Doing some work on the Dragonhunter-Traits

Doing some work on the Dragonhunter-Traits

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Posted by: Jiyu.8310

Jiyu.8310

Hello fellow guardians,
Like many of u I was rather disappointed with the possibilities that the traits of the Dragonhunter present in their current state, so I sat down and wrote down some ideas on how to improve things in a way that offers more fun and skillfull ways to customize the Dragonhunter.

Adept trait: Soaring Devastation:

  • Rename “Soaring Devastation” into “Soaring Wings”
  • Increase the heal amount by 100% + add a condition cleanse that removes 1 or 2 conditions in the impact area if an ally is in the landing impact area (though i could see why the condition cleanse could be too strong since we already have a master trait for it in the virtues line)
  • Reduce impact radius to 180 ,because it is likely too strong with the 240 radius.

Focus here is to promote more skilled play with a strong supportive effect for actually landing the skill in the most optimal way and to compensate for the fact that the skill is way harder to properly place than the current virtue of resolve

Adept trait: Piercing Light:

  • Add a 20% trap cooldown recharge trait
  • OR add a 20% increase in bleeding duration

Overall I am not a fan of condition guardian in general, but this trait most definetly needs something to be appealing in anyway

Master minor trait: Defenders Dogma:

  • Gets replaced by the current grandmaster trait “Hunter’s Fortification”

Defenders Dogma is a rather unimaginitve trait and rather useless to anything that is not a condition guardian, while Hunter’s Fortification is too weak to be a grandmaster in my eyes eventhough the idea is appealing

Master trait: Hunters Determination:

  • Add an effect that reduces the remaining recharge of shield of courage if enough enemies are being hit by true shot
  • remaining recharge of shield of courage is reduced by 5seconds if true shot(longbow #2) hits 2 enemies and by 10seconds if true shot hits 3 or more

The main thought behind this is that aside from using true shot to fight point blank the duration is too short to be really usefull, I thought it would be nice if the Dragonhunter could reduce the remaining time until he can use his shield of courage to protect himself and his allies by skillfull usage of true shot. Ultimately rewarding good postioning and skill with a satisfying benefit from it.

Master trait: Dulled Senses:

  • Add: Increases cripple duration by 20% while using a longbow.
  • Add: Slow lasts lasts 20% longer while using a hammer.

Dulled Senses is a rather weak trait again though its effect has its place in the Dragonhunter traits which is why I’d add weapon specific duration increases that fit the dulled sense theme and sinergies with existing weapon skills or traits like the “hammertime”-trait for Hammer in the virtues line
However I think the effect that we have now may just aswell be integrated into the grandmaster trait “heavy light” or the adept trait “piercing light”making room a new trait

New Master trait: Hunter’s Precision (meant to take the slot “dulled senses” or “Hunter’s Determination” has now):

  • (Optional)Deflecting shot now reflects projectiles instead of destroying them.
  • Deflecting shot recharges faster(100%, its basically a cooldown reset similar to how reaper does it with GS#2) when u destroy(or reflect) an enemies projectile with deflecting shot. This cannot occur more than twice within 10seconds
    I personally like this trait even more than the 7sec CD knockback on longbow trait and wouldn’t be sad if it were to replace it.

The very idea of defelcting shot is it being a skillshot, this trait would make it a truely rewarding one as it allows u to gain supriority against projectiles if played skillfully and what I hoped more traits and skills would focus on…. rewarding skillfull play

New Grandmaster trait: Eye for an Eye (replacing the current “Hunter’s Determination”)

  • Skills that absorb/destroy projectiles now reflect them instead, the reflected projectiles have their damage increased by 10%

Just as the “heavy light” grandmaster trait gives the Dragonhunter a way to control close range skirmishes, so does this trait provide the Dragonhunter with the possibillity to become a bane to other ranged fighters by improving a variety of skills to not only protect allies from hostile projectiles but using the projectiles for himself.
The enemy would have to wait before shooting from ranged again or to switch into melee combat.

Grandmaster trait: Big game hunter.

  • If tethers break before expiring, the target who’s tether is broken get crippled for 5seconds.

Small buff, because getting outside the tether range can be done easily and fast given guards lack of mobility to keep onto some classes

Greetings Kranox

ps. there are probably some mistakes in my english but its late here so try to ignore it

Kranox – More Guns Than Roses [GnR]

Doing some work on the Dragonhunter-Traits

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Posted by: Durzan.4603

Durzan.4603

I like these ideas!

+1

Elona Reach – Author at Guildnews.de

(edited by Durzan.4603)

Doing some work on the Dragonhunter-Traits

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Posted by: Arnath.2319

Arnath.2319

Great ideas! The current Dragon Hunter traits are so boring and weak to the point there not worth taking, hopefully ArenaNet will make some changes like you suggested.

Doing some work on the Dragonhunter-Traits

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Posted by: Saiyan.1704

Saiyan.1704

Those are some insane buffs. Lets see how DH performs before morphing him into a God with these traits.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Doing some work on the Dragonhunter-Traits

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Posted by: Noah.4756

Noah.4756

I like the idea of your change in the adept trait Soaring Devastation. As of right now all the adept traits in the Dragonhunter specialization are offensive orientated. I would like to see more defensive alternatives there. Otherwise people will just go for the trait that will give them the most damage.

Doing some work on the Dragonhunter-Traits

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Posted by: Arken.3725

Arken.3725

@ Jiyu.8310, I like you…haha awesome suggestions but as stated above, i’d rather not turn Guardians into the next OP profession.