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Posted by: Zalavaaris.5329

Zalavaaris.5329

Ok so I was in wvw with my guild the other night and we broke down the gate. The other team was stacked on the Lord which we thought was weird because they could have jumped us earlier… we learned why they didn’t move. They must have had 30 or more dragon hunters lay down every trap they had access to going up the stairs and into the lords room. Who ever DIDN’T have their game straight up crash well…. lets just say it didn’t end well. It was probably the funniest thing I’ve ever seen in this game. We ran in and like a chain reaction they all went off in a giant blue glow which covered our screens. If you could get bags from dcs then they would have had quite the collection lol

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Posted by: Arnath.2319

Arnath.2319

We finally have a use for Traps then! (only requires 30 Dragonhunters to make them viable)

:/

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Posted by: Obtena.7952

Obtena.7952

There is no ‘finally’ as use for traps; that’s EXACTLY how traps are supposed to be used from the get go. The only ‘finally’ here is that there is finally people figuring out how to use them effectively instead of QQing about how bad they are.

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Posted by: Amins.3710

Amins.3710

Well – its a good thing they’re usefull in one instance… kinda like Sanctuary… and we all know how much gameplay that sees….

/facepalm

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Organized Ranger guilds have done this in wvw with similar effects. This is exactly where traps shine, in chokepoints. Thieves could do it theoretically, but thief traps work very different.

SMC is a great place to use traps to defend. 3 lights judgements on the entrance to each hallway can counter veils and ninja portals. The other traps can completely wreck people wandering around the lord’s room. Dazes, Permeating Wrath procs, and cripple everywhere will make for some interesting lord room fights.

Fishsticks

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Oh trust me I wasn’t complaining I thought it was kitten awesome rofl just glad we have a lot of guards on our side too

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

That is what I’ve been trying to convince people of for awhile. The traps have potential. They’re not properly tuned at the moment, but their high direct damage means that trap stacking with Dragonhunters is far more dangerous than it is with thieves and rangers.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Also, because of PoB and LJ’s multihit properties, it opens up nasty condition and especially hybrid builds with Permeating Wrath. The possibility of aoe cripple from Zealot’s Aggression makes it even scarier.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Yea we actually took advantage of the traps. It was hard to find a use in big zerg fights but we found one. There were certain vulnerable sides the enemy could have flanked us at that most zerg leaders would have taken advantage of and or avoided depending on which side you’re on. We ended up setting a bunch of traps on a vulnerable side to bait the flank and when they did (and they did) we quickly turned around and dropped wells etc. It was a blood bath. They thought they had the upper hand and boom, we were collecting our bags.

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Posted by: Ragnarox.9601

Ragnarox.9601

Thank god for all those narrow streets or narrow places in guild wars 2 where we can put our OP traps.

/sarcasm off now

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Posted by: Spartacus.3192

Spartacus.3192

Well – its a good thing they’re usefull in one instance… kinda like Sanctuary… and we all know how much gameplay that sees….

/facepalm

LOL yup…..

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Kicast.1459

Kicast.1459

Thinking that they will somehow nerf traps because of stacking makes me laugh.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

If you played GW1, you’d know Anet is very familiar with saving traps. The well known Trap Ranger would have around 6 of their 8 slots dedicated to traps, and would be able to stack the same trap 2-3 times for anywhere from 12-18 traps per character. You could solo farm sections of the hardest dungeon and even certain pvp formats this way.

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