The point of this tread is to put in evidence the difference in the Rampager and Berserker equipment, with the target in maximize the damage output.
So the idea is that with Berserker I make more damage than in other cases because I pump up the critical damage, but there is a downside in this approach, the Precision values with a Berserker equipment with respect a Rampager one.
We know that the critical damage is (1.5+bonus)*base, so now I’ll illustrate some example considering the fact that if I’ve an higher value of critical damage then I’ve a lower value of critical chance.
The base is a general guardian with:
- Full Valor Trait => Crit Dam 1.8
- 40% Crit Chance with a Rampager “generic” configuration" (reasonable, I’ve not performed the precise calculation, but this value is reasonable and used only to make a comparison)
- All the equip is exotic
Remove my Rampager Trinkets in favor to Berserker
Total Rampager Precision = 336
Total Berserker Precision = 240
Total Berserker Critical Damage = 16%
Ramp-Ber Precison = 96 about 5% less in Critical Chance; Berserker has 35% Critical Chance
Total Critical Damage = 1.8+0.16 = 1.96
The damage output is:
CritChance*CriticDam (you can see this model as a convolution of the probability to perform a critical shot and the correlated damage)
In this situation:
Rampager -> 40*1.8=72
Berserker -> 35*1.96=68.6
In this situation the improvement of the overall damage output is not what expected. In particular we lose about 5% of damage output.
Go on and…
Remove my Rampager Armor in favor to Berserker
Total Rampager Precision = 315
Total Berserker Precision = 224
Total Berserker Critical Damage = 16%
Ramp-Ber Precison = 91 about 4% less in Critical Chance; Berserker has 31% Critical Chance
Total Critical Damage = 1.96+0.16 = 2.12
In this situation:
Rampager -> 40*1.8=72
Berserker -> 31*2.12=65.72
In this situation the overall damage output is less than in the previous situation because we lose another amount of critical chance and with respect of Rampager configuration we lose about 9%.
The last thing to do is the weapon…
Remove my Rampager Weapon Set in favor to Berserker
Total Rampager Precision = 179
Total Berserker Precision = 128
Total Berserker Critical Damage = 10%
Ramp-Ber Precison = 21 about 2% less in Critical Chance; Berserker has 29% Critical Chance
Total Critical Damage = 2.12+0.10 = 2.22
In this situation:
Rampager -> 40*1.8=72
Berserker -> 29*2.22=64.38
In this situation the overall damage output is again less and with respect of Rampager configuration we lose an overall 11%.
This discussion is clearly partial, because I would like only to point out that the Berserker doesn’t mean directly “more damage”, but we have to probably choose the right Runes and Sigils and consumables to improve the critical damage to balance the loss of critical chance. In any case the improvement of critical damage grants single spikes but in the long period the critical chance wins (in other words you can do great damage with one shot but in the same time I make two critical shots and in this way I make more damage than you).
So we have to increase so much the critical damage to have an effective vantage in the damage output (e. g. the only trinkets do not assolve at this aim).
The other positive thing to have a Rampager tendency in the equipment is the high Condition Damage value that gives us the possibility to have another way to produce damage (I know that burn is not an efficient condition…).
We have also to not forget that high Critical Chance means high boon spamming in the Altruistic Healing build point of view.
The common thing of the both configuration is in any case the low survivability, but this view is also useful in choosing in which way we can make our “stable” build (Knight armor for example) more “aggressive”.
So am I doing wrong?
I am very curious to know your thoughts about it.
(edited by Lord Kelvin.8217)