With all of the recent changes to the DH, I wanted to take a look at how the DH will impact power-based Meditation builds in PvP and start brainstorming some setups. With Valor locked in for Meditation builds and Virtues considered basically essential to Guardians (more so now that DH Virtues have been buffed), I’m going to work on the assumption that DH will replace the Zeal or Radiance line in any meta DH builds that emerge.
First, a quick sample build. Let’s take a very basic Power meditation setup and then swap a Longbow in for a GS and a Sword in for a Scepter.
http://gw2skills.net/editor/?vVAQNAsdTlsAhqhY3QwcIwPELJE11yGAJgMy2v/LAB-TZBFABiXGggTAQN7PswhAAgnAAA
DH Traits: Soaring Devastation, Zealot’s Aggression, Hunter’s Fortification
How would this build stack up to the current Meditation build? Let’s take a look at what we lose by swapping out either Zeal or Radiance and what we gain from DH:
Losing Zeal:
1) +7% damage modifier from Fiery Wrath
2) +5% GS damage modifier, GS cooldown reduction, minor healing on GS hits
3) Shattered Aegis damage
4) Miscellaneous Symbol effects
Losing Radiance:
1) Blind (+ Immobilize?) on Justice activation, refresh Justice on kill
2) General crit chance (Inner Fire, Right-Hand Strength, Radiant Power, 25-30% total)
3) Sword & Torch traits
4) Optional +10% damage modifier
5) Amplified Wrath or Perfect Inscriptions
Other Losses
1) Range of heal/cleanse on Virtue of Resolve activation
2) AoE Aegis at 600 range on Virtue of Courage activation
Gaining Dragonhunter
1) Option to kite & fight at range via Longbow, indirectly boosting our sustain.
2) 3,890 HP heal to self and allies every 25.5 seconds w/ gap close, Immobilize cleanse, and damage spike + 3s Immobilize. Can also have a triple AoE condition cleanse once every 25.5 seconds with Absolute Resolution.
3) Continuous frontal block every 65s, traitable for stun break, Protection, and Stability.
4) 1.5s Cripple whenever passive Justice procs, blocking charges passive Justice, +10% damage modifier on crippled enemies.
5) Condition cleanse on block, sporadic 10% damage reduction.
Dropping Zeal for DH seems like a question of damage versus utility. Our Burning uptime will be more consistent than our Cripple uptime, which is going to close the gap between Fiery Wrath and Zealot’s Aggression. Zealous Blade for GS users offers another modifier and cooldown reduction on top of FW, so GS users are the ones most likely to feel the damage loss by opting to take DH. How the Longbow fits in to the overall damage picture is still uncertain, though Pure of Sight will help close the DPS gap for ranged attacks in general. The other sources of damage to consider with Zeal vs. DH are Shattered Aegis and Soaring Devastation. SA wins in raw damage for teamfights, but it’s easier to get damage from Wings of Resolve on-demand, and WoR offers far superior utility.
Overall, the damage loss from Zeal doesn’t seem too extreme, thanks to the other modifiers and effects we receive. The utility that DH brings seems like a very appealing trade, since we get an option for fighting at long range, high Cripple uptime and more Immobilizes, another gap closer on a reasonable cooldown, and a huge amount of extra cleansing and healing. If straight burst is the goal, Zeal may still be superior, but I think DH can give it plenty of competition.
Radiance seems most competitive with DH in builds looking to use 1-handers, since 25% free crit chance is on the line between RHS and Radiant Power, and Torch is significantly less appealing without its weapon trait. I think Radiance vs. DH could be a dilemma for Burn Guardians who would like the DH’s Cripple and Vulnerability procs on Justice, but power builds with a Marauder’s Amulet/Pack Runes already has almost 60% base crit chance and high Fury uptime. Losing Blind on VoJ is sad, but WoR picks up the Immobilize, and the rest of what Radiance offers is either already covered by DH or of minimal use to a power build.
I’ve got to be honest, DH is looking fairly incredible on paper for this type of build. A few main points:
-The new Wings of Resolve ability provides just under twice the healing of a traited Meditation to yourself and allies (3,890), removing Immobilize and providing an AoE triple-cleanse with AR, gap-closing at 800 range, and Immobilizing/dealing significant damage to targets at the location, all on a 25.5 second traited cooldown.
Just to emphasize, if we use WoR and our Meditations on cooldown, WoR provides almost as much healing per second as Smiter’s Boon, Judge’s Intervention, and Contemplation of Purity combined (152 for WoR vs. 160 for the others). It’s roughly equivalent healing to Shelter without Smiter’s Boon (152 for WoR vs. 151 for Shelter) and also exceeds the healing value of Smite Condition (152 for WoR vs. 122 for Smite Condition). We’ve basically got a second heal skill now.
-We have much better cleansing overall now between WoR/AR and Hunter’s Fortification. 3 conditions + Immobilize removal every 25.5 seconds, 2-3 every 30 seconds with Shelter/Smiter’s Boon, 1-2 every 36 seconds with Shield of Wrath, and so on. If Shield of Courage actually counts as a block, that’s yet another source. We still also have access to tools like Smite Condition, Contemplation of Purity, and Ray of Judgment, and we can take every single one of these tools without any significant sacrifice compared to current Medi builds.
-Our soft CC is far better than it’s ever been in a Meditation build. Besides a 3s Immobilize every 25.5 seconds, Zealot’s Aggression gives us significant Cripple uptime with weapons like the Sword and Longbow. I’ve included Air and Blood Sigils on the Sword in the build above, each of which can count as an extra hit for proccing Justice, and Defender’s Dogma allows us to apply an additional 1.5 seconds of Cripple to targets whenever we block an attack (Shield of Wrath and potentially Shield of Courage would be great ways to take advantage of this, since they allow us to keep attacking as Justice is repeatedly recharged).
-Regardless of whether it counts as a block or not, Shield of Courage is now another focus break/damage immunity skill that can be refreshed with Renewed Focus. This improves our burst resistance considerably, especially since it can still be traited to break stuns while granting Stability and Protection. Under heavy fire, we can even pop SoC to break focus and gain our defensive buffs, leap with Wings of Resolve while blocking to heal 4k and cleanse while counterattacking, activate Renewed Focus to heal 2k more and go invulnerable after SoC ends, and then get both of these Virtues recharged for more blocking/healing/cleansing if we still need it.
To wrap up my initial points, what I’m seeing with the DH is a new Meditation Guardian with a ranged combat option, better mobility and control, tremendous sustain, heavy cleansing, and various ways to break focus, all in addition to almost everything current Meditation builds already have. What’s more, the massive healing and cleansing boosts we’re getting from Wings of Resolve and Hunter’s Fortification could actually give us a chance to diversify our utilities. Survival isn’t really a huge issue for most Meditation Guardians, so instead of becoming immortal with a triple-Meditation build, we could opt to bring utilities like Stand Your Ground or Fragments of Faith instead.
I know there’s been a lot of negativity about the DH recently, and I agree that there are still some big issues with the DH (like the Pure of Sight trait, the lack of good reason to activate Justice, and the design of Traps). It’s frustrating that these issues haven’t been addressed after months of development, but I honestly think that we could see power Meditation builds come surging back into the meta with HoT, and I’m excited to see what the DH ends up bringing to the profession as a whole.
What do you think? How would you build a power build in PvP with these new tools?