Dragonhunter and Guardian
Am I the only one that feels that DH is a downgrade compared to Guardian?
Traits are not strong as some lines you’re forced to give up, traps are mostly useless in pve (the best one got nerfed from 25 vuln to 10) and virtues are awful.
Longbow feels weaker, or at least less useful, then scepter+focus, at least in VB where mobs can 1hko a zerk Dragonhunter.But virtues are the worst part. The effect is applied at the end of the cast, while on Guardian they’re instant and basically with best effects.
they useful in HoT content. In which group defense and support are more meaningful.
Traps deal good AoE damage, and great for control.
Dragon Hunters dont need bow. Try using other weapons. Its great with Hammer for more defense and control, along with closed ranged combat from traps.
I like it so far, I have a few minor complaints the traps in pve at least seem useful and require some planning, I’m running dh virtues and radiance with mostly condi traits and the damage in tank default gear is pretty amazing the spear you throw I also like is leaa boring you still get the old passive abilities just when you use them they have a new effect. I think we just all need to learn how to play it I do feel though bow skill 3 needs some work as does skill 4 should be able to shoot it in any direction I can see trap condi easily being pve meta if well played
Seems like it’s fine for map PvE, an alternative for group content, and garbage in PvP.
Rampage Wilson – Charr Engineer
Sea of Sorrows
Seems like it’s fun for map PvE, a downgrade for group content, and garbage in PvP.
I agree. If it stays like that I’m not bothering.
The whole idea of traps though is to be smart with them and plan ahead if you place them in obvious spots or the enemy sees you place them then ya they are going to suck as they can be avoided
Pvp players are not easy to trick, and those traps are pretty weak in pve compared to other skills. Only the vuln one is decent but got nerfed
Traps are too lackluster for PvP, and virtues really suck now.
Really hope there is a virtue rework. Getting rid of cast times would be fantastic and basically solve most of my complaints with DH.
Seems like it’s fun for map PvE, a downgrade for group content, and garbage in PvP.
I agree. If it stays like that I’m not bothering.
I am sooo sad to say DH is extremely lack luster via PvP.
It’s just so slow and clunky.
AA needs to be faster. Traps are okay but I really wish they were set up like lb kit4.
I mean it’s kinda fun to play once you get beyond how slow it is. But why would anyone give up scepter / focus for LB? The delay between damage impacts is extremely long in comparison to well. Just about anything else. x.x
Maybe this is just me a bit meh because my hype for DH was really high and expectations were set there along with it and it just didn’t measure up. Loving the other elite specs though without any real issues. :o
I am so beyond disappointed with dragon hunter. Everything right down to the name is awful =\
Seems like it’s fine for map PvE, an alternative for group content, and garbage in PvP.
This. (though you can do PvE nakid and still beat most of it)
The second you come across an enemy that can teleport or use stability the traps are garbage.
You also have to give up a ton of sustain & condition removal to get access to them.
If you look at the bow its also sub par compared to the scepter in most areas which is just sad.
The scepter immobilize is near instant and at half the CD.
The scepter does more damage.
The scepter also stacks more burning unless an enemy is stupid enough to stand in the bow’s symbol.
The only thing the bow does better is the projectiles are faster.
I’m sick of guardian getting shafted by arenanet I’m quitting guild wars 2 that’s for kittening over guardian arena net with a kitten specialization and kitten skills.
Just to clear that up: I’m no fan of the current Dragonhunter (also made a lenghty post about it even before BWE).
However, please keep in mind that we’re at the start of BWE1, Anet promised they want to listen to feedback. If they don’t then by all means they deserve to be flamed, but right now I think we should provide constructive feedback.
The Basics of the Dragonhunter are actually good. For example, the choice of the Longbow was nice (scepter isn’t bad, but it feels awkward – to me at least). They just went overboard with some of the conditions they wanted to shove in and figured, that there’s no way the DH can keep the DMG with all those… and so it kinda became a joke.
I’m sick of guardian getting shafted by arenanet I’m quitting guild wars 2 that’s for kittening over guardian arena net with a kitten specialization and kitten skills.
Guardians have had strong builds in every game mode since release.
Don’t be so dramatic. It’s beta for a reason, they’re still tuning DH just like all the other beta content.
I am so beyond disappointed with dragon hunter. Everything right down to the name is awful =\
Worst part is that Guardian already has high damage and high survivability, while DH forces you to lower it (crap traits) and you get way less survivability because no good virtues and eventually no focus or no good utility skills.
I was hyped for lb, but this was a disapointment for me too. The traps are crap, lb is slow, buggy, weak. Not enough dmg, no useable utility, and no acceptable condi stacking even… i tough it will be better atleast in 1 perspective….
I was hyped for lb, but this was a disapointment for me too. The traps are crap, lb is slow, buggy, weak. Not enough dmg, no useable utility, and no acceptable condi stacking even… i tough it will be better atleast in 1 perspective….
I thought at least virtues+trait could have been good. I mean, you can use DH without traps and longbow, but you can’t use it without the new mechanic (virtues) and traits.
Traits are underwhelming and new virtues are simply worse then old ones.
And yeah, traps are worthless and bow is inferior compared to Scepter/Focus, Scepter/Torch and even Scepter/Shield (yes, better knockback+barrier)
I have to agree, I found the Dragon Hunter very underwhelming. The virtues are terrible compared to our original ones and the Longbow feels gimmicky but weak. The trait line is poor as well.
Boring ranger wannabe, as I expected. The virtues are especially bad.
Just to clear that up: I’m no fan of the current Dragonhunter (also made a lenghty post about it even before BWE).
However, please keep in mind that we’re at the start of BWE1, Anet promised they want to listen to feedback. If they don’t then by all means they deserve to be flamed, but right now I think we should provide constructive feedback.
The Basics of the Dragonhunter are actually good. For example, the choice of the Longbow was nice (scepter isn’t bad, but it feels awkward – to me at least). They just went overboard with some of the conditions they wanted to shove in and figured, that there’s no way the DH can keep the DMG with all those… and so it kinda became a joke.
While i agree that this is Beta and the devs made it very clear they care about our feedback, this is the Guardian forums… the devs famously ignore us. I highly doubt they are reading these posts. Even if they did the refuse to listen, shield and spirit weapons still suck three years in and we have provided years of feedback for that.
Sadly i have the horrible feeling what we see now is what we will get live.
The Dragon Hunter needs some serious fixes/redesigns to be viable.
Right now there is no reason to take DH, it is weaker in every single aspect.
I spend a few hours playing DH but it feels absolutely downgrade. You cannot insert the DH in a build because you actually screw yourself. Shout-Medi-Burn-Bunker… you just handycap yourself if you choose DH over… whatever else…
Same with the LB… it sounds good on paper but hell… Slow, rooting, no CC, unpractical, no defence ability… Sc-F any day…
Same with the Virtues… cast-time: again slow mechanism in a fast environment.
Same with traps: slow, non-targetable, no utility, unpractical, weak, easy to dodge
Overall:
As Fashion Mage said: wannabe ranger without the utility of the pet…
BTW: who’s brilliant idea was to give the Virtues cast time? Why didn’t he give the elementalist attunement-swaps, the reapers shroud or mesmer shatter skills a cast time!?!?
Overall: the DH is just matching the developer’s mood at the design’s date: slow, sluggish, boring, uneffective
If you enjoy it play it as you like… But I will not… in this form…
Just to clear that up: I’m no fan of the current Dragonhunter (also made a lenghty post about it even before BWE).
However, please keep in mind that we’re at the start of BWE1, Anet promised they want to listen to feedback. If they don’t then by all means they deserve to be flamed, but right now I think we should provide constructive feedback.
The Basics of the Dragonhunter are actually good. For example, the choice of the Longbow was nice (scepter isn’t bad, but it feels awkward – to me at least). They just went overboard with some of the conditions they wanted to shove in and figured, that there’s no way the DH can keep the DMG with all those… and so it kinda became a joke.
They are seriously mock the DH a LB that does just poking dmg slow as hell cooldown that make you cry (bugged even)
Traps that easly,easley any (pvp) mob player can’t just doge them, the design for them was rong plan, nearly any profession will overpass them,
The Beta is proff of how the plan to ruin Guardian/(fail)DH
Feedback what feedback they purely ignore the guardian, HELL even they nerfed the only promising trap ,,Light’s Judgement’’ from 25 to 10 stacks of vulnerability
I will be surprised if they act to it or against it (feedback)
Making the DH virtues instant and not breaking any casting would give us a huge reason to play DH!
Just imagine:
-WW with F1
-WW with F3
-JI+Banish+F2 to knock the enemy towards your team…
-F3-RF-F3 for a good amount of party defense
These combos would worth to trait into DH!
And anyway: is the F2 LEAP a leap finisher?
EDIT: shield? our useless weapon could become a beast! Leap wherever you want and heal/blast/knockback there! No more rooting issues as long as you spec into DH!
Hey this is an excellent idea from others… make it real ANET!
(edited by Aggrostemma.1703)
Am I the only one that feels that DH is a downgrade compared to Guardian?
Traits are not strong as some lines you’re forced to give up, traps are mostly useless in pve (the best one got nerfed from 25 vuln to 10) and virtues are awful.
Longbow feels weaker, or at least less useful, then scepter+focus, at least in VB where mobs can 1hko a zerk Dragonhunter.But virtues are the worst part. The effect is applied at the end of the cast, while on Guardian they’re instant and basically with best effects.
I second every word!!!
Virtues are pure and simple crap!!! The rest lacklustre at best.
The only plus is the look of my guard with a bow: sadly, if nothing changes i’ll have to stick with the scepter
I primarily play solo roaming wvw. Tried many builds with the dragon hunter and none of them felt powerful and satisfying. If you are a ranged class with only 10k base hp, you should NOT be as slow as the DH currently is and with less responsive skills. virtues with casting time and traps that take forever to lay down, combined with our very slow movement speed and longbow slow attacks, we feel like sitting ducks!
They justify the 10k hp and slow movement speed by saying that we DO have active defenses like aegies, blocks and stability. Well, not when these have cast times and require a couple of seconds to pull off.
In PvP the virtues can be good.
Courage can be used to help your teammate guarantee a stomp or a rez (basically you cover them with it so that they take no damage whilst stomping or rezzing), I currently use Wings of Resolve in a “blow em up at once” combo because of the immob and damage. And Spear of Justice is good for damage as well. No real utility since it doesn’t work with Wrath of Justice right now. (Also part of the reason why I think Longbow sucks but I digress)
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Devs dont know wtf they are doing. 2 professions give up their class mechanics to replace them with new ones and then 2 professions simply gain new class mechanics. Necros lose their range and guards lose their group support and RF synergy while eles and mesmers dont give up anything for overloaded attunements and new shatter.
Dragon Hunter is a subpar Ranger. Period. And I hate Rangers, it’s the only class I don’t play.
All other classes I tried during Beta weekend were, in one way or another, an improvement but DH is downgrade as the OP states. Main problems IMO:
- Long bow speed. It’s way too slow. All skills are clunky. Besides it hits like a wet noodle.
- Virtues. There’s a whole post about it but animations are slow. Besides that, benefits from activating virtues depend on the animations to end. Awful.
- No synergies at all with other trait lines. It’s like you threw a LB to us and said “there you go, you wanted another ranged weapon now bugger off”.
- Traps. No ground targeting and cooldowns are way too high. A lot of traps with similar effects. No trait to lower CD or to improve damage. Bad.
The concept of a Witch Hunter that uses ranged combat is cool but seriously, DH is just a Ranger with heavy armor, awful skills, bad damage and bad speed. Nothing new. May I suggest you to look into Blizzard’s D3 concept of Demon Hunter? You might get some ideas from there.
Boring ranger wannabe, as I expected. The virtues are especially bad.
It’s definitely a wannabe that’s never gunnabe at this point.
Ranger still so much more speed to its attacks and movement compared. And even more range.
I hate to say but it feels like a lazy redesign. :/
Devs dont know wtf they are doing. 2 professions give up their class mechanics to replace them with new ones and then 2 professions simply gain new class mechanics. Necros lose their range and guards lose their group support and RF synergy while eles and mesmers dont give up anything for overloaded attunements and new shatter.
Yeah, chronomancer GAINING a shatter is basically a must for mesmer.