Difficulty against classes.

Difficulty against classes.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

This is just a thread to get some tip, or insight of how to deal with certain classes. Post up what class/build gives that gives you difficult time, and see if someone answers/gives you tips to improve your play against it. Remember to post Spvp, or WvW so people know what mode of play you’re talking about.

WvW- Necromancer/ Dhummfire Terror build.

I’ve been having a difficult time with these guys lately in wvw roaming, and the dueling arena. Their damage feels insane even with stability(fear prevention). They seem durable to with with death shroud, and life force generation(spectrals, Soul marks), and if i try to play a bi defensively, i get loaded with conditions. So any tips on how to deal with this? I’ve ran healway, and a zerker meditation build(I know zerkers isn’t very ideal vs this sort of build.)

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Difficulty against classes.

in Guardian

Posted by: CRrabbit.1284

CRrabbit.1284

1v1 Dhummfire Necro are super strong, maybe the strongest by far, even mesmer don’t have a good chance to win them, but you can hardly meet a roaming necro since they are lack of mobility/escape ability. If you don’t want to die , just run away, they won’t catch you. And if a few buddies just pass by at right time, he doomed. So over all it’s pretty fair — They stand the highest chance to win 1v1 but only if you choose stay and die, also they are still weak when 1vx, yuo will never know how many you gonna face when roaming.

(edited by CRrabbit.1284)

Difficulty against classes.

in Guardian

Posted by: oZii.2864

oZii.2864

This is just a thread to get some tip, or insight of how to deal with certain classes. Post up what class/build gives that gives you difficult time, and see if someone answers/gives you tips to improve your play against it. Remember to post Spvp, or WvW so people know what mode of play you’re talking about.

WvW- Necromancer/ Dhummfire Terror build.

I’ve been having a difficult time with these guys lately in wvw roaming, and the dueling arena. Their damage feels insane even with stability(fear prevention). They seem durable to with with death shroud, and life force generation(spectrals, Soul marks), and if i try to play a bi defensively, i get loaded with conditions. So any tips on how to deal with this? I’ve ran healway, and a zerker meditation build(I know zerkers isn’t very ideal vs this sort of build.)

I am new to Guardian (about 2 weeks) I do main Elementalist so the boat is kind of the same against Necromancer. I also have a necro and run a variation of the Dhuumfire build 30/20/20/0/0. Burst is the best hope to kill a Dhuumfire necro 1v1 you can’t attrition them down certainly not with a healway build. When I am out roaming on my Necro, DPS Med Guardians gave me more trouble then any other type of Guardian just like S/D Fresh Air high crit damage eles would be more of a threat then typical D/D eles. The key is to burst through Deathshroud ASAP.

They aren’t really tanky I have 2.8k armor on my necro but I also have 20 points in the toughness line the typical Dhuumfire build sits around 2.5k armor in exotics and 2.6k in ascended. HP with Dire should be around 24k-25k and full Rabid would be base at 18.5k.

The best time to burst cleanse if you happen to get hit by a fear opening is after they go into Deathshroud and start channeling Tainted Shackles which is what causes torment try to dodge the immobilze burst at the end or hold your cleanses until then.

Best weapon to combat a dhuumfire necro as Guardian would probably be Scepter. Match range for range and pay attention to the conditions you get on you and wipe accordingly.

If they have large marks then your blocks won’t work. Guardians and Warriors are the main reason I run 20 in Death magic on my Necro for unblockable marks. The above advice is also true that mobility isn’t really all that good and 1vX is also difficult unless they are brainless and run through all your marks.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Difficulty against classes.

in Guardian

Posted by: Mightymealworm.8409

Mightymealworm.8409

For me, most difficult classes 1vs1:
Necro (minion master,terror)
Engi (bomb/nade on a point)
Mesmers (all of them, if played well, kitten moa)

Spirit rangers can be a problem if I don’t have anything ranged equipped.

Condi warriors can be tough if played well.

Difficulty against classes.

in Guardian

Posted by: Darek.1836

Darek.1836

you use to be able to beat a dhuumfire necro with high zerker dps and the glitched PoV trait. however, now you’d have to do it with soldier runes instead which drops your damage considerably.. it may be possible now but just much harder. (mostly wvw here)

you can never beat a good engi. (both wvw and spvp)

shout guardians are good against shatter mesmers and med guards are good against phant mesmers although a good phant mesmer should always win. PU mesmers are unbeatable atm in both spvp and wvw. in wvw you have a chance to win against either shatter or phant as any build if you have enough damage and know when to dodge.

just kitten spirit rangers man.. wvw you can take them with enough dps but in spvp the healing is just insane

Holy
Sharks With Lazers [PEW]

(edited by Darek.1836)

Difficulty against classes.

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

This is just a thread to get some tip, or insight of how to deal with certain classes. Post up what class/build gives that gives you difficult time, and see if someone answers/gives you tips to improve your play against it. Remember to post Spvp, or WvW so people know what mode of play you’re talking about.

WvW- Necromancer/ Dhummfire Terror build.

I’ve been having a difficult time with these guys lately in wvw roaming, and the dueling arena. Their damage feels insane even with stability(fear prevention). They seem durable to with with death shroud, and life force generation(spectrals, Soul marks), and if i try to play a bi defensively, i get loaded with conditions. So any tips on how to deal with this? I’ve ran healway, and a zerker meditation build(I know zerkers isn’t very ideal vs this sort of build.)

I am new to Guardian (about 2 weeks) I do main Elementalist so the boat is kind of the same against Necromancer. I also have a necro and run a variation of the Dhuumfire build 30/20/20/0/0. Burst is the best hope to kill a Dhuumfire necro 1v1 you can’t attrition them down certainly not with a healway build. When I am out roaming on my Necro, DPS Med Guardians gave me more trouble then any other type of Guardian just like S/D Fresh Air high crit damage eles would be more of a threat then typical D/D eles. The key is to burst through Deathshroud ASAP.

They aren’t really tanky I have 2.8k armor on my necro but I also have 20 points in the toughness line the typical Dhuumfire build sits around 2.5k armor in exotics and 2.6k in ascended. HP with Dire should be around 24k-25k and full Rabid would be base at 18.5k.

The best time to burst cleanse if you happen to get hit by a fear opening is after they go into Deathshroud and start channeling Tainted Shackles which is what causes torment try to dodge the immobilze burst at the end or hold your cleanses until then.

Best weapon to combat a dhuumfire necro as Guardian would probably be Scepter. Match range for range and pay attention to the conditions you get on you and wipe accordingly.

If they have large marks then your blocks won’t work. Guardians and Warriors are the main reason I run 20 in Death magic on my Necro for unblockable marks. The above advice is also true that mobility isn’t really all that good and 1vX is also difficult unless they are brainless and run through all your marks.

This is true however most Dhummfire Terror variation builds I’ve come to face with is 30/20/0/0/20. Necro’s Deathshroud becomes tankier and they get reduced cooldowns on spectrals, and 50% more fear duration, paired with food over 100% more duration on fear(if there is no cap) Zerker based builds you won’t be able to burn through them fast enough before you fall to conditions, or fear condi bombs. I’ve tried scepter before, it works out decently, though still loses out against burn, bleeds and poisons. Going melee with a dhummfire necro is often suicide, unless you do have partners with you.(WvW)

Healway though with soldier runes, i’ve had a 50/50 chance killing these guys, depending how well i play and act on mistakes.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast