how bad slow is on traps right now, I would love to have that trait back.

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Posted by: Lahmia.2193

Lahmia.2193

Beta “Piercing Light” trait caused bleeding on trap attacks.

With how bad slow is on traps right now, I would love to have that trait back.

6 second bleeds.
All glory to the condi trapper dragonhunter!

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Well straight damage guardian already existed before dragon hunter, and scepter used to have insane range, so technically you could argue it already existed.
I agree it should allow to play the class in different ways, but that’s not always something completely innovative.
Sadly, burn guardian has never been a top build for guardian and while it has seen improvements latley it would be nice if it became top tier.
For this reason I created the foefire avenger spec(which is was sparked this thread), just plainly hypothetical, but something I’d really like to see

It had 1200 range but it was generally impossible to hit anything with it at that range. Not that I think DH was a remotely good elite spec.
Elite specs really shouldn’t be there to bump something up to “top tier”. Although if the trend of condition guardians being within the top 50 pvpers is true, it already is top tier.

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Posted by: GWMO.4785

GWMO.4785

All glory to the condi trapper dragonhunter!

Yes plz. That would be better then the few seconds of slow. …i think. Hybrid DH uprising?

It had 1200 range but it was generally impossible to hit anything with it at that range. Not that I think DH was a remotely good elite spec.
Elite specs really shouldn’t be there to bump something up to “top tier”. Although if the trend of condition guardians being within the top 50 pvpers is true, it already is top tier.

The HoT Elite specs were intended to be superior over the core class. So in that sense its only natural that it jumps to “top tier”

Also scepter was/is quite slow… well your aa attack is faster but the orbs move pretty slowly. I dont find it much useful for pvp/wvw outside the condi build. Even before HoT my setup was like gs – sw/focus or shield depending on what i was up against.