Deleted
About “Crit” burns
No clue if this was intended… but if you have 0 condition duration then you will occasionally do double burn damage. It doesn’t scale from crit damage so it seems like a random occurrence. I’m trying to check if it scales with application or not… or if it’s a random proc.
EDITED
It’s not a random occurrence, but happens between certain amounts of high stacks of burns. If you equip Supreme Justice and have 0% burn duration, you can consistently do double burn damage at high stacks. The sword’s auto can do 1.2k (with carrion) burn damage every other proc it seems.
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(edited by Saiyan.1704)
Still a little confusing but if I interpret correctly, … we get the fraction of a second ticks that we were losing out on before. That’s actually really cool for PVP and passive VoJ.
Actually it’s very bad in most cases. Not sure if it’s a bug or it’s mathematically sound.. but there has been cases where I wouldn’t get a full proc of 800 burn damage.. and another proc would be half damage due to scaling. I rather have another proc of 800 burn damage due to stacks, instead of it taking fraction durations into account and seeing 76 damage burn ticks because of fraction duration scaling…
So this is very bad for Hybrid guardians and condi classes in general with 1/4 duration or < 100% duration.
From what I’ve gathered, my hybrid build actually lost about 1k to 1600 burn damage because of these changes. I’m trying a more sustain, 0 duration, alternatives :O
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(edited by Saiyan.1704)
This all sounds like a bug to me, or some testing build got released when it shouldn’t have … getting our 1/4 second ticks on burning was a massive bug in my craw for PVP for a long time but it doesn’t seem to be implemented correctly based on your observations. I’m not sure I seen the changes to condition duration officially in the patch notes though I might have missed them so the whole thing could be messed up.
Updated
Shelter + Defender’s Flame can proc double-burn damage if people were to hit you numerous times as you use it. Rune of the Guardian: Burn foes on block, will make Shelter more powerful
Certain skills, like Sword’s #3, will give you a higher chance to deal double burn damage if every projectile hits. Same for whirling wrath on GS.
Spirit Weapons + A Fire Inside can consistently cause 1k+ burn ticks if they consecutively hit. That doesn’t include your auto attacks.
If i find any more tips and tricks i’ll update further :P
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While it is providing some highly damaging potential, I am against pursuing condition damage at the moment which will capitalize on seemingly unintended buffs. Most players can’t help but benefit from the possible bug, so I doubt there will be any repercussions, but just saying…it probably won’t last, so don’t get too in over your head on this one.
OK, double burn burn damage .. like two ticks at the same time? Definitely not how we understand burn should be working. The fact that Anet hasn’t told us about such a big change … I’m betting on buggy.
While it is providing some highly damaging potential, I am against pursuing condition damage at the moment which will capitalize on seemingly unintended buffs. Most players can’t help but benefit from the possible bug, so I doubt there will be any repercussions, but just saying…it probably won’t last, so don’t get too in over your head on this one.
I’m sure they know that fraction burn ticks is a huge nerf. I’m sure they did this in compensation. If it’s indeed a bug… well.. i’m screwed XD
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OK, double burn burn damage .. like two ticks at the same time? Definitely not how we understand burn should be working. The fact that Anet hasn’t told us about such a big change … I’m betting on buggy.
They never told us fraction scaling was going to be added. Unless that’s in the patch notes? I’m just assuming since everyone thought that was a bug too. It’s working as intended.
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So apparently this is 1 bug and 1 positive change:
The bug: Conditions doing higher ticks. This is being worked on.
The positive change: Conditions now have partial-ticks at the end of their duration. Smaller ticks are your partial durations finishing up. Now a 1.9s burn is actually more powerful than a 1s burn and will give you 1 tick for full damage and a quicker (in theory) tick for 90% of that damage. However, it needs to be checked that the timing between ticks is actually being truncated too.
Source: Karl in Phantaram’s twitch chat.
The bug is the higher damage condition ticks, while the unreported buff are the partial ticks at the end. So we should be doing normal damage, and then finishing with fractional damage. Not doing double damage.
It sounds like with zero condition duration it is counting adding a tick of damage to the calculation when it is trying to round out the extra fractions of a second. So they need to clean up the damage calculation to remove some hanging numbers for “zero”.
Also it looks like if you have condition duration your damage is lower per a tick as it seems to try to spread it all out per each tick, so again they need to clean up the formula.
So apparently this is 1 bug and 1 positive change:
The bug: Conditions doing higher ticks. This is being worked on.
The positive change: Conditions now have partial-ticks at the end of their duration. Smaller ticks are your partial durations finishing up. Now a 1.9s burn is actually more powerful than a 1s burn and will give you 1 tick for full damage and a quicker (in theory) tick for 90% of that damage. However, it needs to be checked that the timing between ticks is actually being truncated too.
Source: Karl in Phantaram’s twitch chat.
The bug is the higher damage condition ticks, while the unreported buff are the partial ticks at the end. So we should be doing normal damage, and then finishing with fractional damage. Not doing double damage.
Well poo…
It isn’t a buff if you’re consistently applying burning. Instead of a constant 800 damaging burn.. i’m going to see a series of 72 damage, half damage, ect.
I lost about 1k to 1600 burn damage from my main build =/
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Yeah, I hope they fix it on both ends. WAY too inconsistent now.
OK, double burn burn damage .. like two ticks at the same time? Definitely not how we understand burn should be working. The fact that Anet hasn’t told us about such a big change … I’m betting on buggy.
They never told us fraction scaling was going to be added. Unless that’s in the patch notes? I’m just assuming since everyone thought that was a bug too. It’s working as intended.
Anet being open and transparent with their patch notes? Hah, good joke.
excuse my apparent ignorance, but I’ve been watching this thread and I’m not following you when you say that this change/bug is a dps loss for you.
Can you explain how getting ticks for fractions of a second now when before those fractions were completely wasted is a loss in damage. I’m not sure what I’m missing.
(edited by rajule.8054)
excuse my apparent ignorance, but I’ve been watching this thread and I’m not following you when you say that this change/bug is a dps loss for you.
Can you explain how getting ticks for fractions of a second now when before those fractions were completely wasted is a loss in damage. I’m not sure what I’m missing.
Lets do a small experiment.
Your F1 shows you have 1 1/4 burn damage. You trait for Supreme Justice to do burn damage every third hit instead of 5. Great Sword’s Whirling Wrath hits 14 times if you count its projectiles. That’s 4 burn procs. At 1 1/4 burn duration, that equals to a solid 5s burn duration.
This isn’t the case with the new patch. You will see 5 procs of burns, each having different burn damage values. For some reason it’s no longer static damage….
Before Patch
764
764
764
764
764
Total: 3820
After Patch
764
535
305
76
765
Total: 2445, this is a difference of 1375 damage.
Another Example
Torch’s 3.75 burn duration skill (says 4s on tool tip, but burns only proc 3 times)
Judge’s Intervention 3.75 burn duration skill (says 4s on tooltip, but burns only proc 3 times)
Before patch you would have gotten a total of 7.5 burn duration or 7 full burn procs. Now its 3 full procs, a really low burn damage number in between, then another 3 full procs.
This pretty much represents the current burn damage for guardians when burns are stacked. It has to be a glitch because the math doesn’t quite add up…. a 1/4 fraction of 764 damage is 191. Even if you subtract 764 from 191 you get 573, not 535… there’s has to be a glitch in burn calculation because it keeps rounding down depending on how many fraction stacks are placed.
The damage shouldn’t keep reducing like it is. It should be a more static effect than what we’re seeing here. Changed OP to reflect this new data.
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(edited by Saiyan.1704)
Ok, I think I get it now. So on single procs it seems to be working fine and we’re getting our fractional procs that we lost before, but when there are several procs with fractional tics in a short amount of time the math gets screwy and its not adding the partial procs properly.