Technical Strength – Engineer
Dungeon Master – FotM 46
After endless discussion about the absolutely required buff to Orb of Wrath on Scepter and fix to Orb of Light on Staff, ANet decided it was probably a better idea to boost the projectile speeds for Warrior and Ranger. Appalling!
Not only that, but I feel like many other issues have gone untouched. Vigorous precision change was a stealth-nerf to AH builds, while things such as ‘Immune’ visual annoyance from VoResolve + Major trait was ignored. No information on Pure of Voice bug not actually turning conditions into boons. Wow two buggy major traits with no fixes! (I’m sure there’s more..)
Many professions now have a +25% movement speed signet, wow! You thought it would be hard to catch people without cripple before, just wait. Crusade for Cripple was a fantastic thread and idea, gone under the radar and forgotten about, leaving the most melee-centric profession in the game no way to keep enemies in range.
“They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.”
The problem here isn’t the fact we need to be in melee for maximum damage (which I agree with), it’s that we have to be within melee range to do ANY damage. When you’re outside of 600 range, your damage is seriously going to be zilch except for maybe a few smite ticks. People running around with swiftness and buffed signets are going to be evading nearly every orb of wrath thrown. Even at melee to 600 range, the only thing slightly viable is 1. Staff spam (damage sucks, intimidation and aoe factor is decent) and 2. 50-50 chance for orbs to hit. I understand we are a melee-centric profession, but make us at least SOMEWHAT useful and fun to play at range.
/disappointed
/signed….
I want to understand their thought process on this. What ever happened to the developer notes when they tweaked skills in GW1?
I would love to know their thought process as well. It seems like there is a lack of communication between class dev teams.
If the AH nerf stands, I’d like to see some other options for viable (read: efficient, reliable, practical) healing/support builds in future patches. Or do you want me to use mace and ask my party to all stand on top of me at all times for the regen?
And we’ll see how two more classes with perma speed affects our pvp ability. Hopefully gap closers and scepter3 will be enough that we aren’t turned into the fat kid in a game of tag.
While I don’t believe the Scepter is as bad as you make it out to be, I would like an alternative to melee combat.
Personally, I would love it if we got a Long Bow and could get all “Holy Archer” on enemies.
Everyone’s speed boost makes WvW very frustrating too.
Actually, logged out in frustration today for the first time ever. Every single class in the game is now at least 25% faster than us… and ranged. Not sure I will be playing any more.
(edited by Relentliss.2170)
Merry Christmas from Anet. Here is a patch that fixes none of the bugs in your class and nerfs a build the forum mods stickied. We look forward to ignoring your bugs in 2013 and beyond.
Guardian is a mobility joke.
So you build defensively and hold a point, engaging anyone that comes close.
But why would they come close when….
They can just destroy you at range instead, and don’t think you can avoid that damage with line of sight, or refection skills, the best of it is pure AoE the size of the point you want to ‘defend’.
we are on dead point. With the nerf tactics they are conducing, they make us Weaker on every role, with every patch, without compensate adequately
things like Unscathed Contender buff, are just a joke, this trait is one of the most uselees trait in the game. (because we have to go on Close combat, aegis dont last long in any case lol)
Aegis will never last long, even if you sat out of range of everything and just spammed the Scepter, there is so much Retaliation around that you would get hit by some almost instantly and lose the buff.
Unscathed Contender is a joke, like a lot of our traits.
Waaaaa.
As a guardian I am fully aware we were one of the stronger classes out there, these changes don’t break anything. I think these were good balancing changes and now gasp people are going to have to stop using our easy mode build. Which by the way is still viable, you just have to play it differently.
Unscathed Contender is useful for burst damage, and that’s it. I know as well as you all that we sacrifice too much survivability for decent burst though. We have stronger burst now, but we don’t have the means to escape after we blow all our cooldowns.
edit: Sure you can use teleport in WvW on critters to get away, but that’s not what I’d call reliable.
AH nerf aside, I agree that it’s disappointing to see that Battle Presence and Pure of Voice are still broken. It really makes you wonder if they care at all. I came back for Wintersday, but I have a feeling I’ll be absent again soon enough.
(edited by Kasei.8726)
Maybe I came across wrong there, I share disappointment about certain aspects of our class, but having 3 other almost 80 characters, I can safely say we are still a great profession, I know it hurts when we get hit with the bar, but come on we knew it was coming.
I’d rather adapt to the changes instead of wasting time complaining about game balance.
Orb of Light velocity was increased in the last major patch. I do agree that the scepter 1 skill needs a projectile speed increase though. We also have access to plenty of condition removal. You just have to be willing to give up a bit of damage for it.
Just wanted to add on the staff…
It has its uses…
- Can hit through walls.
- Large scale AoE.
- Extends swiftness (though bugged if previously had swift boon)
- Large self heal with allies around using Empower + Altruistic. (Serves as a very reliable 3rd heal)
I’d say it is a very situational weapon, would love to see some good changes myself.
But not completely useless.
If staff had boons get applied on the number 1 attack that would make it fairly interesting. Maybe a 20% chance to apply a random boon to allies and self?
I don’t think the nerf would affect PvE’ers that much. But its game breaking for WvW and PvP for guardians. Especially those with AH builds.
Guardians before patch – Decent melee damage, great defence, great survivability. The only draw backs were its speed and lack of range effectiveness.
Guardians after patch – Decent melee damage, great defence, ok survivability. The draw backs are, worse speed in game and lack of range effectiveness. All other classes can kite the kitten out of a guardian.
Sure we have wall of reflection, but all they have to do is not shoot you for 5 seconds or AoE you then kite you some more. WvW is totally broken for guardian. Guardians can only take the role of Siege commander. Every other job is pointless. Even then, all the enemy has to do is stay at range and shoot you on the sieges. Cant catch em now and they don’t need to come get you either.
Im not too bothered about AH changes in PvE. I think we were a tiny bit OP before being able to face tank bosses. But the game is now turning into PvEwars2.
Though I fail to see the logic in this.
Lets build a guardian. He should be tanky and have high survivability so lets not give him high burst damage. He should be good at melee because he is a soldier class so he has to be rubbish at ranged. Ok lets give him healing and boons as his ace card.
People are complaining about guardians…what do we do? well…. they are pretty mediocre at everything else.. anymore nerfs there would make the players more kitten off. I know, lets nerf the one good thing about them.
Well done, coupled with the other BUFFS to other classes (didn’t really think they needed them anyway) Anet has now made the guardian an obselete class.
I don’t think the nerf would affect PvE’ers that much. But its game breaking for WvW and PvP for guardians. Especially those with AH builds.
Guardians before patch – Decent melee damage, great defence, great survivability. The only draw backs were its speed and lack of range effectiveness.
Guardians after patch – Decent melee damage, great defence, ok survivability. The draw backs are, worse speed in game and lack of range effectiveness. All other classes can kite the kitten out of a guardian.
Sure we have wall of reflection, but all they have to do is not shoot you for 5 seconds or AoE you then kite you some more. WvW is totally broken for guardian. Guardians can only take the role of Siege commander. Every other job is pointless. Even then, all the enemy has to do is stay at range and shoot you on the sieges. Cant catch em now and they don’t need to come get you either.
Im not too bothered about AH changes in PvE. I think we were a tiny bit OP before being able to face tank bosses. But the game is now turning into PvEwars2.
Though I fail to see the logic in this.
Lets build a guardian. He should be tanky and have high survivability so lets not give him high burst damage. He should be good at melee because he is a soldier class so he has to be rubbish at ranged. Ok lets give him healing and boons as his ace card.
People are complaining about guardians…what do we do? well…. they are pretty mediocre at everything else.. anymore nerfs there would make the players more kitten off. I know, lets nerf the one good thing about them.
Well done, coupled with the other BUFFS to other classes (didn’t really think they needed them anyway) Anet has now made the guardian an obselete class.
Obsolete class? Seems a bit extreme to me, in fact…it seems completely extreme.
In terms of WvW, yes they are.
WvW turned into a ranged war between all the classes. Now warriors and thiefs get some nice buffs for speed and attack speed. Guardians who already had low mobility can’t chase, can’t shoot back. The only thing we had going was to survive bursts and stay alive for a s long as possible to try and chase down other classes.
We got no mobility buffs but got nerfed for survivability instead. Somehow it doesn’t seem right. It’s forcing guardian players to run in zergs. in small skirmish or 1v1 combat we will get destroyed.
See a Guardian, get out your bow and kite kite kite kite.
Perhaps their intention is to not have everyone play bunker builds. Well kitten, if we weren’t so bad at everything else. Perhaps we wouldn’t have to.
I really need to post some videos. We’re far from obsolete in WvW. We merely have unique roles. I’ve personally got next to a ?:0 (zero) K:D ratio in 1v1 in active WvW, and a good Guardian can do so much more than just win 1v1.
This is not a profession issue.
(edited by Christos de Soufre.3802)
Not to doubt your skill, but I honestly don’t think the other classes are utilising their new buffs very well yet. Give them time to adapt to their new buffs. Either that or they just plain don’t know how to kite.
It would have made sense if they just buffed the other classes. That would put it on a level playing field. But to nerf us AND buff them is absurd.
Though I just read what they did to engineers. kitten there goes my main and my alt lol
A friend just explained to me what all of the fuss is about. I guess people are just going to have to adapt to a weaker AH, or move on to a different build. Things change. I’ve never touched an AH build, so I wouldn’t really understand the disappointment.
I definately agree that Scepter needs help, but if your first post was implying that bow shots shouldn’t have been buffed, then you’re very mistaken. Bow shots were almost as inaccurate as Scepter is at longer ranges vs moving targets (and without the advantage of things like instant AoE or immobilize either).
The fact that they buffed bows is actually a good thing, if you ask me. It shows that the devs know some projectiles are in need of help hitting at range, which means they’re probably going to realize Scepter needs to be fixed too.
I didn’t know every other class got speed buffs. I’m guessing it is a response to wanting mounts.
As an ele, our signet used to give 10% speed, and I never ever used it. Now it gives 25%. Still never going to use it as I really only have 1 utility that I can swap around(the other two are MUST HAVES), and the speed is far from the top of the list. I basically only use it if I’m gathering.
I was initially happy to see some improvements to ele, but it looks like it’s behind the curve in terms of buffs because all classes were, some more than others.
My Guardian is lv 20 and when I first started using greatsword I laughed at how god-mode it felt. Seeing the improvements here left me mildly feeling disbelief.
In terms of WvW, yes they are.
WvW turned into a ranged war between all the classes. Now warriors and thiefs get some nice buffs for speed and attack speed. Guardians who already had low mobility can’t chase, can’t shoot back. The only thing we had going was to survive bursts and stay alive for a s long as possible to try and chase down other classes.
We got no mobility buffs but got nerfed for survivability instead. Somehow it doesn’t seem right. It’s forcing guardian players to run in zergs. in small skirmish or 1v1 combat we will get destroyed.
See a Guardian, get out your bow and kite kite kite kite.
Perhaps their intention is to not have everyone play bunker builds. Well kitten, if we weren’t so bad at everything else. Perhaps we wouldn’t have to.
We aren’t obsolete in WvW. Stop being so melodramatic. I push and collapse the enemys’ front line on a very reular basis, playing one of the only classes that are even capable of that. I understand you don’t like the changes to Vigorous Precision, neither do I…but to completely disregard the class altogether, is disingenuous at best. If YOU feel completely outclassed in WvW, perhaps you need to reevaluate your playstyle.
(edited by crewthief.8649)
Push and collapse front line? Warriors can do that too. They can actually do it to a better degree seeing as their burst will scatter the enemies much better than the Guardians mediocre damage output.
The message here is “if you want to play frontline assault, roll a warrior”
Also, pushing and collapsing frontlines require you to play with zergs. This will only limit you to play witha zerg in which case it doesn’t matter which class you play, as long as you have the numbers you will win.
My complaint isn’t really about RP. If you actually bothered to read the post it is mainly focused on the fact that the other classes have been buffed to kite better to stay out of melee range from Guardians. This neutralises the guardians completely in combat as guardians affective combat range is 600. We have crap range weapons to balance our good melee but now they just make it easier for other classes to go ranged when we are still forced to melee.
A Guardian is obselete as any other class can be played in the playstyle you have mentioned. It doesn’t require a Guardian to do it.
There are many scenarios that can happen in WvW outside of zerg warfare. They’ve just crippled the Guardian in every scenario bar zergling.
Warriors aren’t going to survive trying to break a small zerg’s lines as well as a Guardian is going to. I also firmly believe that no Warrior is going to be able to survive and make as big of a difference in smaller group skirmishes as a good Guardian can.
I’m still of the opinion that we’re the strongest profession in the game in terms of solo and small-medium group combat. We’re also extremely useful if played correctly for zerg support, but I admit that there are professions with better zerg utility.
Warriors aren’t going to survive trying to break a small zerg’s lines as well as a Guardian is going to. I also firmly believe that no Warrior is going to be able to survive and make as big of a difference in smaller group skirmishes as a good Guardian can.
I’m still of the opinion that we’re the strongest profession in the game in terms of solo and small-medium group combat. We’re also extremely useful if played correctly for zerg support, but I admit that there are professions with better zerg utility.
A Guardian goes in to break a front line:
-Jump in with Judge’s Intervention/Leap of Faith/Flashing Blade
-Use Shield of Absorption
-Use Whirling Wrath for ~4k to 5 enemies.
-Try to use Renewed Focus + Protection and not die from focus fire (Aegis won’t help when you’re hit by 10 attacks per second)
-Has 11k+ health
A Warrior goes in to break a front line:
-Jump in with Axe/Sword/Hammer/GS or bull rush.
-Use Stomp
-Use Fear Me
-Use Endure Pain for 10s immunity to damage while still being able to attack
-Use Shield Block for 3s more immunity
-Use 100b for 12k+ to 5 enemies/Hammer CCs/Whirlwind for 6k to 5 enemies/Flurry for 7k+ to 5 enemies
-Has 18k+ health
Unless you build bunker, the Guardian’s survival is OVER TIME. They are the counter to attrition due to regenerative abilities and condition removal. The Warrior is the one who can survive burst from multiple enemies and dish it out quickly; that is NOT what the Guardian is. The Guardian is slow and steady.
A few seconds of immunity before being shredded due to lack of consistent, over-time triage can’t be compared to longevity of a Guardian harassing the middle of an enemy group for an extended period of time. If a Guardian is being torn down by focus fire just because of a low health pool, they need to work on their dodging and strategic blocks (unless it’s a truly massive zerg, obviously).
Yes, Warriors have their strengths in breaking lines, but to think that Guardians are incapable or in any way obsolete/mediocre in this regard is folly.
(edited by Christos de Soufre.3802)
Warriors do a better job at breaking lines. Guardians are just a distraction. they don’t actually break the line.
If warriors can do this better than a guardian, why would anyone want to be a guardian?
Rolling and dodging? warriors can do that too. You can pop all your heals and you get less than warriors HP pool.
Think of the average gamers mentality (I love my guardian don’t get me wrong) people would choose the best of something to do something.
To charge into a zerg and cause chaos. A warrior can do that better than the guardian. They can run from person to person faster. Deal higher damage. Cause players to panic more as they are dying or get downed in a massive crit.
Guardian can only cause annoyance and disruption through CC skills. Everyone can dodge a whirling wrath. Its one of the easiest skills to dodge in game. GS 5 is the best for front line chaos but once again its easily dodged. Everyone has 2 dodges.
Melee DPS to break a line or Melee support? now picture the scenario that WvW has now turned into Ranged combat (seeing as every class has good ranged abilities apart from us). The guardian will only be useful with a 5 second reflect skill. After it goes on cooldown the guardian can attempt to charge the enemy lines and be focused to death.
Scenario 2 5v5 battle always begins with ranged unless its an ambush or warrior vs Guardian or Guardian Guardian. But now they don’t need to get into rangeas they can kite kite kite. With extra speed buffs they dont need to spec for higher damage. they can stay out of melee range completely. Death from pew pew.
Guardians have crap mobility. crap ranged. Enemies get buffed for range and mobility. This is balanced?
Guardian = Jack of all trades but master of none.
We were only decent at 1 thing!!!! and that got nerfed. The distance between or ranged and mobility to other classes has increased even more.
A good warrior would wreck a zerg from within. A good Guardian needs support to finish the job.
This is the difference.
I agree that we need stronger ranged options. Maybe a little more mobility.
But I still don’t feel nerfed. I’m aware that certain professions are better at some things than us, but all of this doomsday mongering is really…off-putting. It just makes me wonder at the average skill of most Guardian players. I actually don’t see that many of them, let alone watch them play enough to know what they are or aren’t good at.
Edit: I’ve never been kited to death, ever.
In addition, I look at the strengths of line-breaking between Guardian and Warrior very differently. I’ve personally led charges on breaking down enemy groups larger than my own just by leaping in and surviving well enough for everyone else to nut up and rush them while the enemy is busy trying to “kill that damn Guardian!” And it isn’t like we’re doing NO damage to the foes we pick out. I also relish being focus targeted because of my retal and block burn bombs.
In other words, I think Guardians are better at boosting morale (it matters, guys) in a group situation than Warriors are.
(edited by Christos de Soufre.3802)
No no Wait, why a class is supposed to be a Morale booster? Are we only a mascotte? Come on man, ok that you dont feel nerfed, but this is not a good point! Give us some real topic to discuss. Because a lot of us Feel this modification exactly like a HUGE NERF, and if you look around the forum, you have NUMBERS to read.
They are breaking balance with every patch, and if a bunker build is still viable, a lot builds are just trash, and this is going worse and worse.
That clearly was not my entire point. Just going to remove that from my post completely.
AH was extremely powerful. It needed dampening, so it got some. We still have plenty of high-survivability builds. Players who relied entirely on AH will simply have to adapt.
AH was extremely powerful. It needed dampening, so it got some. We still have plenty of high-survivability builds. Players who relied entirely on AH will simply have to adapt.
And its ok with a VP nerf to avoid the AOE multi heal from AH.
But 70 hp every 5 sec is trash, when with the same cd of empowering might(1 sec cd with 1 sec duration), they can avoid the AOE HEAL and keep an AH non HAMMER build still viable without waste 20 point on honor.
And:
We still have plenty of high-survivability builds.
ok tell us some build to use. Maybe not bunker ^^
And just to be clear, justify an High survivability build with the use of life steal food + sigil of blood, is crap, a warrior or a thief with life steal food, can survive better then us(due to higher melee attack speed\better crit chance) … On my rogue with a pistol whip spam i can heal myself for 5\6k easy.
(edited by Ganzo.5079)
That clearly was not my entire point. Just going to remove that from my post completely.
AH was extremely powerful. It needed dampening, so it got some. We still have plenty of high-survivability builds. Players who relied entirely on AH will simply have to adapt.
We don’t. We have AH, Monk’s Focus and Shouts. That’s it. Ah took a massive nerf. It went fom healing hundreds per second to maybe 150 per second. Coupled with the previous nerf to boons only affecting 5 people and AH is now gone from awesome to below average, like 90% of our traits.
You might not notice this nerf much in Tpvp or even in a dungeon. But you notice it a lot in WvW. I am tired of them doing their balancing around tpvp. This game will Never be an esport, sorry but not enough like spvp.
But all I do is WvW…and a few fractals here and there. I’ve literally only done two sPvP matches, and that was to duel my GM.
And just to be clear, justify an High survivability build with the use of life steal food + sigil of blood, is crap, a warrior or a thief with life steal food, can survive better then us(due to higher melee attack speed) …
I use neither those sigils nor that food. And if I start posting my builds people will just say it’s a bunker that can’t kill anything (false) and then get back into their passive agressive troll wagon and move on.
Regardless, I’m still waiting on uploads detailing my build. It’s HD though, so it takes forever…days, even.
Edit: I’m not arguing that high crit builds weren’t damaged. Nor am I arguing that AH bunker builds weren’t damaged. I’m just saying that 1) AH bunker builds weren’t hurt THAT horribly and 2) there are other options. You simply have to try them instead of just trying to play “meta” builds.
(edited by Christos de Soufre.3802)
Ehm in another post you say that you dont use AH.. SO why are you talking about the no change? lol of course your playstyle is not changed and you are happy with the change!
Im done here, i hate PPL that talk without be touched by things!
Only the builds that were using AH but completely ignoring the “altruistic” part were nerfed. You still have a LOT of sources of those heals, but now you actually have to benefit others to get those heals. Symbols, virtues, shouts, EmpMight – none of these were touched. It’s only the people who spin to win and expect to get a free heal out of the deal who are hurting.
That clearly was not my entire point. Just going to remove that from my post completely.
AH was extremely powerful. It needed dampening, so it got some. We still have plenty of high-survivability builds. Players who relied entirely on AH will simply have to adapt.
I am pretty you don’t know anything about gardian. Can’t wait to watch your vid. No offense… Let me explain to you. A gardian who relied entirely on AH is specced like that : 0 0 5 30 30 5 or close and use hammer to procs a lot of boons. VP nerfed is not game breaking for them, and they are totally unaffected when they play with 4 others players. But for people who wants to use an other weapon and be in solo in WvW with a similar build like me or people like Ganzo who wants to use the following spec : 0 30 30 5 5 with a sword (90 crit rate at least with the trait in radiance, full knigh gear), AH VP self healing was still enough for them to get some healings. Not a lot but still enough….
Now these specs are not working. Don’t tell me need to adapt. Our gameplay aren’t working anymore, we just cant adapt since it is expensive to buy exo stuff. We are not talking about gameplay adaptation but about : CHANGE YOUR GAMEPLAY, GET A STAFF AND HAMMER, BE A LITTLE GIRL HIDING BEHING YOUR FRIENDS IN WVW OR STOP PLAYING GARDIAN.
Or you can swap 2 traits and go with meditation heals, no other changes needed.
Or you can swap 2 traits and go with meditation heals, no other changes needed.
Or simply they can tweak decently the trait. No more massive Aoe HEAL, but decent heal even for non hammer builds.
If you want altruistic healing, it helps to be altruistic.
If you want altruistic healing, it helps to be altruistic.
This is quite annoying, you spamm this on every thread. On a 1V1 fight, have someone to be altruistic with his opponent? Think before talk please.
You’re absolutely right. It does create a bit of a problem when you trait for healing upon group boons then immediately run off into the wilderness on your own.
Ehm in another post you say that you dont use AH.. SO why are you talking about the no change? lol of course your playstyle is not changed and you are happy with the change!
You clearly aren’t reading my posts. The ONLY thing I’m trying to say here is that the end-times QQ is baseless. People are complaining that we’re being pidgeon-holed, that we’re broken, that we are not viable, that we are obsolete. They’re wrong. I’m simply trying to explain that there are OTHER options. I’ve said absolutely nothing of the sort you appear to think I have. No offense intended, but is English even your first language?
Please read more comprehensively.
Edit: I HAVE used AH to a reasonable extent. I took it out for another spin last night and this morning and, while it is weaker, it certainly isn’t worthless. I’m not daft enough to talk about something without testing it myself. Or without napkin math.
I am pretty you don’t know anything about gardian. Can’t wait to watch your vid. No offense… Let me explain to you. A gardian who relied entirely on AH is specced like that : 0 0 5 30 30 5 or close and use hammer to procs a lot of boons. VP nerfed is not game breaking for them, and they are totally unaffected when they play with 4 others players. But for people who wants to use an other weapon and be in solo in WvW with a similar build like me or people like Ganzo who wants to use the following spec : 0 30 30 5 5 with a sword (90 crit rate at least with the trait in radiance, full knigh gear), AH VP self healing was still enough for them to get some healings. Not a lot but still enough….
Now these specs are not working. Don’t tell me need to adapt. Our gameplay aren’t working anymore, we just cant adapt since it is expensive to buy exo stuff. We are not talking about gameplay adaptation but about : CHANGE YOUR GAMEPLAY, GET A STAFF AND HAMMER, BE A LITTLE GIRL HIDING BEHING YOUR FRIENDS IN WVW OR STOP PLAYING GARDIAN.
Did you just tell someone they’re clueless because they offered a solution to getting past the fact that a popular build was nerfed? AH crit builds aren’t broken/dead/what-have-you, they’re dampened. The solution is to adapt.
Yes, it’s unfortunate that the numbers have been damaged. It’s unfortunate that AH is weaker. But it isn’t the end of the world. I still have/see Guardian friend performing very will with AH builds.
You just can’t expect nothing to ever change in games like this. All I’m trying to do is explain that this really isn’t the end of the Guardian like some people are making it sound like. I’m genuinely sorry that you may have to try a new build, or that you may have to obtain new gear if you can’t adjust to weaker heals, or whatever the major issue is. But the only thing people can do is…you guess it, adapt. Or quit. I don’t know.
(edited by Christos de Soufre.3802)
If it was a different build suggested by arenanet, i would be ok with that. There is no new build. I have no problem to adapt. But i don’t like at all to be forced to quit a build for an other one (which already exist).
So i take yours advices : what build should I take ? Stuff ? Walkirie ? I already have 60%crit dmg, giving up precision for crit dmg would be less crit for me and ofc less DPS. If precision, vit and power gear was available, that would be awesome. Ofc, these don’t exist.
For DPS : power > precision > crit dmg. But precision give you more proc so it is balanced. Crit dmg is only nice at some point for gardian (60-70%) but more is useless.
Meditation ? I don’t like meditation skills and they have horrible cd. Shouts were nice for regen, prot and stability. I dont want to give up sign of judgement (10%dmg reduction which represent more than 400 tho when you have 2000 tho).
Gardians traits are bugged, i don’t know if you know that, what s the point to nerf a trait and not fixing the bugs ? And the patch before, we got one buff (this one wasn’t working anyway) and they removed it with this patch.
It is not the end of gardian, just the end of a particular gameplay => heavy crit, low hp but very good healing when attacking just dead. The aoe healing was OP only.
Ehm in another post you say that you dont use AH.. SO why are you talking about the no change? lol of course your playstyle is not changed and you are happy with the change!
You clearly aren’t reading my posts. The ONLY thing I’m trying to say here is that the end-times QQ is baseless. People are complaining that we’re being pidgeon-holed, that we’re broken, that we are not viable, that we are obsolete. They’re wrong. I’m simply trying to explain that there are OTHER options. I’ve said absolutely nothing of the sort you appear to think I have. No offense intended, but is English even your first language?
NO english is not my first language but i still understand well what i read.
You come here without even use the AH build, a build that require A particular type of equipment, poeple invest on it and you simply suggest to people to change their playstyle because there is some other build to play, when your playstyle is not touched.
Now i dont know if exist some other effective build, this is the thirt build i have to change because of guardians NERFS and im starved (3 builds, 3 different equipment 3 sets of runes, 6 sets of sigils, 3 set of jewellery.) ok bunker build are always our top build, but simply change builds and equipment every time they nerf something is STUPID.
Instead of play for fun, you suggest to people to re-farm their equipment, and waste other money\gold\gems, and maybe the next month they nerf the new build.
Im not against this mofidication, because the AOe heal was surely OP. But 5 sec CD on VP is too much as nerf for AH.
(edited by Ganzo.5079)
I’m sure arenanet will comp you gold because they removed the heavily-abused lynchpin of your gimmick build. Just file a bug report!
If you want to hit things with a GS and get life for it, there’s a trait for that(buffed 2 patches ago)… There’s also a major healing trait inside the same tree as the trait you claim you just can’t use anymore. That’s two viable options right there.
God, and people accuse the necros of being whiny. Having to choose between two great heals in the same trait line is the kind of dilemma they’d kill to have. Did you know they’re seriously posting builds to down themselves so they can squeeze a few extra ticks of fear out of their build? Are you seriously now at the point where you’re more effective in a downed state then out of it?
(edited by Manticore Five.9867)
Too many replies about the AH stealth nerf and how it still works and is okay. I agree, I’m just stating that it was a stealth nerf.
I still use AH, and still own people in WvW. My biggest gripe, however, is that so many opportunities for a great Guardian improvement patch were overlooked. Major traits that are bugged and REPORTED to be bugged still untouched. Weapons that direly need projectile speed buffs are ignored, and other classes are receiving them instead. Literally the entire Zeal line is useless.
It’s just saddening to see.
Guardians are obselte because a warrior can do everything better than a guardian.
People who want to “win” in WvW will pick a warrior to play.
Guardians are being forced to play bunker. But they have given the 2 main enemies of guardians greater mobility and better ranged ability.
Guardian does not have the option to go rangevrange nor have good immobilise skills. Itslike we are being made to be sitting ducks for people who know how to kite.
Remember, for any AH good build you have to crit to heal. You hsve to hit to crit. What can you hit over 900 range? Dolyaks?!?!?!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.