(edited by TooBz.3065)
DragonHunter Profession Mechanic
The leap sounds like it could be neat, but I can only imagine it being used offensively as a gap closer, honestly. I really wish they would have given us a 4th virtue to tinker with instead, and just made these changes baseline so that virtues feel more important.
Here’s my take on things that may make it better.
Spear of Justice If the tether were an actual tether that forced people to stay close together. But that maybe OP. Better has an AOE than a piercing. I hate piercing things, how often are your opponents in a line?
Wings of Resolve Instead of traiting for damage on land, trait for a knock down or stun on land.
Shield of Courage Make it an actual wall of reflection? Add a knockback like shelter. I’m really drawing a blank here.
Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing. A poor cousin to Merciful Intervention.
Merciful Intervention’s big downside is that it requires an ally for the shadowstep to be used. Wings of Resolve doesn’t seem to have that downside, so I don’t think its fair to call it worse. If anything, it sounds better since you can use it defensibly or offensively.
The leap sounds like it could be neat, but I can only imagine it being used offensively as a gap closer, honestly. I really wish they would have given us a 4th virtue to tinker with instead, and just made these changes baseline so that virtues feel more important.
It’s mobility either way you look at it. Makes landing a trap easier as the ability to relocate pretty quickly helps with kiting. It also allows you to support from the backline in smaller groups where the current proximity of the base virtue limits your healing range.
Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing. A poor cousin to Merciful Intervention.
Merciful Intervention’s big downside is that it requires an ally for the shadowstep to be used. Wings of Resolve doesn’t seem to have that downside, so I don’t think its fair to call it worse. If anything, it sounds better since you can use it defensibly or offensively.
Fair enough. It wasn’t the best comparison. The only time I can think that I want to leap and heal vs. just heal is when I’m rescuing someone, hence the merciful intervention comment (which isn’t interruptable). But I can see that it may be useful as a movement skill. Kinda like Greatsword 3 with a heal and no blind.
I’ll edit the original post for the comparison. Thanks for the feedback.
Shield of Courage blocks all attacks, not just projectiles.
“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "
(edited by guildabd.6529)
Well Im not sure bout how the spear will work but mechanically wings of resolve sound amazing especially since its something weve been asking for in pvp since forever. The shield of courage seems like mobile version of shelter something some people expressed jealousy of when revenant skills were revealed and while not amazing I’m sure it will prove useful with all the projectiles spammed by mordrem. Traps on the other hand seem like a letdown but well have to see before calling them completely useless.
Shield of courage, depending on the radius and exact numbers, sounds really good for WvW.
Right now, pin sniping is getting really bad. A support Guardian with Dragonhunter could have Wall of Reflection, the longbow skill Deflecting Shot, and two uses of Shield of Courage (with Renewed Focus). Will come down to exact numbers of course, but its looking fun.
Is F3 shield a rooted block or will it move with you is my concern, F1 seems dodgeable and missable and F2 is probably easily interrupted
Shield of Courage sounds awesome. A single block from VoC is bleh but a durational block (regardless of position) seems much more useful.
OP, keep in mind that we have no clue what the passives are on these. They could be the same as currently or be completely new. The blog post wasn’t clear on that. You also need to take a look at them as a companion piece to the longbow. They don’t necessarily have to be, but they seem far more interesting when you consider them paired.
Spear of Justice: Instead of causing Allies around you to burn on the their next hit you use throw a spear through a group of enemies that burns them as long as they remain within range. I don’t understand the tether part, but I’m guessing it’s not a CC tether but instead a conceptual one.
Maybe good in a zerg… maybe. I Depending on burning duration and application (many 1 second burns > 1 long cleansable burn) and number of enemies tagged.
I like it simply because it’s an ability I actually get to interact with by aiming and hitting a target rather than just a button that I press with no real feedback. I’m eager to see how it works with a few of the new traits like Permeating Wrath as well.
But in the end, this is a ranged tool that applies burn to multiple targets. With burns swapping to intensity stacking over duration, a continuous burn that refreshes when you keep the mobs tethered might actually be pretty fun. It rewards smart play which is always a good thing.
Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing. A poor cousin to Merciful Intervention.
First, it appears as if you’ve completely ignored all the other potential uses of this ability by comparing it to MI. MI requires a friendly target while wings does not, which offers a variety of offensive and defensive options. It adds to your mobility while using a longbow, an absolutely necessary component to landing traps. Second, it helps with the backline support role as it allows you to relocate to where you’re needed most.
Lastly, you made a huge assumption here by speculating on its vulnerability to interrupts. I’m not sure that’s relevant critique since we haven’t gotten our hands on it.
It also looks bloody cool.
Shield of Courage. Instead of Aegis you create a directional shield that block projectiles. So, essentially a wall of reflection without the reflection. A directional sanctuary without keeping people out or healing. A directional shield of absorbtion maybe.
And I know that no one takes Merciful Intervention, or sanctuary, or carries a shield. But I think that emphasizes how poor a trade off these changes are. We don’t even like the better version of them.[/quote]
It blocks attacks for allies within its range, which reads to me to mean melee as well as projectile. It isn’t clear if this is a block version of the mist wall Revenants are getting. The blog post makes no mention as to whether it stays with you and there’s not much reason to think otherwise except that mobility seems to be a key component to the kit here.
(edited by Lemondish.3268)
Is F3 shield a rooted block or will it move with you is my concern, F1 seems dodgeable and missable and F2 is probably easily interrupted
Gee I guess leap of faith savage leap swoop and monarch’s leap must also be easily interruptible.
And thinking about it now that burning will stack in intensity instead of duration the F1 does not seem bad at all since if you blow the regular f1 and fail to refresh it you pretty much lose most of your burns.
(edited by Vizardlorde.8243)
Shield of Courage blocks all attacks, not just projectiles.
“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "
OOOOHHH. That’s much better. I think I was so salty I missed this.
Shield of courage is going to be insane. It will have great use in wvw and pve (block one shot abilities for your team). The Mace block skill is likely being upgraded to this, as is shield #5.
Stealth guardian condi trapper bunkers.. Yep…
I see Shield of Courage being very useful in spvp. A durational block is much more useful than a single one.
Shield of Courage blocks all attacks, not just projectiles.
“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "
OOOOHHH. That’s much better. I think I was so salty I missed this.
Unless, of course, it’s a directional application of aegis. If it really creates a ‘no hit zone’ it can’t conceivably last for very long.
A directional Aegis would be terrible. It makes sense to be an actual durational block since it only works in one direction.
Gee I guess leap of faith savage leap swoop and monarch’s leap must also be easily interruptible..
Yes, they are (except swoop since it brings evade), unless you are talking about PvE which I am not conserned about
They nerfed stability. They will eventually nerf all block and reflect barriers to be limited number of hits as well.
They nerfed stability. They will eventually nerf all block and reflect barriers to be limited number of hits as well.
Im not sure if all reflects have a cap but feedback has a reflect cap that after a certain (large) amount of projectiles it stops reflecting them and destroys them instead
The OP makes a lot of assumptions. Like assuming that Wings of Resolve will be interruptible then concluding that it’s worse than other skills because it’s interruptible. You’re coming to conclusions based on your own conjecture. Similarly you assumed Shield of Courage would only work on projectiles and thus compared it to the wall.
Wait for the Twitch Stream. So far all I can see for people to legitimately complain about is the name :P
The OP makes a lot of assumptions. Like assuming that Wings of Resolve will be interruptible then concluding that it’s worse than other skills because it’s interruptible. You’re coming to conclusions based on your own conjecture. Similarly you assumed Shield of Courage would only work on projectiles and thus compared it to the wall.
Wait for the Twitch Stream. So far all I can see for people to legitimately complain about is the name :P
Complaining yes… but
I know, I know. Traps.
But I also think the changes to the profession mechanic are almost entirely useless. Can anyone help me see where that they describe will be better than what we have now? Here is my analysis.
And I’ve been pretty receptive to anything anyone says to indicate that they may not be a disaster.
Start with LB, pew pew pew, Leap of faith virtue to close in while switching to gs, symbol+ww, and if the enemy tries to dodge away /run away, leap of faith gs repeat burst… and if they run again JI to pop in and repeat burst, and if they run one more time (because some classes can do that quite often) LB and pew pew until they die!!!
oh man 3 gap closers and potential to have REALLY kitten good range dps? unbelievable.
Start with LB, pew pew pew, Leap of faith virtue to close in while switching to gs, symbol+ww, and if the enemy tries to dodge away /run away, leap of faith gs repeat burst… and if they run again JI to pop in and repeat burst, and if they run one more time (because some classes can do that quite often) LB and pew pew until they die!!!
oh man 3 gap closers and potential to have REALLY kitten good range dps? unbelievable.
You don’t know that it’s good ranged dps. It will depend on the weapon skills. If they don’t put in at least one strong weapon attack on a shortish timer it will be weak hitting.
Start with LB, pew pew pew, Leap of faith virtue to close in while switching to gs, symbol+ww, and if the enemy tries to dodge away /run away, leap of faith gs repeat burst… and if they run again JI to pop in and repeat burst, and if they run one more time (because some classes can do that quite often) LB and pew pew until they die!!!
oh man 3 gap closers and potential to have REALLY kitten good range dps? unbelievable.
You don’t know that it’s good ranged dps. It will depend on the weapon skills. If they don’t put in at least one strong weapon attack on a shortish timer it will be weak hitting.
From the description, it sounds like we’ll be getting slow, but hard hitting attacks. So I’m guessing something similar to Warrior longbow.
I know, I know. Traps.
But I also think the changes to the profession mechanic are almost entirely useless. Can anyone help me see where that they describe will be better than what we have now? Here is my analysis.
Spear of Justice: Instead of causing Allies around you to burn on the their next hit you use throw a spear through a group of enemies that burns them as long as they remain within range. I don’t understand the tether part, but I’m guessing it’s not a CC tether but instead a conceptual one.
Maybe good in a zerg… maybe. I Depending on burning duration and application (many 1 second burns > 1 long cleansable burn) and number of enemies tagged.Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing.
As a rescue skill: It is a poor cousin to Merciful Intervention because you can interrupt it.
As a healing skill: I’m not sure that I usually want to leap when a heal. Maybe as an ‘oh kitten button’?
As a movement skill: kind of like GS3, but then we have GS3Shield of Courage. Instead of Aegis you create a directional shield that block projectiles. So, essentially a wall of reflection without the reflection. A directional sanctuary without keeping people out or healing. A directional shield of absorbtion maybe.
And I know that no one takes Merciful Intervention, or sanctuary, or carries a shield. But I think that emphasizes how poor a trade off these changes are. We don’t even like the better version of them.
Spear of justice, could be neat. However given the fact burning will scale in intensity it may not be powerful enough to just do a single burn application. Especially if it can be cleansed.
Wings of Resolve. Better have a short CD otherwise its just a nerf to resolve. (mobility with no short CD spammable snares = crap anyway)
Shield of courage, nice to finally have a multi hit block & one that works for allies at that. Would be nice if the base class had a multi hit block.
As for the skills… we havent seen them yet so IDK. But traps ? how many hunters actually use their traps?
There’s a huge flaw in the OP’s reasoning – none of these abilities take up a utility slot, and they aren’t balanced against the skill that do. As a result, all of those comparisons are total garbage.
You don’t know that it’s good ranged dps. It will depend on the weapon skills. If they don’t put in at least one strong weapon attack on a shortish timer it will be weak hitting.
It’d better be strong DPS or the name-raging is going to reach critical mass! If a Dragonhunter has to switch from its iconic weapon to a scepter in order to actually finish the job, the QQ will be real…
I think a Dragon Hunter going into the radiance/virtues lines for the new justice/resolve/courage would be amazing.
Spear of Justice: 3 stacks of might, blind and immobilize if you take wrath of justice master trait that recharges on kill. Gain huge amounts of crit chance and more burning damage.
Wings of Resolve: Regeneration and 3 conditions removed when you activate the skill, as well as a heal when you land. Can be further traited to do more things when you land. Works well for either an engage or escape.
Shield of Courage: Protection, stability and a stun break. Blocks attacks from the front, which sounds like it would work great with the new Amplified Wrath. Combine with Wall of Reflection for amazing amounts of projectile stopping power and burning application.
Instead of running traps I think Consecrations would work well. It was mentioned somewhere in one of the live steams that they were planning on making Wall of Reflection move with the Guardian, just like Shield of Courage and the hammer ability of the Revenant.
problem I have with Spear of Justice is if its aim based like Staff #2, than this could be a problem…
There’s a huge flaw in the OP’s reasoning – none of these abilities take up a utility slot, and they aren’t balanced against the skill that do. As a result, all of those comparisons are total garbage.
Lol. Skills are skills. I don’t care if its a virtue with a cooldown or a utility slot. Only difference I see is that you have to take the virtues.
My point was that if you wanted that functionality you could already have that functionality (and also, for the most part people don’t want that functionality). Nothing really new except, possibly, the shield wall.
There’s a huge flaw in the OP’s reasoning – none of these abilities take up a utility slot, and they aren’t balanced against the skill that do. As a result, all of those comparisons are total garbage.
Lol. Skills are skills. I don’t care if its a virtue with a cooldown or a utility slot. Only difference I see is that you have to take the virtues.
My point was that if you wanted that functionality you could already have that functionality (and also, for the most part people don’t want that functionality). Nothing really new except, possibly, the shield wall.
And this is where your reasoning is flawed.
It’s not like anything stops you from using the new profession mechanic ON TOP OF the “alternatives”.
There’s 2 ways to do it:
1) Consider how the whole package will play.
2) Compare the individual slots to their virtue counterpart.
Anything else is no valid comparison and will lead to a grossly distorted image.
Already looking forward to the confirmation bias, when all the players go to watch the livestream just to check out, how kittenty the new elite specialization will be and thus find plenty isolated points, they disagree with or don’t like.
I can only stress this: Look at how the whole package will play, not at isolated skills.
The mob has spoken and the turrets shall be burnt at the stake.
There’s a huge flaw in the OP’s reasoning – none of these abilities take up a utility slot, and they aren’t balanced against the skill that do. As a result, all of those comparisons are total garbage.
Lol. Skills are skills. I don’t care if its a virtue with a cooldown or a utility slot. Only difference I see is that you have to take the virtues.
My point was that if you wanted that functionality you could already have that functionality (and also, for the most part people don’t want that functionality). Nothing really new except, possibly, the shield wall.
According to this logic, we should also compare skills between different professions.
Not all skills are the same. The fact that people don’t use the skills your mentioned is not because they don’t want that functionality, but because the slots are limited, and have to make a choice. And they choose the skills they need the most.
With virtues, you don’t sacrifice anything, nor do you have any options. You can’t slot utilities in your virtue bar. So, the only comparison anyone should be making is between virtues themselves and whether there’s merit in upgrading them.
(edited by RabbitUp.8294)