DH bunker build pvp

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Posted by: andrew.4309

andrew.4309

http://de.gw2skills.net/editor/?vVAQJApensABFdi1CBuCBEEhlKiCbACgIQe2z9fPb8Ov0D-TJBHwALLDA4BA0b/hBnAAA

This build is a mixture of the meta bunk with DH specialization.
Instead of taking the utility skill “retreat” I’ve replaced it with Fragments of faith.
This trap also has a lower cool down. Fragments of faith synergizes so well with Pure of heart and hunters fortification. If your under attacking and collecting all the aegis from the trap you can block it and heal for 9960. Also you have a secondary Fragments of faith in your trait line that procs from a CC. So much blocks and heals and condi removal.

let me know what you guys think.

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Posted by: Elpredator.8523

Elpredator.8523

i doubt this is bunker without AH

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

It’s possible. But I may even say go Sentinel and since no AH then go mace/shield sword/focus… Morph ran some DH bunker build last beta I think. Maybe he can chime in.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: nearlight.3064

nearlight.3064

I think sentinels would work quite well. And fragments of faith is the perfect trap for this build (or any build really, it’s that good).

Some other ideas to think about: maybe running receive the light or the heal trap over shelter, if you keep cleric, maybe running valor over virtues, and also consider running bulwark over the fragments of faith proc trait, since shield of courage is really strong.

I also think it would be feasible to drop virtues on a cleric build because the wonderful active functions of the dragonhunter virtues aren’t as dependent on virtue traits to not completely suck, unlike base guardian active virtues.

Edit: just clarifying, you wouldn’t want to drop virtues if you go sentinels since valor’s healing wouldn’t really be worth it in that case.

Necromancer Main
Taking a break from GW2 to play various
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(edited by nearlight.3064)

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Posted by: andrew.4309

andrew.4309

I’ve made some adjustments. Dropping virtues for valor allows you to maintain AH.
Also the new heal trap looks pretty good with a 24 second cool down if traited. Plus the 10 second regen its well over 11k heal if the trap goes off.

http://gw2skills.net/editor/?vVAQNApeWn8cCFdi1CBuCBEEhFGi6qYbgAArCmgRQu4X+oH-TJBHwALLDA4RA0b/hBnBAA

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Oh man…. no shelter…. that’s sketchy. That 2 second block is stupid powerful if you use when you are pinned and nuked. 3spooky5me

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: andrew.4309

andrew.4309

true but it does have a 6 second blind with that heal I’ll have to test it.

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Posted by: Dirame.8521

Dirame.8521

I’ve made some adjustments. Dropping virtues for valor allows you to maintain AH.
Also the new heal trap looks pretty good with a 24 second cool down if traited. Plus the 10 second regen its well over 11k heal if the trap goes off.

http://gw2skills.net/editor/?vVAQNApeWn8cCFdi1CBuCBEEhFGi6qYbgAArCmgRQu4X+oH-TJBHwALLDA4RA0b/hBnBAA

You don’t want to drop Virtues. You’ll realize this when you start playing the spec.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

I’ve made some adjustments. Dropping virtues for valor allows you to maintain AH.
Also the new heal trap looks pretty good with a 24 second cool down if traited. Plus the 10 second regen its well over 11k heal if the trap goes off.

http://gw2skills.net/editor/?vVAQNApeWn8cCFdi1CBuCBEEhFGi6qYbgAArCmgRQu4X+oH-TJBHwALLDA4RA0b/hBnBAA

You don’t want to drop Virtues. You’ll realize this when you start playing the spec.

Also agree. The extra stab and condi clense is sooo good. I’d try out out that Sentinel build I spoke of earlier first and see how the survival is. Maybe try that trap heal with that.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: lilz shorty.1879

lilz shorty.1879

I’ll tell you right now. This build is strong but adjustments can me made to make it the ultimate bunker cc build. A bunker that cc’s and initiates fights kinda like smite/league, is so brutal at the top level when coordinated.

You are close :P.

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“Best Guardian NA”

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Posted by: Moleless.1462

Moleless.1462

Virtues>AH any day of the week. I think all these people claiming AH is necesarry for a bunker haven’t played much bunker pvp. Shelter on the other hand…

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Posted by: lilz shorty.1879

lilz shorty.1879

Virtues>AH any day of the week. I think all these people claiming AH is necesarry for a bunker haven’t played much bunker pvp. Shelter on the other hand…

^…….Yes

“Morfeus X” || Team: Apex Prime
“Best Guardian NA”

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Posted by: Soryuju.8164

Soryuju.8164

Maybe something like this?

http://gw2skills.net/editor/?vVAQRApd7ensABFditCBmCBkdilKiCbACgIQe2z9fPb8Ov0D-TJBHwALLDA4kA0b/hBPBAA

Disclaimer: I didn’t try anything like this myself last beta, and not all of the proper tools were in place then, anyways. Swap the mainhand/offhand pairings to suit your preference. Hold the Line is also an option over Retreat, though I think the latter suits the goals of this build more. Renewed Focus and Feel My Wrath are also perfectly valid options for the Elite skill.

Fragments of Faith/Pure of Heart can make up for a lot of the sustain you lose from dropping Valor, and our new Virtue of Resolve heals for over 5k per cast while cleansing conditions. What’s also important is this build’s emphasis on blocks and the extra Stability now available from an instant-cast Fragments of Faith, since this will make VoR much more reliable.

Speccing Virtues over Valor lets us enjoy better passive healing over time and powerful AoE cleansing, along with an extra stun break/Stability/Protection source from Indomitable Courage. We lose personal healing and party healing from AH and Communal Defenses, but with better active healing for allies on WoR and Druid potentially entering the PvP meta as a dedicated healer, those losses seem more reasonable.

Without AH, Staff isn’t as desirable for personal sustain, so Scepter can enter the picture to give us better ranged fighting/point assault capabilities, an Immobilize that has excellent synergy with our Traps, and the potential to take the Focus in addition to the Shield (more blocks and cleansing!). CC’ing a target in a teamfight with Chains of Light, Shield of Absorption, or the new Hunter’s Verdict can let you drop your traps right on top of someone, letting you get your Fragments out at will or letting you consistently set a target up for a spike with Dragon’s Maw. Wings of Resolve can also be used to quickly gap-close to a target and put them in range of your traps.

You do arguably lose some AoE cleansing potential from the missing shout and smaller radius/longer cast on Resolve, but the lower cooldown on Resolve somewhat makes up for this if you’ve got good reflexes. Between Resolve and FoF, you also heal allies for significantly more with this build than a traditional bunker, so that’s something to consider as well.

Just my take on this type of build. I’ll be curious to try something like it out this weekend.

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Posted by: sorrychief.2563

sorrychief.2563

how do you bunker with AH?

champion magus
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Posted by: Arken.3725

Arken.3725

Pretty solid build. I’d probably still go with staff as your off-hand since it provides so much support/peels. This could definitely work.

Edit: You could potentially even take Receive the Light! if you’re feeling risky.

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Posted by: Vikkela.7261

Vikkela.7261

Dirame.8521 had some gameplay footage of Bunker DH, for those interested: https://www.youtube.com/watch?v=govr0sit2zo

9 Guardians later…

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Its a big choice.
Virtues for the extra condi removal, honor for shouts or valor for monks focus-altruistic healing.

In the end I think its possible to drop valor because altruistic healing only really helps when your with teammates.
Besides the healing you get from AEGIS spam, fragments of faith & retreat (or test of faith with protection) more then makes up for it.

As for CeiMash. He did good & should do even better given the new changes guard will be getting.

As for weapon choices I’d likely go mace/focus & scepter/shield
Mace focus for blocks & heals. Scepter shield for Aegis/projectile blocks and the immobilize.

Staff is good but far less so if your not constantly near a few allies & using altruistic healing.

(edited by Ragnar the Rock.3174)

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Posted by: Dirame.8521

Dirame.8521

As for CeiMash. He did good & should do even better given the new changes guard will be getting.

As for weapon choices I’d likely go mace/focus & scepter/shield
Mace focus for blocks & heals. Scepter shield for Aegis/projectile blocks and the immobilize.

Staff is good but far less so if your not constantly near a few allies & using altruistic healing.

Yea I realized that afterwards.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

I’m going to try mace shield bow. The number 5 skill could add some cc in a team fight and force people off a point to avoid the cage, and the auto attack can cause big cripple uptime if it’s bouncing off opponents.

Then I’ll see if I cam add dragons maw as a game changer during fights. I too will ditch AH and try to see if the aegis spam heals plus our 5k virtue heal will make up for it.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Dirame.8521

Dirame.8521

Dirame.8521 had some gameplay footage of Bunker DH, for those interested: https://www.youtube.com/watch?v=govr0sit2zo

And thanks for sharing the vid dude, much appreciated.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Soryuju.8164

Soryuju.8164

I took some time to test the build I posted above for a few matches, and it’s absolutely insane. You mitigate massive amounts of damage, have some clutch CC’s, and provide great healing for your team. Your condition cleansing is ridiculous, since it seems that they fixed Hunter’s Fortification, and you get Aegis every single time you’re CC’d, since that part of Hunter’s Determination doesn’t seem to have any ICD. I may actually switch Retaliatory Subconscious out for Unscathed Contender because of that, since it could actually let you do some decent damage if you land something like Dragon’s Maw or Protector’s Strike with an Intelligence Sigil proc. More ranged pressure with Scepter, too.

I won’t name names, but I happened to find a well-known ESL Mesmer playing on Chronomancer during a hotjoin game and hopped in against him. He wasn’t able to kill me in any of the 1v1’s or teamfights we had, and in the 1v1’s, I was able to slowly cap the point from him each time by controlling his movement with my CC’s. Each time, he was eventually forced to retreat to a different point. I’m nowhere near being an ESL-level player myself, so I know that my build was absolutely carrying me in those fights, but I feel like that’s a good endorsement for the build’s potential. I can very easily see something like this being the DH meta.

I have to sleep now, but I’m really looking forward to further testing tomorrow. I’ll put the build link below one more time for convenience (updated with Unscathed Contender, tests pending):

Dragonhunter Fragment Bunker: http://gw2skills.net/editor/?vVAQRApd7ensABlChFdCuCBkdilKiCbACgIQe2z9fPL8Ov0D-TJBHwALLDA4kA0b/hBPBAA

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Posted by: andrew.4309

andrew.4309

Mace shield /scepter focus. valor honor and dragon hunter. INSANE.
also the trap is heal is super STRONG.

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Posted by: nearlight.3064

nearlight.3064

instead of clerics or sentinels, is anyone considering using the new minstrel’s amule(1050 toughness, 1050 healing power, 560 vitality, 560 concentration=about40%boon duration)?

The loss in power is probably negligable but you gain more well rounded defensive/supportive stats, but I’m interested in hearing what you guys think.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Soryuju.8164

Soryuju.8164

I’ve definitely considered Minstrel’s, but haven’t had the chance to test it thoroughly. Based on quick, informal tests with golems, though, the damage loss is over 50%. Here are some rough auto-attack numbers on a Heavy Golem with Unscathed Contender and each Amulet (point-blank range):

Cleric’s Amulet
Scepter Auto: ~550 damage normal, ~900 critical
Mace Auto Chain: ~750-900-1250 damage normal, 1.8-2k critical

Minstrel’s Amulet
Scepter Auto: ~250-300 damage normal, 400-450 critical
Mace Auto Chain: ~350-450-650 normal, 950 critical

Criticals are somewhat relevant because of the guaranteed crits from Intelligence sigils and the potential spikes of damage from things like Protector’s Strike and Dragon’s Maw with the UC boost.

I have mixed feelings about the loss. On one hand, I can’t see any real reason why Minstrel’s shouldn’t be perfectly viable on a spec dedicated to bunkering and support. The extra boon duration and vitality are awesome to the point that I’m worried it’s going to dumb down bunker play and hurt build diversity.

On the other hand, I wasn’t having any issue surviving with the Cleric’s Amulet last night, and being able to apply counterpressure to glassy burst builds and force out some defensive cooldowns is valuable in its own right (especially if it gives you an opportunity to neutralize a capture point). It’s also really neat that the build can drop small spikes of damage on targets by combining Unscathed Contender with Intelligence Sigils and abilities like Dragon’s Maw or Protector’s Strike.

I think I’m biased toward Cleric’s right now because I disagree with Minstrel’s from a design perspective, but I can see legitimate reasons to run each one. Wouldn’t surprise me if Minstrel’s ends up being more popular, though.

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Posted by: Arutha.9874

Arutha.9874

In my opinion this set is soo bunkery in its gameplay it will have to open a new strategy.
Usually bunkers have to hold until someone arrives to +1 the offence then 2v1 spike out the attacker. Or hold off 2 until the majority of your team arrives to support.

I am afraid in Minstrel the guardian will no longer be able to provide that extra spike to crush the single attacker. He will just stand on the point and basically watch a 1v1 happening in front of him with no dps effect. So the new play mode will depend on the guardian providing disruption effects with soft and hard CCs I guess.

On the other hand good tactics might be to hold off indefinitely, if the Minstrel Guardian can hold off Single or even Dual attackers that could be very strong effectively making the Opp team play one point down 5v4.

Might work but is not just Bunker it is basically a full White House scale Bomb Shelter.

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Posted by: nearlight.3064

nearlight.3064

Other idea, run a mightstacking hammer using full trap bruiser build with the DH runes and soldiers. Less condi cleanse on allies but better damage, CC, and 1v1 potential, think of it as similar to a soldiers engi.

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Posted by: andrew.4309

andrew.4309

Other idea, run a mightstacking hammer using full trap bruiser build with the DH runes and soldiers. Less condi cleanse on allies but better damage, CC, and 1v1 potential, think of it as similar to a soldiers engi.

I just messed around with this. With Runes of the dragonhunter you can get 25 stacks of might fast. Using Cele does decent dmg with the hammer. Spceter and focus to kite.
the only problem I had was needing more condi cleanse.

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Posted by: nearlight.3064

nearlight.3064

Other idea, run a mightstacking hammer using full trap bruiser build with the DH runes and soldiers. Less condi cleanse on allies but better damage, CC, and 1v1 potential, think of it as similar to a soldiers engi.

I just messed around with this. With Runes of the dragonhunter you can get 25 stacks of might fast. Using Cele does decent dmg with the hammer. Spceter and focus to kite.
the only problem I had was needing more condi cleanse.

Hunters fortification can help with the cleanse since you have so much aegis from doubl fragment traps. I’ve been in mapped since getting up super early to play but I’ll test it later, basically though I’d imagine that soldiers would work best with honor/virtues and celestial would work best with radiance/virtues (burn). In general though to PCI of extra boon duration holds it back slightly, but the bust of traps and ApE damage on a point with high might stacks makes up for it. Also honorable staff isn’t helpful here since the build wouldn’t really want staff and you’d need more like 40% might duration rather than 20%.

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Taking a break from GW2 to play various
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