DH trait Heavy Light:

DH trait Heavy Light:

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Posted by: Darknicrofia.2604

Darknicrofia.2604

please don’t keep it as a generic ICD random knockback in which we have no control over.

make the trait give Deflecting Shot knockback instead.

the cooldowns would work out to about the same and it gives Dshot an actual “skill shot” utility.

even with the changes to Dshot, using it as a means of projectile destruction still is trying to fit a square peg in the round hole that is GW2’s flashy million miles an hour particle physics effect combat system.

let us have our controlled CC. there is no skill in ICD traits, we need less of them in GW2, not more.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

DH trait Heavy Light:

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Posted by: Ezrael.6859

Ezrael.6859

Both aspects of it are utterly random and poorly designed.

A random knockback on the next attack you happen to make within 300 range is poor design as we have little control over it.

Gaining Stability after knocking someone back is incredibly poor timing. Just why?

The knockback and the Stability need player control.

Move the Stability back to True Shot and move the knockback onto Deflecting Shot.
The timing is already lined up.

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Posted by: Noctis.3426

Noctis.3426

I would prefer two stack of Stability (1s max) when you are casting True Shot instead of 1 stack for 6s when you knockback someone with heavy light

Pd: Sorry for my English

DH trait Heavy Light:

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Posted by: caerulean.4837

caerulean.4837

Please make this change, having some actual control over the knockback is so necessary and/or just generally helpful.

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Posted by: toaster messiah.7320

toaster messiah.7320

A trait specified to a single weapon skill is not a healthy change.

Instead, something like “when you blind an enemy while wielding a longbow, also apply a knockback. 10 sec ICD”

This way, not only the effect is still tied to the longbow, you also have a little bit more access to it with F1 or combo fields.

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Posted by: cloudysan.4397

cloudysan.4397

A trait specified to a single weapon skill is not a healthy change.

Instead, something like “when you blind an enemy while wielding a longbow, also apply a knockback. 10 sec ICD”

This way, not only the effect is still tied to the longbow, you also have a little bit more access to it with F1 or combo fields.

This feels like the best way to do it. But what about Purification blinding the enemy?

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Posted by: toaster messiah.7320

toaster messiah.7320

A trait specified to a single weapon skill is not a healthy change.

Instead, something like “when you blind an enemy while wielding a longbow, also apply a knockback. 10 sec ICD”

This way, not only the effect is still tied to the longbow, you also have a little bit more access to it with F1 or combo fields.

This feels like the best way to do it. But what about Purification blinding the enemy?

True, I did not think about that. Then maybe just “longbow attacks” is sufficient.

DH trait Heavy Light:

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

perhaps

Heavy Light: You’re longbow skills are enhanced.
Auto-attack- no change
True Shot-grants stability
Deflecting Shot- knockback
Symbol- adds 1 additional stack of burn, reduce current duration from 5 to 3 seconds if too strong.
Hunter’s Ward-cripples foes, remove current cripple. OR applies 2 vulnerability to foes with each impact. (it impacts 4 times.)

Battlelord Taeres

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I would love to see heavy light changed to the following

Heavy Light: Deflecting shot now knocks back any enemies that it hits & whenever you knock an enemy back you gain stability (5 seconds)

As is it would be quite reasonable because deflecting shot moves slower then other ranged attacks & has a 10 second cool down. Thus it would not require an internal CD for the knock back.

As for longbow, they need to reduce the cast time of the auto attack to 1/2 second. Even with true shot being the heavy hitter it is the damage the bow does is really low.

Lastly as to the number 5. It should really just be changed to a cone attack that immobilizes all enemies it hits.
The speed of the projectile, width of the cone & CD can all be negotiated.