Okay, so last weekend I finally took part in the beta for the first time, and I got to try out all the elite specs. I spent more time with some than others, but the ones I spent the most time with were the Daredevil and Dragon Hunter, mostly because Thief and Guardian are the two classes I play the most currently.
I have to say, after seeing all the feedback on Dragon Hunters over the past while, I fully expected that I’d hate the elite spec. I was preparing myself for a lot of groaning and disappointment, but after playing with the class, I actually feel the complete opposite…
Dragon Hunters are actually pretty cool!
Okay, so that’s the thought that came to mind when I played the elite spec. The reason I came to this conclusion was because I felt like the elite spec achieved what it was meant to, and that is to give the guardian an alternative way to play. I found it much more compelling than some of the other elite specs like the Berserker or the Tempest, which really felt like they were giving their respective base classes more of what they already had, rather than something truly new.
Here’s my breakdown on what I thought of each aspect of the Dragon Hunter’s skills:
Traps:
When people see “traps” they tend to immediately start comparing the Dragon Hunter to thieves and rangers and go on about how bad traps are. To be frank, in my opinion, Dragon Hunter traps are VASTLY SUPERIOR to both thief and ranger traps. They actually bring a lot of useful functionality and utility. I even had people complain in PvP about how “OP” they were. The amount of control they give you over a position is quite extreme.
Even in my time in WvW, I found that a lot of players would get downed really fast after setting off my traps. Thieves would use steal or shadow step to gap close and pretty much die on the spot (battles against thieves were basically auto-wins). And even when players expect the traps after falling prey to them once or twice, they’re still forced to carefully dance around or stay at range, under the fear of setting your traps off again.
I’ve heard people complain about a lack of ground targeting, but in my opinion that was a non-issue, and honestly, I feel like traps make a good alternative to meditations in PvP especially.
Longbow
Longbow was good in my opinion. It’s about what you’d expect from a ranged weapon. I did enjoy the burn on Symbol of Energy quite a bit, and even Hunter’s Ward was quite handy in PvP and WvW. I don’t expect it would see as much use in PvE though.
My only real issue was with True Shot, which roots you in place while charging. It really diminishes the guardian’s ability to kite while using the longbow, and I found I basically never used it at all. I think if they let it charge while you’re moving, or at least increase it’s damage to the point of justifying being rooted, then that would be better.
New Virtues
The new virtues were interesting. I actually found them quite useful, especially the directional shield on Shield of Courage, which was very handy in a lot of situations. I like that you can continue to use other skills or revive players while it’s up. I also like that guardians now have a (kinda) escape tool with Wings of Resolve.
My main suggestion for the virtues, however, would be to reduce their cooldowns. Dragon Hunter virtues tend to be a bit more selfish than base Guardian Virtues, so I think the cooldowns should allow for more frequent use to offset that. I’d say base cooldowns of 15, 30, and 45 seconds for Spear of Justice, Wings of Resolve and Shield of Courage respectively would be good, and would incentivize more active use for skills that are basically begging to be used quite actively.
Another useful feature would be to add an F4 skill for guardians that allows us to swap between the two types of virtues (base guardian virtues or dragon hunter virtues) when out of combat, so that those who want to use the longbow or traps without changing the functionality of their virtues can do so.
Closing Notes
At the end of the day, I don’t think Dragon Hunters are the disaster spec that a lot of players have made them out to be. I found them very fun, interesting and different. I know a lot of people ask about how certain Dragon Hunter skills or traits are meant to compete with existing ones, but I’d argue that they are not meant to compete or replace other traits/skills. It’s pointless if the guardian gets skills that fulfill similar roles or functions as the already existing skills we have. The point of an elite spec is to give us something new, that doesn’t clash with what we already have, and I think to some extent, that was achieved with the Dragon Hunter.
There’s certainly room for improvement, especially with some of the animations, but I actually think Dragon Hunters are one of the better elite classes in terms of overall feel. That’s just my opinion of course. XD