(edited by Ithamir.5928)
Dragonhunter - What does it remind you of?
It reminds me of a trap ranger.
I have a ranger. I play him when I want to play ranger.
A guardian should not be a ranger.
Doesn’t even slightly remind me of the trap ranger. Its playstyle is ALREADY looking to be a different direction from that. Those saying its trap ranger 2.0 are only looking at the skill types and weapon type. Not the way theyl actually play in the hand of a guardian.
What it reminds me of more than anything is a Monster Hunter character. Which is more than okay in my book.
In anime Bleach the “quincy” are humans who use spirit bows and shoot arrows made of energy. They have same color theme of white/blue that the guardians have.
Man I want to cry today..
They also reminded me of Monster Hunter. Bows, Hammers, Greatswords, swords, etc. Drop your traps to capture the monster as seen in the video, all that fun stuff.
It reminds me of a trap ranger.
I have a ranger. I play him when I want to play ranger.
A guardian should not be a ranger.
Ranger’s specializations are probably going to be support, similiar to guardians (5 shouts?)
They’ll be saying “I already have a Guardian”
This is what the trait specialization is all about people. They specialize in what they aren’t good in.
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It reminds me of a trap ranger.
I have a ranger. I play him when I want to play ranger.
A guardian should not be a ranger.
Ranger’s specializations are probably going to be support, similiar to guardians (5 shouts?)
They’ll be saying “I already have a Guardian”This is what the trait specialization is all about people. They specialize in what they aren’t good in.
There were definitely ways for them to give guardians backline support and condition builds without turning them into a ranger wannabe. And if the druid turns out to be a nature guardian, then yeah, I’ll be upset about that too. Granted, maybe not as upset as I am in this case because guardian is my main (and also druid isn’t a horrendous name), but I’d still be a bit peeved at the lack of originality.
In anime Bleach the “quincy” are humans who use spirit bows and shoot arrows made of energy. They have same color theme of white/blue that the guardians have.
OMG This!
I knew it reminded me of something and it is very similar in style, they have a longbow style for a protection preofession. The meaning is even “Monk of Destruction”
We are onto you ANet.
A bunch of shameless anime fans. =P
“Dragon’s Maw” looks a lot like “Sprenger”
https://youtu.be/Hh1r-M2G2oc
It reminds me of a trap ranger.
I have a ranger. I play him when I want to play ranger.
A guardian should not be a ranger.
Ankur
Trap ranger who is slightly harder to kill but has less offensive abilities than the ranger. But it’s great news for rangers who want to play without a pet I guess.
I still think people didn’t realise what ANET said when they talked about how they are going to attempt to fill in what the current proffesion lacks. This fills quite literally ALL of what guardian lacks when used properly.
Mesmers got support wells becuase there only realy use of support in most game types was invis.
Guardians are getting ranged and control based skills.
And the Dragonhunter traits and skills will grant the chance to obtain other conditions than Burn. That will increase our chance to become good at condition damage!
Range, Conditions, Traps, everything that Guardian’s need to make new builds!
Lets not forget you can mix and match here. You can do full melee condi traps with trapper runes, or you could do full shouts and AH with the Longbow and Virtue changes, or any mix of what these skills bring. You aren’t forced to utilize everything the spec offers, but instead use what you need to its fullest.