Dragonhunter // Damage Modifier Madness
Radiant Power increases crit chance, it’s not a damage modifier. I assume you meant the Retribution trait.
No real reason to list damage modifiers. In the real world of things, you’re not going to have a permanent upkeep of Burns, Retaliation, 90% health, Aegis, or 7 unique boons for that 7%.
I understand you meant procing your Virtues and Utility effects to obtain these effects but I definitely wouldn’t waste valued utilities just to have increased damage that’ll only last for 4 seconds.
A 30% damage modifier with maybe a burst of 60% at any time, is a more realistic scenario for the DH.
As for your point, yea you’re right, it’s a bit counter intuitive. The only thing that makes sense is that, the DH doesn’t have any reliable way to efficiently keep his dmg modifiers. Activating F1 and attacking during the tether is another way to effectively keep your damage modifiers as it’ll guarantee burn effects and vulnerability on the target.
The problem with DH’s F1 is that, it doesn’t offer that active burst effect the skill was meant for.
No burn guardian will actively use it except for when they Renewed Focus, if that.
Power Guards may find it effective but will hardly use it thanks to SoJ’s incrrreeddbily long cast time. They’ll use the skill if they have no other CDs available.
Not that any of that matters because Hunter’s Fortification will be an absolute must for any DH build.
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(edited by Saiyan.1704)