DH weaknesses list in pvp
30 second cooldown healing disengage is awesome. This is the same as occupying a utility slot or a weapon dedicated to movement for every other class, and in almost all instances, the cooldown of WoR is the same or lower than these other-class alternatives for just the movement alone. The healing is already pushing for what would be a 10-15 second utility or heal.
Ranger LB, thief shortbow, warrior rifle, warrior longbow, untraited mesmer GS, engineer rifle, necro staff, 3/4 ele staff attunement autos (fire/air/water), and rev hammer do not have conditions applied on their auto-attacks… I.E. no 1200 range weapon in the game does baseline. Getting burning every few hits innately (across the use of all skills, too) is still objectively better than every other 1200 ranged option’s auto for condition pressure. Hell, the DH even gets a cripple attached to it for hitting more enemies to maintain permanent cripple uptime.
The bow also has objectively better damage and utility than the ranger’s longbow and the thief’s shortbow, and almost all of their benefits combined.
The push trait when combined with proper trap use should and will kill any squishy, sticky target. A thief engages? Drop maw and auto them into it. They’re CC-locked now and slowed and can only remove it by using abilities that would cause them to be CC’ed again from the trap.
All traps can be dodged, and DH’s traps still punish players for dodging them, unlike every other trap, through secondary effects.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
The one word answer to DH is Rabid.
There are very few specs around that use this amulet but if you manage to create one that has high toughness and deals condition damage, especially from range you should be able to tear apart a DH with his zero condi removal.
Hope we will get some of those invading the meta soon, been messing with my engi and Ele recently trying to make Rabid gear work well but seem just a little too susceptible to counter condi pressure.
The one word answer to DH is Rabid.
There are very few specs around that use this amulet but if you manage to create one that has high toughness and deals condition damage, especially from range you should be able to tear apart a DH with his zero condi removal.
Hope we will get some of those invading the meta soon, been messing with my engi and Ele recently trying to make Rabid gear work well but seem just a little too susceptible to counter condi pressure.
Umm Medi DH has quite many condition removals. Smite Condition, traited Smite Condition, Contemplation of Purity and traited Wings of Resolve. GL on beating a Medi DH with condi build
This is simply wrong: “DH with his zero condi removal”. Smite condition, Absolute Resolution, Contemplation of Purity and I am sure I forgot something
Shouldn’t we be talking about different builds then when referring to MediDH and Full Trap DH? Full Trap DH just melts in front of any condieclass.
This is simply wrong: “DH with his zero condi removal”. Smite condition, Absolute Resolution, Contemplation of Purity and I am sure I forgot something
I have only started using my DH and toying with builds. I generally use just COP as my condition removal using that for bombs and then rely on hunters fortification and blocks to keep other conditions off. I have found I can get a good number of blocks if I generate some fragments of faith. I can not see a DH traiting more then one utility as a condition cleanse as it takes away from being able to use one of those very deadly traps.
DH is perfect. its not op, its none of that imo, its just perfect. Its the one perfect class. Guardian was the ALMOST perfect bunker and DH is THE perfect killer (yes, over Rev and Mesmer). I still think Reaper is the DH weakness overall, especially condi ones, but thats a whole different story. I also think baseline cele necro does fine against DH
Cele druid
Cele scrapper
Anything with sustain and condi pressure. Druids running sword torch + staff are cancer to us.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Cele druid
Cele scrapperAnything with sustain and condi pressure. Druids running sword torch + staff are cancer to us.
This more or less + decent condi reapers & condi mesmers.
This is simply wrong: “DH with his zero condi removal”. Smite condition, Absolute Resolution, Contemplation of Purity and I am sure I forgot something
I have only started using my DH and toying with builds. I generally use just COP as my condition removal using that for bombs and then rely on hunters fortification and blocks to keep other conditions off. I have found I can get a good number of blocks if I generate some fragments of faith. I can not see a DH traiting more then one utility as a condition cleanse as it takes away from being able to use one of those very deadly traps.
The traps are deadly in hotjoin & low end but once in middle or high end pvp they become very meh due to how fast people react with dodges/invulnerability etc…
At that point it becomes far better to have another skill like smite condition because it is more reliable & more versatile.
The one word answer to DH is Rabid.
There are very few specs around that use this amulet but if you manage to create one that has high toughness and deals condition damage, especially from range you should be able to tear apart a DH with his zero condi removal.
Hope we will get some of those invading the meta soon, been messing with my engi and Ele recently trying to make Rabid gear work well but seem just a little too susceptible to counter condi pressure.Umm Medi DH has quite many condition removals. Smite Condition, traited Smite Condition, Contemplation of Purity and traited Wings of Resolve. GL on beating a Medi DH with condi build
Umm I am confused as to how you could, in my eyes, change subject so fast.
It is pretty clear from my text that I am talking about a trapper, who mostly does direct damage through traps, LB and GS hence the toughness stats(JI is exception) who generally goes so full damage that he one shots not prepared builds hence has no utility space for condi removal.
And I closed my post by saying incoming condi pressure would counter a potential rabid meta so yeah if you choose to use a burn medi DH ofcourse it will die.
I believe we were talking primarily about trapper as that is the new meta build as oppose to vanilla medi guard with added Wings of Resolve. Play against that the same way you used to play against medi guards for years.
DH is perfect. its not op, its none of that imo, its just perfect. Its the one perfect class. Guardian was the ALMOST perfect bunker and DH is THE perfect killer (yes, over Rev and Mesmer). I still think Reaper is the DH weakness overall, especially condi ones, but thats a whole different story. I also think baseline cele necro does fine against DH
How can you call something “THE perfect killer” and not consider it Over Powered?
By definition the perfect killer would be better than anything else, top of the food chain.
While balance would mean they are all on the same level.
Obviously if it observably is “THE perfect killer” it should be nerfed down to the level of the other killers.
This is simply wrong: “DH with his zero condi removal”. Smite condition, Absolute Resolution, Contemplation of Purity and I am sure I forgot something
I have only started using my DH and toying with builds. I generally use just COP as my condition removal using that for bombs and then rely on hunters fortification and blocks to keep other conditions off. I have found I can get a good number of blocks if I generate some fragments of faith. I can not see a DH traiting more then one utility as a condition cleanse as it takes away from being able to use one of those very deadly traps.
The traps are deadly in hotjoin & low end but once in middle or high end pvp they become very meh due to how fast people react with dodges/invulnerability etc…
At that point it becomes far better to have another skill like smite condition because it is more reliable & more versatile.
After making my post and toying with it more I found smite condition works very well in the build. I only find the need to trait two traps given the low cooldowns and the things each can offer.
One of the reasons I started toying with DH trapper is I tend to play thief and was trying to see what made the trapper DH work and how best to counter it.
DD condition thief using death blossoms and dodges does quite well as the DH has limited mobility and DB thief has issues with highly mobile players , and yes as others have mentioned all of those dodges and evades into the point where you feel a trap set by the DH helps neutralize the same.
I do think there a lot of “this is new what can I do?” Involved.
(edited by babazhook.6805)
How can you call something “THE perfect killer” and not consider it Over Powered?
By definition the perfect killer would be better than anything else, top of the food chain.
While balance would mean they are all on the same level.
Obviously if it observably is “THE perfect killer” it should be nerfed down to the level of the other killers.
Perfect can have multiple definitions (or put more directly, what specific aspect is being called perfect). Therefore, it can be the perfect killer without being out of line.
How can you call something “THE perfect killer” and not consider it Over Powered?
By definition the perfect killer would be better than anything else, top of the food chain.
While balance would mean they are all on the same level.
Obviously if it observably is “THE perfect killer” it should be nerfed down to the level of the other killers.Perfect can have multiple definitions (or put more directly, what specific aspect is being called perfect). Therefore, it can be the perfect killer without being out of line.
Because pvp isnt about killing? If pvp was 1v1 then yea, thats a whole diff story. Then again from your comment you probably dont pvp so I apologize for my comment. PVP is team based and is more so about bunkering and holding points, a “pure killer” spec is good for roamers and dropping people in team fights but its not as valuable as a good point holder. Mesmer at one point was unstoppable in 1v1s and still wasnt meta in pvp
How can you call something “THE perfect killer” and not consider it Over Powered?
By definition the perfect killer would be better than anything else, top of the food chain.
While balance would mean they are all on the same level.
Obviously if it observably is “THE perfect killer” it should be nerfed down to the level of the other killers.Perfect can have multiple definitions (or put more directly, what specific aspect is being called perfect). Therefore, it can be the perfect killer without being out of line.
Because pvp isnt about killing? If pvp was 1v1 then yea, thats a whole diff story. Then again from your comment you probably dont pvp so I apologize for my comment. PVP is team based and is more so about bunkering and holding points, a “pure killer” spec is good for roamers and dropping people in team fights but its not as valuable as a good point holder. Mesmer at one point was unstoppable in 1v1s and still wasnt meta in pvp
Taking other team PvP games for example Mobas or Overwatch there are classifications of “killers”, “tanks”, “supports” and each character within each group is balanced against the others.
If gw2 PvP is to be considered balanced then DH should be in line with other “killers” not on its own level.
Just like bunkers are balanced against other bunkers and supports against other supports, although they are too weak at the moment to take up 20% of a team.
Because pvp isnt about killing? If pvp was 1v1 then yea, thats a whole diff story. Then again from your comment you probably dont pvp so I apologize for my comment. PVP is team based and is more so about bunkering and holding points, a “pure killer” spec is good for roamers and dropping people in team fights but its not as valuable as a good point holder. Mesmer at one point was unstoppable in 1v1s and still wasnt meta in pvp
Taking other team PvP games for example Mobas or Overwatch there are classifications of “killers”, “tanks”, “supports” and each character within each group is balanced against the others.
If gw2 PvP is to be considered balanced then DH should be in line with other “killers” not on its own level.
Just like bunkers are balanced against other bunkers and supports against other supports, although they are too weak at the moment to take up 20% of a team.
Whoa, calm down there broskis. You obviously weren’t picking up what I was putting down.
He could’ve meant it was perfect for his playstyle, or perhaps perfect conceptually. He even could’ve meant it had perfect internal balance. He didn’t specify what “perfect killer” actually meant. Just because you forced a definition doesn’t mean it’s the correct one in that instance.
You also haven’t provided any empirical evidence supporting the claim that Dragonhunter is imbalanced to begin with. So until I see some empirical evidence, I’m inclined to dismiss those claims.
Because pvp isnt about killing? If pvp was 1v1 then yea, thats a whole diff story. Then again from your comment you probably dont pvp so I apologize for my comment. PVP is team based and is more so about bunkering and holding points, a “pure killer” spec is good for roamers and dropping people in team fights but its not as valuable as a good point holder. Mesmer at one point was unstoppable in 1v1s and still wasnt meta in pvp
Taking other team PvP games for example Mobas or Overwatch there are classifications of “killers”, “tanks”, “supports” and each character within each group is balanced against the others.
If gw2 PvP is to be considered balanced then DH should be in line with other “killers” not on its own level.
Just like bunkers are balanced against other bunkers and supports against other supports, although they are too weak at the moment to take up 20% of a team.Whoa, calm down there broskis. You obviously weren’t picking up what I was putting down.
He could’ve meant it was perfect for his playstyle, or perhaps perfect conceptually. He even could’ve meant it had perfect internal balance. He didn’t specify what “perfect killer” actually meant. Just because you forced a definition doesn’t mean it’s the correct one in that instance.You also haven’t provided any empirical evidence supporting the claim that Dragonhunter is imbalanced to begin with. So until I see some empirical evidence, I’m inclined to dismiss those claims.
Oh I had no problem with your replies Ghost they are ofcourse correct but Azure did put off a tone of “this is the best 1v1 spec(and that is okay) as you can just 3v1 me for balance, and even then good luck avoiding maw burst”
To be honest I don’t think that DH is that amazing and there will be counter specs soon, but I do think that it scaling linearly for the number of opponents is a bit over powered.
It was more that I took offence to his language referring to any spec as “the perfect killer.”
first of fI would not call our F2 a disengage. Its a good repositioning but you do not escape anything with it. The heal and shorter cooldown are a very good.
I am nowhere near of a top or even meidum tier pvper andI can safely say that there hasnt been a class that wasnt able to hand my kitten to me – hard. I always knew what I did wrong after but when I try to fix it they simply adapted and killed me again 1on1.
On the other hand I did the same to others which basically shows me – from a ver subjective standpoint – that this game offers a lot of room for skilled play and rewards it.
Weakness to DH
- skilled player
There has to be one class that has the lowest skill floor to faceroll people. And guess what for the next couple of weeks its our turn.
Deal with it.