DH Control/Condition Build

DH Control/Condition Build

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

Hi all,

with HoT around the corner and the new changes (post BWE3) in mind I would like to share build idea that heavily relies on conditions, control and area denial. the build is full ranged.

I would like to hear your opinions on it. maybe it is complete bullkitten but I feel this could work and be annoying as hell but a lot of fun for us.

What is it for?
WvWvW Roaming and arena fights in Guild halls, opene world PvE if you want. It really is a 1on1 build.

Note worthy:
- 80% condi duration overall
- 80% burn duration
- 100% confusion duration
- 45%+ poison uptime
- cripple galore
- 17 stack burn brust combo (active F1 use)

I am a sucker for 100% condi duration which basically brings down the overall damage so If you feel you do not want that or its too much feel free to chose something else.

The mechanic
The build brings in two conditions via sigils that are not part of DH or Guardian gameplay: poison and confusion. The main mechanic is to cover the longlasting 5 stacks of confusion with repatedly applied cripple, burn and vurnability while occassional posion and longlastig immobilizes will draw out cleanses to set up a burn burst combo via pulls and knock backs.

Where we get Posion and Confusion:

Rune of perplexity:
3 Stacks for 10s, 25s CD
5 Stacks for 16s, 15s CD >> Through Bow skills, Shield#5, F1 pull

If not cleansed = 5stacks can have 100% uptime. it equals out to only about an additional burn stack if the target does nothing and around 2 burn ticks per skill use. Bow is build for this rune, this build can cause confusion, poison, cripple, vurnability and burn all with one shot.

Sigil of Blight & Sigil of Doom
1 Stack for 3 1/2s, 8s CD
1 Stack for 14 1/2s, 10s CD

Where we get our immos and why they hurt:

Wrath of Justice
5 1/2s immobilize, 30s CD
3 1/2s chains of light, 20 sec CD

those longlasting immo are a great tool to let you opponent panic. you can set up sure hits for #2 and bow #2 as well as #4 and #5. If you want to keep control the build will kill slowly. However there is a combo for a burn burst if you managed to bait out cleanses and dodges:

17 burn stack rotation:
Starting in melee situations this works best.
tether, opponent with F1, put down purging flames, push back with shield #5, dodge or move out of PF, F1 pull the enemy across PF, weapon swap knock back with bow, #bow4.

The combo will cause you to not apply burn passivly for 15 seconds which is a hugh downside but if executed in full there migh not be 15 secs left on that fight anyway. however you can resort to your F3, retreat, shield #5, RF for burn off block.

Obviously this rotation can be played as a dps variant. with the test of faith trap.

The Build:
http://gw2skills.net/editor/?vVAQNAT7elsAhmhY3QwUIwPELBElc539pvVActvZ2Q8gRIA-TVSHABEq+DvKPST3gsKxk+CAY7TAI39HuTJIAHEASBc3yK-w

cheers

DH Control/Condition Build

in Guardian

Posted by: Garimeth.8725

Garimeth.8725

So I’m pretty interested in hearing other more experinced guard’s responses to this, my only real condi experience is as a a/t ranger. I think this looks pretty interesting.

Kudos on thinking outside the box!

DH Control/Condition Build

in Guardian

Posted by: Vikkela.7261

Vikkela.7261

Just throwing out there, what about interrupts from possible trap dazes? :)

9 Guardians later…

DH Control/Condition Build

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

Just throwing out there, what about interrupts from possible trap dazes?

In this build every 5th attack casuse 3 conditions through passiv F1. every knock back 2 conditions. losing dulled senses would reduce the condi spam quite a lot. The interrupt through the trap is also a lot less targetable at the right moment compared to shield #5, F1 pull and even the LB knock back for which you just have to pay attention CD wise.

On top I couldnt find a way to use a trap effectively without giving up too much survivability. Dragons maw would compliment the overall strategy. RF is too strong and needed in this build.

If the confusion gets cleared to fast the build uses its overall effectiveness. So no room in this one.

The dps variant will use traps however would not feature rune of perplexity. you can not have it all

This is the dps idea:
http://gw2skills.net/editor/?vVAQNAT5ensABVdiFdCmCBEEhl4BrKAslKAY9gkQWQe/FAPgA-T1RBABXp8TPdDWq+zFPBg33fAgLCgZKBJFAgTtA-w

massiv sustain and if infight you just pull the burst combo with test of faith for 3-5 x the damage for crossing the swords. Not sure abut the stats yet. sigil of intelligence is not the best way to go but mace and bow have two extremly useful skills for it.

the new fragements of faith trap together with hunter determination is one of the best defensive passivs you can have imo.

(edited by Asmodal.6489)