DH Control/Condition Build
So I’m pretty interested in hearing other more experinced guard’s responses to this, my only real condi experience is as a a/t ranger. I think this looks pretty interesting.
Kudos on thinking outside the box!
Just throwing out there, what about interrupts from possible trap dazes? :)
Just throwing out there, what about interrupts from possible trap dazes?
In this build every 5th attack casuse 3 conditions through passiv F1. every knock back 2 conditions. losing dulled senses would reduce the condi spam quite a lot. The interrupt through the trap is also a lot less targetable at the right moment compared to shield #5, F1 pull and even the LB knock back for which you just have to pay attention CD wise.
On top I couldnt find a way to use a trap effectively without giving up too much survivability. Dragons maw would compliment the overall strategy. RF is too strong and needed in this build.
If the confusion gets cleared to fast the build uses its overall effectiveness. So no room in this one.
The dps variant will use traps however would not feature rune of perplexity. you can not have it all
This is the dps idea:
http://gw2skills.net/editor/?vVAQNAT5ensABVdiFdCmCBEEhl4BrKAslKAY9gkQWQe/FAPgA-T1RBABXp8TPdDWq+zFPBg33fAgLCgZKBJFAgTtA-w
massiv sustain and if infight you just pull the burst combo with test of faith for 3-5 x the damage for crossing the swords. Not sure abut the stats yet. sigil of intelligence is not the best way to go but mace and bow have two extremly useful skills for it.
the new fragements of faith trap together with hunter determination is one of the best defensive passivs you can have imo.
(edited by Asmodal.6489)