(edited by Amins.3710)
Dmg Mitigation NERF & Low HP Pool: SOTG 4/26
I doubt we’ll see an HP increase, that’s part of our charm.
Otherwise you hit the nail on the head. In fact, some people already get angry when they see a tanky guardian… now they will have the tools to ruin our lives.
Access is easy, 180 power is probably good enough to run (+5% dmg). and then they just need to run mace, shield, rifle or hammer (most popular war wvw weap?)
Some builds can try to trigger a blind from voj… otherwise we are forced to run stability? Hopefully it won’t be TOO widespread a warrior spec
Anet again showing us that burst is king in www -.-
I can not wait for those unblockable killshots and evsicerates boosted by 3% and up to 27% in dmg from all the nub zerker warriors while im trying to melee into and out of a zerg blob alive lol.
Having a hard time keeping a positive view on this really since i expect every single warrior to trait this and focus us since we meet upfront with eachother most of the time.
What to do now? Stay in the back and cleanse conditions all day like a nurse?
Trait for perma 33% protection builds?
I sure as hell kno im permanently equiping Signet of Judgement on my utility bar and traiting for better signet passive effects forever.
Trait for boons? Why?
Like hell if I’m ~EVER~ going to trait Save Yourselves….. Or what about CoP?
You pull all conditions to you and put all boons on you, only to have:
1) Warrior get 21%+ more dmg.
2) Have a crap load of conditions on you
3) Have thief steal your boon (and eventually give them to their team)
4) Get your whole team killed because you’ve just Been Epidemic’d
5) You still have yoru boons, so you’ve now been “Boon Corrupted”
6) You just left yourself open for another Epidemic….
Hosed Mate.
Royally, hosed.
(edited by Amins.3710)
Trait for boons? Why?
Like hell if I’m ~EVER~ going to trait Save Yourselves…..
You pull all conditions to you and put all boons on you, only to have:
1) Warrior get 21%+ more dmg.
2) Have a crap load of conditions on you
3) Have thief steal your boon (and eventually give them to their team)
4) Get your whole team killed because you’ve just Been Epidemic’d
5) You still have yoru boons, so you’ve now been “Boon Corrupted”Hosed Mate.
Royally, hosed.
Yeh going save yourselves is pretty much the definition of taking one for the team now.
I guess somebody needs to point it out
Warrior gets +21% dmg
You take -33% damage because you HAVE protection…
I guess somebody needs to point it out
Warrior gets +21% dmg
You take -33% damage because you HAVE protection…
Yes…. the protection helped mitigate the ton of conditions you just took on and the fact that it is your job to be in the middle of all of the enemies. Now you have a ton of conditions, your boons are probably being stolen, your protection is kitten and your standing in the middle of an enemy zerg.
Everybody was ignoring that fact; I knew I was throwing myself under the bus.
You are coming up with a situation that you would be screwed in anyway. There has never been a counter for getting corrupted after purity anyway…
None of it’s written in stone yet, but if some of the prospected changes do go through, there’s a strong possibility that I will reroll Warrior for WvW.
No point in playing a Heavy class that can’t even play front-line or Command without being shredded THROUGH my blocks and invulnerabilities…you know, my only anti-bursts besides dodges.
I see nothing wrong with this, but this will promote situation awareness. Know that a Warrior running this signet will pop their cooldown when your health gets low and act accordingly.
This helps to make block counterable and, hopefully, will increase situational awareness among Guardians.
I see nothing wrong with this, but this will promote situation awareness. Know that a Warrior running this signet will pop their cooldown when your health gets low and act accordingly.
This helps to make block counterable and, hopefully, will increase situational awareness among Guardians.
Yes it is important to be aware that you are going to get shredded if a warrior if around when you try to pop your block.
I see nothing wrong with this, but this will promote situation awareness. Know that a Warrior running this signet will pop their cooldown when your health gets low and act accordingly.
This helps to make block counterable and, hopefully, will increase situational awareness among Guardians.
Yes it is important to be aware that you are going to get shredded if a warrior if around when you try to pop your block.
Right, so with this knowledge, you LoS or use some sort of mechanic to keep them away from you. Killshot Warrior in WvW? Pop Wall of Reflection and heal. Eviscerate Warrior in sPvP? Use Staff line/Hammer knockback/Scepter root and heal.
There are ways to protect yourself besides block.
Now that Shelter & Renewed Focus has had a huge nerf due to a warrior being able to Stun you while you’re “Blocking / Invuln”, effectively removing our Damage Mititgation, are we finally going to get an increase to our HP Pool?
…
Thoughts?
That’s slightly sensational. Our damage mitigation is hardly removed. You still block and are invulnerable, even if you get stunned. In fact, it would be kind of stupid to stun someone that’s invulnerable in the first place.
Now that Shelter & Renewed Focus has had a huge nerf due to a warrior being able to Stun you while you’re “Blocking / Invuln”, effectively removing our Damage Mititgation, are we finally going to get an increase to our HP Pool?
…
Thoughts?That’s slightly sensational. Our damage mitigation is hardly removed. You still block and are invulnerable, even if you get stunned. In fact, it would be kind of stupid to stun someone that’s invulnerable in the first place.
Please show me how, because clearly I am unable to continue to channel a block while I’m stunned…..
That’s the issue, not that the warrior can hit you while you’re blocking, but that by being able to hit you, they can STUN YOU… shutting down your Shelter / Renewed Focus (unless they’re continuing to allow “Invulnerability” to work outside the Signet of Might… hwat has not yet been disclosed).
Show you how to what? We don’t even know enough about this boon hate to talk about it and your off crying it’s already destroyed Guardians. I’m not even sure how to respond to that. It’s just purely sensational.
Even if what you say is true, the risk that you find yourself in PVP against a boon hate traited profession is really not all that serious of a risk. It just speaks more to working more as a team instead of a group of individuals. Everyone here talks like when two groups meet in PvP, that somehow warriors have a natural affinity to attack Guardians and voila, game over. That’s just not a realistic view.
In all honesty, I don’t think boon hate will be all that popular. Does anyone really think stealing some boons from a single individual in a group is going to significantly change the course of a fight? OK, maybe in a duel or small encounters but in zerg WvW … not a chance. I don’t even get the point of stealing random boons from people that I can’t exploit properly. I think the whole idea is rather stupid.
It’s simply too early to cry about it.
(edited by Obtena.7952)
I’ll reiterate simply, as it seems to have been missed by some readers:
Unblockable =/= Able to hit through Invulnerable.
Necro Marks cannot hit an invulnerable target when traited. I don’t see them making an exception for Warriors. There is absolutely -no- reason to believe otherwise.
Guys you’re also ignoring something else. Signet warriors get boosted even MORE with their passives. Have fun.
Blocks and Invulnerability aren’t the same thing. Unblockable skills do not bypass invulnerability, so RF and other invulnerability skills aren’t affected by this change.
Also, people are making it sound like all of a Warrior’s attacks are now unblockable. If they slot Signet of Might on their utility bar, they get 3 unblockable attacks every 25 seconds (20 if traited). SoM’s animation, like other Signets, is very plainly visible, so you’re going to have some warning when those three attacks are coming.
Lastly on the Warrior, Destruction of the Empowered (the boon hate trait) is a 30 point Discipline trait, so Warriors who run it are going to be sacrificing elsewhere, and can’t take the newly improved Burst Mastery trait. I expect a lot of Warriors to run boon hate, especially at the beginning of this month, but it’s not like this is getting stacked on top of what Warrior builds are already capable of now, and just because they’re getting a damage bonus doesn’t mean you automatically lose against them.
Are these buffs to other classes going to impact our gameplay? Absolutely. We’re going to need to be a lot more careful in general, and some builds aren’t going to survive, but it’s not the end of the world. Anet’s already said that they’re aware that a lot of the changes are going to affect how the Guardian plays, and that we’re going to get even more buffs if this starts to be a problem.
Worst-case scenario: we have a couple months where we’re nerfed. Guardians are one of the few classes that haven’t had to deal with that yet (we’re spoiled!), so if we have to take our turn now while they’re working on major balance issues, with knowledge that they’re keeping a close eye on the problems, I think we can survive. I wouldn’t be surprised to see Meditation builds make a comeback, as well as an increased emphasis on Blinds for defense.
I’m not concerned w/ the Damage increase. I’ve stated that multiple times.
I’m not overly concerned with a thief stealing a boon from me either.
I am, however, very concerned w/ the Signet of Might. How many warriors decide to take this up… who knows.
But a smart warrior, in TS/Vent, in a solid guild grp, will now shut down a guardian.
Stun Lock Warriors were a PITA to begin with: Hammer and maces… and they did a solid amount of damage. Now they can keep you stuned w/o any worry of a block.
Warriors just became the MA on a guardian and when my warrior calls out MA on a Guardian… you can be kitten sure my group is going to turn and focus on the Stun Locked Guardian who cannot Shelter and only has a 90s Elite channel for 3s.
But a smart warrior, in TS/Vent, in a solid guild grp, will now shut down a guardian.
I wouldn’t worry about such a low frequency occurrence. That’s alot of ’IF’s in order for a Guardian to get shut down. It’s not like they can ignore the people you are running with either. You would be toast if you got focused in this scenario anyways. One signet won’t make or break it.
Honestly, my biggest concern here is IF I do happen to meet my nemesis in battle and it’s 1 vs. 1, what my chances are going to be … I certainly don’t want to simply feel like I should lay down and die to him every time. I just don’t buy all this doom and gloom, we aren’t the only targets out there with boons and we aren’t always the primary focus for PVP either. Playing smart will go a long way to how much of this affects you.
(edited by Obtena.7952)
But a smart warrior, in TS/Vent, in a solid guild grp, will now shut down a guardian.
I wouldn’t worry about such a low frequency occurrence. That’s alot of ’IF’s in order for a Guardian to get shut down. It’s not like they can ignore the people you are running with either. You would be toast if you got focused in this scenario anyways. One signet won’t make or break it.
Honestly, my biggest concern here is IF I do happen to meet my nemesis in battle and it’s 1 vs. 1, what my chances are going to be … I certainly don’t want to simply feel like I should lay down and die to him every time. I just don’t buy all this doom and gloom, we aren’t the only targets out there with boons and we aren’t always the primary focus for PVP either. Playing smart will go a long way to how much of this affects you.
Agreed with the first part and the fact that most everyone on the Guardian forum is forgetting other classes have as many ways to access boons as we do. Also in a 1 v 1 it would be easier to judge / predict their moves and counter them accordingly.
are you realy sad you can no longer run around with perma 8 boons on you and your allies and not have a disadvantage ??
I say:
yes. please make this patch happen.
and also, give more classes the option to deal more dmg against boons.
Maybe, just Maybe. guardians can stop being the boring boonbot it is now,
And actually be a more fun Active guardian.
After all, IF a-net is making the only thing guardians are good at for the moment into a possible disadvantage. (being a boring boon bot)…
They also are forced to give something in return to compensate.
Better shields. Better defense traits. More real Guardian, simply more fun.
are you realy sad you can no longer run around with perma 8 boons on you and your allies and not have a disadvantage ??
I say:
yes. please make this patch happen.
and also, give more classes the option to deal more dmg against boons.Maybe, just Maybe. guardians can stop being the boring boonbot it is now,
And actually be a more fun Active guardian.After all, IF a-net is making the only thing guardians are good at for the moment into a possible disadvantage. (being a boring boon bot)…
They also are forced to give something in return to compensate.Better shields. Better defense traits. More real Guardian, simply more fun.
I’d say 85% of guardian skills automatically give boons. This is true with their weapon sets as well, except scepter, 1h sword and torch. None of which are used because of they aren’t too great.
So what are you asking guardians to do? Make a build that doesn’t incorporate boons? How exactly will they do that?
Windows 10
are you realy sad you can no longer run around with perma 8 boons on you and your allies and not have a disadvantage ??
I say:
yes. please make this patch happen.
and also, give more classes the option to deal more dmg against boons.Maybe, just Maybe. guardians can stop being the boring boonbot it is now,
And actually be a more fun Active guardian.After all, IF a-net is making the only thing guardians are good at for the moment into a possible disadvantage. (being a boring boon bot)…
They also are forced to give something in return to compensate.Better shields. Better defense traits. More real Guardian, simply more fun.
Well we can still run around with 8 boons, just have to make sure you tack on protection so that damage boost just lowers the effectiveness of it,. Also forced to give compensation, maybe but, but we may not get anything good until maybe what a month or two from now or even longer, like what A-net did with Rangers spirits.(getting buffed this patch good for rangers, but it took how long?) Not only that but Boons are a major part of the Guardian’s mechanic and a lot of boons are through utilities and traits, so this will make us drop off to only a few other builds and narrows our choices(Meditations).
The point your missing about why this is a issue.
1) The boons that you give out now, are more negative then positive now(when you come across warriors), so 8 boons against a warrior=24% Extra damage if they trait for it. (Because i know this will now be must have for a warrior since everyone has some sort of boons they gain, from utilities and traits.) Though that doesn’t solve the problem of being less survivable against everything else, and I’m sure well played guardians can still beat Warriors with this trait.)
2)Might be to early to say this but, we’re getting no major or even any compensation for the nerf on Retaliation.(I honestly thing that Anet used a really bad example with using 100b with Retaliation, because 100b only strikes about 8-9x and it would=2000-3000 Damage if you took every hit(198.45 + (0.075 * Power)
Makes me groan that i found a good build for my other guardian to do a lot of damage with both boons and burning spec(for direct damage) only to know that i might have to re-spec later with another not so good damage build if everything is going to make boons counter productive.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
It blocks do not block, no matter the reason, guard needs a health boost. PERIOD. Conditions were the “block” bypass.
lol, the patch isn’t even in effect yet and you guys are demanding the same health buffs they removed in the past. HEAVEN FORBID WARRIORS POSE A SERIOUS THREAT.
They said they’re going to compensate and up the guardian/ improve their viability for changes that they made to other classes which really will pose problems for the guardian. I’d chill and wait. I’d be far more concerned if I were an ele.
[HL] Deadly Protection @ Sanctum of Culling
I finally understood what Anet was meaning when they were saying “We want the Guard to be a frontline soldier”. I changed my traits and armor to be more “tanky” and convinced that we will never get a range option; I played as a frontline soldier. I learned to “read” the battlefield and use my skills accordingly. It was very tough but after months I managed to be a good front liner and I Loved it. It was awesome! IF these patch notes are true maybe Anet should tell us what the kitten we are supposed to do with our class that has constrict range options and the lowest health on game. They still want us to be the frontline soldiers? I could totally understand Anet though “Die cause you didn’t play you class as it supposed to be”, but “Die because you use your class mechanics and the enemies can shred you to piece” is totally stupid. Think about it. It’s like saying to a necromancer that each condition you apply you get 10 stack of vulnerability or even to Warriors for each stack of adrenaline you get +x% incoming damage….Don’t mess with class mechanics to make PvP balanced…Let’s admit it, there is NO FUN dying in 10 seconds even though your team wins the battle…
EDIT: Please don’t force us to stay back doing lol damage and mediore support with the staff >.<
(edited by Nelict.7589)
It’s more like “die because you didn’t dodge instead of expecting boons to save you”. Some builds may now scare you – there is risk!
It’s more like “die because you didn’t dodge instead of expecting boons to save you”. Some builds may now scare you – there is risk!
Oh, on the contrary never expected only to my boons to do that. You gain surv by knowing what happen around you, by dodging corectly and be on the edge at every moment.
Basically the problem is that it’s a risk to give your boons. I mean giving boons may be the worst for your party if the party against have many warriors. Image 7-8 full zerk warrior 100blade your full boon party So it’s like Anet tell you "Don’t use boons on the WvW " instead of “Don’t give your boons freely”. Because if you give 2-3 boons it’s already 6-9% more damage… I don’t mind cause I can play only for my self with meditation build/signet build etc but this way you take all the fun and the supporting that one char can give to another. Worse they convert generally good support skills through boons to something like conditions…
PS: You can’t dodge forever mate. Try playing a guardian with 16k-18k life against a
group of 15+ ppl and tell me if dodge by itself helped you staying alive >.<
(edited by Nelict.7589)
It’s more like “die because you didn’t dodge instead of expecting boons to save you”. Some builds may now scare you – there is risk!
Oh, on the contrary never expected only to my boons to do that. You gain surv by knowing what happen around you, by dodging corectly and be on the edge at every moment.
Basically the problem is that it’s a risk to give your boons. I mean giving boons may be the worst for your party if the party against have many warriors. Image 7-8 full zerk warrior 100blade your full boon party So it’s like Anet tell you "Don’t use boons on the WvW " instead of “Don’t give your boons freely”. Because if you give 2-3 boons it’s already 6-9% more damage… I don’t mind cause I can play only for my self with meditation build/signet build etc but this way you take all the fun and the supporting that one char can give to another. Worse they convert generally good support skills through boons to something like conditions…PS: You can’t dodge forever mate. Try playing a guardian with 16k-18k life against a
group of 15+ ppl and tell me if dodge by itself helped you staying alive >.<
With Orrian Truffle and Meat Stew (40% endurance regen) and Vigor up you can dodge a hefty amount of damage along in big encounters. Dodging + well timed heals / abilities are what will help sustain you in large encounters (i.e. line of warding / ring of warding to make enemies bop into it trying to chase you helps with damage mitigation)
You are exagerrating. warrior still up, guardian still op. This chance is gonna barely make a difference. Guardian don’t get a nerf, and you moan? hahahahaha.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
To be honest, all these complaints seem to asume the guardian is either afk or purely limits him/herself to autoattacking.
It’s more like “die because you didn’t dodge instead of expecting boons to save you”. Some builds may now scare you – there is risk!
Please tell me what “BOON” is supposed to save us…
Please, enlighten us with your abundance of knowledge…
Is it a 125 tick regne from healing?
Is it the -33% reduction in damage for 5s?
Is it the Vigor which gives us 1 extra dodge every 9s?
Please, enlighten us on the ways in which we use boons to utterly negate all the damage in a front line fight…
Curious minds want to know, from an otherwise jaded player.
There is this HUGE assumption that ~every~ guardian plays a bunker. That we’re all AH, Hammer/Staff Guardians who run x/Wall of Relfection/Stand Your Ground…
I wrecked your kind before due to skill, now you roamers got an I-Win button because of your complaining about Bunker Builds Sil: wah wah wah, I can’t get off my bulls rush combo because they keep blocking my initial attack… well duh, noob. L2P
GG. Troll Harder
(edited by Amins.3710)
They said they’re going to compensate and up the guardian/ improve their viability for changes that they made to other classes which really will pose problems for the guardian. I’d chill and wait. I’d be far more concerned if I were an ele.
Yeh, they didn’t mention the +15 hp we are getting.
L2P
Whelp, there it is, after a wall of personal attacks and baseless assumptions. You have nothing left to offer in actual intelligent discourse, apparently. If you’re done flailing, kindly do not stalk my posts with your rude behavior any longer.
It all boiled down to that, really. Searching “L2P” on this forum yields 5831 results. Well, plus one now. It’s old, tired, and not at all constructive. Your post indicates that you have no clue how I run in WvW or what kind of skills I prefer, so you really have nothing to say.
hmm just food for thought, i DON’T think unblockable will have an effect on Invuln., i.e. Renewed Focus. it will affect aegis and Shelter though. unless if i missed soemthign somewhere saynig invuln will be affected as well.
i guess, we’ll ahve to conserve our dodges more? it’s easy to spot when someone pops a signet as well so we could technically just dodge that?
re: boons. i don’t see a HUGE probelm yet… or rather, i’m waiting to see what happens exactly. what baffles me is we’re a class designed around boons and that is our core mechanic to a certain degree. as stated by ANet. then they come out with a mechanic that was created solely to target our COER mechanic. that, to me, doesn’t make sense at all. i can maybe be fine with thief stealing it or taking it away. as per boon strips of converts in the game right now, but a mechanci to punish for having more boons? hmm. well, we do get traits that give us more dmg per boon as have as well. who knows where ANet is goign with this……
i’ll have to hear more about what they have in store for the Guardian.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
I agree, akamon, block is a totally different mechanic than invulnerability. I imagine you could break through a block but still be safe.
The boon hate thing…yeah, maybe it’ll suck for a month or two. That’s how balancing goes in these games. It’ll work out eventually.
Boon hate dmg aside i gotta say something.
Its not just guardian that will feel the lack of aegis blocking dmg. Every aegis source we have was for 5 allys too. I bet many will feel the lack of it mitigating dmg on their hp after this patch. Its stuff ppl didnt pay attention to before cause it came automatically with having guardians around you. Sorta things you take for granted Like guardian poping F3 or Retreat now and then for his own sake or for others doesnt mather we still had our virtues for that. But soon warriors gonna aoe cc/dmg you through that and they do hurt ^^ They hurt other warriors too even
Some roamers soloers ppl who look for a pointless 1v1 wont see it happeing but the rest of the raiders, gvgrs blobbers and so on will sure as hell feel it allot i can tell you that ^^
I don’t particularly like the unblockable change. One attack is okay since it requires the warrior to time it properly. Three attacks just means all hammer warriors mindlessly pop it before doing their CC chain. The result is that warriors can CC without paying attention to anything, but blocking the attacks before required at least some knowledge and proper timing.
The change also makes the block mechanic inconsistent. When you use a block, you know it will always happen. Now you can’t depend on it anymore. The mechanic was already balanced by long cooldowns or other trade-offs.
Also, it’s near impossible to notice the animation when you’re fighting in a sizable group.
(edited by Exedore.6320)
So wait, because they’ve put counters now to blocks and boon stacking, that means you should abandon it entirely? Sounds like some sensationalist crap to me.
Protection still puts their damage buffs (both thief and warr) to shame (-33% vs. +15%, or if you like 1*1.15*.67<1), come on now that’s just basic math.
The anti-block mechanics require either a signet utility (easily amongst the worst utilities in the game right now) or the weakest (damage wise) weapons available to the warrior. Block abilities like shelter and renewed focus are a free GTFO card, I can’t count how many times I’ve used them to dive bomb into the crowd then get out in the time of the channel (and don’t think I haven’t noticed others do the same either). As it was, block was acting as if it were coupled with stability, it’s not anymore, which is a good thing.
Definitely some sensationalist bawling going around here. Nothing is really going to change except those warriors we used to laugh at, now we need to pay attention to.
Tried out Signet of Might on my warrior. The “Unblockable” is 3 hits, not 3 attacks. So if a warrior uses it and does Earthshaker (leap with overhead swing that does AoE stun) into a group, all 3 stacks will be used.
That means it’s pretty balanced in group play, such as WvW. I’m still a bit worried about sPvP, but at least in small numbers, it will be noticeable.
Dmg Mitigation NERF & Low HP Pool: SOTG 4/26
in Guardian
Posted by: SplendidDust of AncientSuns.8453
Ok so say we have 10 boons on us and a Warrior does 30% more damage to us (3% per boon). Protection virtually cancels out all that extra damage said warrior is doing. All this boon hate isn’t a big deal to me, maybe the thief steal will catch me off guard once in a while but seriously, seems like everyone is flipping out over nothing. Amirite?
The warrior trait “Destruction of the Empowered” is a non-factor currently. They get just as much damage from their other damage-oriented trait lines that works against all targets. The original concern and still the main one is the unblockable CCs coming from Signet of Might’s activation.
This is why they said the warrior changes won’t all be at once.
Ok so say we have 10 boons on us and a Warrior does 30% more damage to us (3% per boon). Protection virtually cancels out all that extra damage said warrior is doing. All this boon hate isn’t a big deal to me, maybe the thief steal will catch me off guard once in a while but seriously, seems like everyone is flipping out over nothing. Amirite?
Negative imo. That 30% damage reduction from protection helped you survive a warriors already high dps. Its what we have to make up our shortfalls in hp, range and mobility. This basically takes away what it is to be a guardian.
I took my guardian into wvw today for the first time in a week. Where I could normally survive in even a 1v5 for some time, today I just got wrecked.
IMO anet has killed the guardian. Getting punished for doing what the class is supposed to do…
[HIRE]
TC
Low Hp??, you have already healin power, isnt that the reason of the low health pool, ah and boons ?
P.S once again Anet proved (IMO)that guardian are bad designed, and all they can introduce are more ways to what already have many ways to conter.
I think that every-one that talk about the “healing of a guardian” have never seen a warrior with a shout build. I have a shout build for my guardian with AH and I Heal my self for 1.000-1.100 every shout , a warrior Heal 1.500 a shout for 5 allies with a lower recoil and with 8k more hp.At this point I start to thinking that If I want to play a “guardian” I have to do a warrior in this game (better hp pool , better healing shout for me and allies , no protection but more damage)The Guardian full bunker build is only for structured , a full bunker in wvw (and I’m talking about a competitive wvw) it’s useless.People hate full bunker guardian?Nerf protection for structured so but give a better hp pool to this class , I’v never seen a Melee class with less hp of a caster one -.-
Wait, I thought invulnerable meant you literally can’t be touched. The warrior signet can bypass renewed focus?
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division