Title states the question. I’m fairly certain that this isn’t a good build to run in WvW as it’s not doing much for the team. Hell, it’s not doing much for the team in sPvP except for letting someone pound on my shield while I burn them for it…
This is my first build, but the goal was to make use of Defender’s Flame (100% burn on block) to maintain pressure while in the fight. Fiery Wrath (10% damage vs burning foes) complements this. With all of the +Condition damage (981) in the build, I’m thinking that this would put Burning up as a great source of damage. Unfortunately, I wasn’t able to get Supreme Justice (Virtue of Justice burns on 4th attack instead of 5th), but hopefully this will be offset from Defender’s Flame.
Signet of Judgement will decrease the amount of incoming damage, while also being able to give retaliation and weaken my enemy (mob or player). Stand Your Ground and Hold the Line offer 11 seconds of total regeneration, as well as stability and protection when used, not to mention Aegis giving retaliation when it ends. And Shouts and Signets both recharge 20% faster, so my healing will come off cooldown faster.
I went with Signet of Resolve for condition removal and because it’s a much larger heal than Shelter, and I’m still on the fence about whether or not 2 seconds of block (and thus, burning) is worth it for half the heal of SoR…if I’m low enough to have to depend on it in a fight, I’m probably still going to die because 2s of block isn’t going to save me except to let me flee.
Anyway, I just wanted to get an opinion. Keep in mind it’s for PvE and MAYBE sPvP (hot join, I don’t have a team). I understand Greatsword is better, but I’m wanting to go Sword/Board “because I miss it”, and because GS is getting kind of old, lol.
Trait Summary
Major
Fiery Wrath: Increases damage by 10% against burning foes.
Signet Mastery: Signets recharge 20% faster.
Defender’s Flame: Gain a 100% chance to burn attackers when blocking.
Honorable Shield: Gain +90 toughness when wielding a shield and reduce cooldown on shield skills by 20%.
Wrathful Spirit: Aegis gives retaliation when it ends.
Superior Aria: Shouts recharge 20% faster.
Minor
Zealot’s Speed: Create a Symbol of Wrath when your health drops below 25% (30-second cooldown).
Justice is Blind: When activating Virtue of Justice, nearby foes are blinded.
Renewed Justice: Virtue of Justice is renewed when you kill a foe.
Valorous Defense: Gain aegis when your health reaches 50%.
Courageous Return: Virtue of Courage is recharged when you rally.
Vigorous Precision: Gain 1 second of vigor when you critical hit.
Selfless Daring: The end of your dodge roll heals nearby allies.
Inspired Virtue: Virtues now also apply Might, Regeneration, Protection.
Using 5x Superior Necromancer and 1x Whatever you want for runes.
Amulet/Jewel are Carrion/Carrion.
Main set: Sword (Minor Corruption) & Shield (Superior Hydromancy).
Off Set: Scepter (Minor Corruption) & Shield (Superior Hydromancy).