(edited by jebro.6370)
Consecration Healing build vids -Jeb
I’m a bit confused about your trait/rune choice.
If you are looking to heal your allies (6th effect of Runes of the Monk) why are you going for Altruistic Healing? Yes, it does improve your survivability but you don’t use Shouts and therefore don’t apply that many boons in the first place. Picking Battle Presence in Honor might be a better choice especially since you already run Absolute Resolution. Due to the cooldown I also believe that Pure of Heart or Writ of Exaltion might be better than Resolute Healer. I ran this trait set up for quite a while.
Considering your rather high crit chance you might also consider Sigils of Water instead of Renewal. Their healing coefficient is smaller but if you get them to proc twice in 10s they still outheal the Sigil of Renewal.
Good suggestions, BUT I do give boons to allies
Checkout the Hallowed ground, giving stability.
Swiftness on staff 3, regen on mace 2, Virtues boons, Staff 4 empower, Shield protection and some others. In this build I give a lot of boonage through the virtues, so quite a few there.
I actually feel this build is more supportive in general healing, and is more effective vs power build teams,. Shouts feel more like a setup for a guardian vs a condi team, consecrations/this rune set feel more power beneficial.
The crit chance is literally for the vigor regen as well.
ALSO:
Game play update:
https://www.youtube.com/watch?v=5J0Q9LO4XSY&src_vid=KkmQcyeOagE&feature=iv&annotation_id=annotation_3505339721
The build seems more bunkery than it is supporty to me (that’s not to say it isn’t supportive though).
Considering your rather high crit chance you might also consider Sigils of Water instead of Renewal.
I believe that’s how Sigil of Water used to work. It doesn’t proc based on crits anymore.
(edited by Fashion Mage.3712)
Good suggestions, BUT I do give boons to allies
Of course, you are. Every Guardian does. It’s basically impossible not to . I wouldn’t consider it ‘a lot’ in your build, though. Meaning, you don’t use AH that efficiently. However, that is not the point I was trying to make.
There is no point of getting so much healing power if you don’t go for the skills and traits which actually benefit from it. You don’t need it for AH and AH by design overemphasizes the bunker part of your build while neglecting the supporter and healer role. Virtue of Resolve scales well with healing power. Pure of Heart scales even better. You could combine it with Communal Defenses – which works extremly well with Mace – for a huge amount of group healing. Both would benefit your party. Sure, it would be at the expense of your survivability. But you got so much healing that you should still do well overall (less so in 1vs1, more so in 2vs2 or 3vs3).
Of course, those set ups might be more appealing for WvW than for 5vs5 PvP (especially Communal Defenses). But for your build I just feel that the investment in healing power is too high and partly wasted. You don’t need it for your sustain (AH) and it also doesn’t make a significant difference for most of your party heals. You could easily go Celestial without any real drawbacks. You might even be able to pull off more offensive amulets (Barbarian, Soldiers, Knights) even though it might totally defy the original purpose of your build.
I believe that’s how Sigil of Water used to work. It doesn’t proc based on crits anymore.
Whoups, my bad. But it should still be able to outheal the Sigil of Renewal.
Good suggestions, BUT I do give boons to allies
Of course, you are. Every Guardian does. It’s basically impossible not to
. I wouldn’t consider it ‘a lot’ in your build, though. Meaning, you don’t use AH that efficiently. However, that is not the point I was trying to make.
There is no point of getting so much healing power if you don’t go for the skills and traits which actually benefit from it. You don’t need it for AH and AH by design overemphasizes the bunker part of your build while neglecting the supporter and healer role. Virtue of Resolve scales well with healing power. Pure of Heart scales even better. You could combine it with Communal Defenses – which works extremly well with Mace – for a huge amount of group healing. Both would benefit your party. Sure, it would be at the expense of your survivability. But you got so much healing that you should still do well overall (less so in 1vs1, more so in 2vs2 or 3vs3).
Of course, those set ups might be more appealing for WvW than for 5vs5 PvP (especially Communal Defenses). But for your build I just feel that the investment in healing power is too high and partly wasted. You don’t need it for your sustain (AH) and it also doesn’t make a significant difference for most of your party heals. You could easily go Celestial without any real drawbacks. You might even be able to pull off more offensive amulets (Barbarian, Soldiers, Knights) even though it might totally defy the original purpose of your build.
I believe that’s how Sigil of Water used to work. It doesn’t proc based on crits anymore.
Whoups, my bad. But it should still be able to outheal the Sigil of Renewal.
sigil of renweal, dodge heals, and staff 2 are alone worth it
lets not forget symbol heals either
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