Contemplation of Purity/Suicide

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Posted by: Rodzynald.5897

Rodzynald.5897

This is just my personal experience throughout HoT pvp

Before HoT I didn’t encountered such uphills like now but that meditation ability against certain condi builds (especially necro) is almost like a death wish.

This ability has quite a cooldown even with trait, it is supposed to be an ace during condi fights but well, as before HoT I felt condis fueled mediguard, now it is kind of meh.
Considering that necro gets even more corrupt in few days, some of us might have a bad time with that new amulet mixing power/condi. (And if someone says that hybrids like that are not effective then remember the Cele Ele :P).
During certain fights I find myself in a tight spot of necro wells, “well” it isn’t such a problem due to CoP but 1 or 2 seconds after converting condi > boon, I get a wide variety of boons converted into condi once again. Due to those damaging over time effects the heal from medi is almost irrelevant.
It makes my wonder why counter to conditions… has a counter as well.
Of course it’s not common because only necros can do this (and revs too, I guess ? I can’t quite tell). But even without boon corrupt this ability feels kind of underwhelming due to how conditions are easy to apply/refresh and CoP has that long cooldown.
I’d rather have 24 seconds but convert 3 boons and if boon gets stripped or converted, then they get transfered back to the enemy? (Welp, that second utility is just a dream :P).

Guardian is meant for jolly crusading.

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Posted by: Crux Marionn.7925

Crux Marionn.7925

I agree with the fact that condis have been more prevalent since HoT came out but I think CoP still is a valuable utility skill!

The game is changing at a fast pace, so they only thing to do is to move with it. CoP should be seen as another option during a condi fight but shouldnt been seen as the ace or trumph card

I’ve been using a build I made https://forum-en.gw2archive.eu/forum/professions/guardian/Fearless-DPS-DH-Build/first#post5939350 and it handles condi reapers quite well. It’s main strengths are high dps, healing and condi cleansing.

With practice/familiarizing yourself with the build, reading condi classes & when they will burst as well as taking advantages of opportunities in a fight will be very handy. Give it a go and let me know what you think in that forum post. Goodluck & Have fun

P.S. I also miss the old metas and playstyles :P

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Well they did admit that they felt the guardian was falling behind when it came to removing conditions.

Lets hope that smite condition is not the only thing they buff because unless a ton of other stuff does as well necro’s will just eat guardians alive.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

More like let’s hope that the devs realize that skills besides meditations exist.

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Posted by: Aeolus.3615

Aeolus.3615

Well they did admit that they felt the guardian was falling behind when it came to removing conditions.

Lets hope that smite condition is not the only thing they buff because unless a ton of other stuff does as well necro’s will just eat guardians alive.

ur having L2p issues u need to play zerker GS+JI+Trap spam, even reapers melt in a second hehehe

ON a serious note and w/o joking arround:

I guess they still lack of understanding that guard is in more worse state than the problem at removing condis has they said, IMO that shows they are ok with guardian not working when using anything besides Bow+GS+Meditations+Trap spam build, the issue is that with so much CC a player cant even press skills to remove condis…

-Consecrations need to be updated, like HG and Sanctuary.

-Signets are not so good, trait line is weak.

-Signet of Courage, is a burden, 4seconds is impossible to cast since is longer that a combat lasts, to much CC.

-Spirit Weapons… are non existent.

-Mace AA and symbol have weak effects/performance, guardian symbold need to be traited by default on size and healing allies.

-Mace trait is bad, since Healing power is awfull waste due how it works on guardian and to scale healing power needs to burn a block with helps nothign the class, it is not a trade off for the active gameplay mace needs.

-Healing power and vitality is no longer balanced to compete with most classes, being the class with most toughness is useless due stat is almost useless in this game, in this damage output to win gameplay, reason why traps are effective….

-Stability, shelter, domes, RF dont work in WvW, due massive CC and condi spam and the free AoE spammable skills.

-Guard Staff skills…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Rodzynald.5897

Rodzynald.5897

-Guard Staff skills…

^This^

I feel like trident has better utility than staff ;_;

Guardian is meant for jolly crusading.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I bet it’d be better if it actually had an auto-attack.

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Posted by: mrauls.6519

mrauls.6519

Contemplation of purity should give resistance for 5 seconds (on top of resistance gained from converting chill).

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Rodzynald.5897

Rodzynald.5897

Well… we have a considerably lower cooldown now.

Attachments:

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I was expecting less. Pleasantly surprising.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

alright I guess, I already run CoP in my normal pvp build, having access to it every 32 secs ain’t so bad.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Vikkela.7261

Vikkela.7261

20 sec cooldown reduction ain’t bad at all

9 Guardians later…