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Posted by: Black Box.9312

Black Box.9312

DPS builds are not going to give up Fiery Wrath for Pure of Sight.

I hope you mean zealots aggression.

again its geat that you only shine hte light at things that matter to you. everything was better in the old days, right?. Traits that no one used are now relevant because you had them in a build.

you only see the glass half empty. it is a fact that you can take the radiance traitline and have higher overall crit chance with any wepaon now then before the changes. but you just focus on the sword and call it a hard nerf.

there are lots of others example in you post just along this line. taht does not mean they are invalid. and ned to be looked at. but overall I feel Guardian is now a lot more powerful then before. stronger then others? maybe not.

Yes, and how much cripple access does a Guardian have? Oh right, none. Outside of taking DH and keeping your VoJ on passive, but then OH WAIT you can’t get the damage bonus from Big Game Hunter! BRAVO, bravo. Well played, Anet.

Also, with the new Radiance you can have a total of 10% more critical chance than was previously possible. But only while burning is up. Awesome. So much better than losing raw damage.

We are worse off than we were previously as far as damage output is concerned, and DH is not going to help with that because you’ll have to sacrifice more utility for modifiers that won’t even be active half the time.

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Posted by: Obtena.7952

Obtena.7952

I don’t get why damage output is an issue anyways … reminds us again how bad our damage is compared to other classes? Oh right.

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Posted by: Asmodal.6489

Asmodal.6489

Yes, and how much cripple access does a Guardian have? Oh right, none. Outside of taking DH and keeping your VoJ on passive, but then OH WAIT you can’t get the damage bonus from Big Game Hunter! BRAVO, bravo. Well played, Anet.

what the kitten does it matter if we have access to cripple outside DH if the damage modifier for it sits in DH? that argument doesnt even make sense. Is big game Hunter a waste for steady dps – yes. is it for a 6 second burst? to rack up 25 stacks of vurnability fast to increase overall self and group dps – no.

Also, with the new Radiance you can have a total of 10% more critical chance than was previously possible. But only while burning is up. Awesome. So much better than losing raw damage.

yes because in the meatime we did not get meditations buffed and/or access to haste and a 50%+ fury uptime increase overall. all these things do not matter when I look at a specific trait and cry about a 3% damage nerf.

just picking on single issues and not putting them in perspective as a whole is really easy. yes it sucks that they keep making decisions that completely cater to keeping F2 passiv. so what? rahter then complaining about that I would argue for an increased effect on the active. make it hurt so people see a benefit of sacrificing the passiv.

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Posted by: Amaya.1483

Amaya.1483

I don’t get why damage output is an issue anyways … reminds us again how bad our damage is compared to other classes? Oh right.

/sigh… ^^

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Posted by: Ghotistyx.6942

Ghotistyx.6942

It’s essentially because the whole elite specialization was half kittened. My guess is that each of the devs that are managing an elite spec (Robert Gee, Karl, Roy, etc.) each got assigned a few to manage. Basically we got the short end of the straw and our dev did nothing to actually make this work. It was like a kid turning in a homework assignment just trying to get the passing “C”. I mean, come on, even the name reeks of lack of effort.

Robert, Karl, and Roy are design leads, but I can nigh guarantee not only do all three of those work on every elite spec, but they have a team larger than just those three working on every single profession.

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Posted by: Black Box.9312

Black Box.9312

Yes, and how much cripple access does a Guardian have? Oh right, none. Outside of taking DH and keeping your VoJ on passive, but then OH WAIT you can’t get the damage bonus from Big Game Hunter! BRAVO, bravo. Well played, Anet.

what the kitten does it matter if we have access to cripple outside DH if the damage modifier for it sits in DH? that argument doesnt even make sense. Is big game Hunter a waste for steady dps – yes. is it for a 6 second burst? to rack up 25 stacks of vurnability fast to increase overall self and group dps – no.

Also, with the new Radiance you can have a total of 10% more critical chance than was previously possible. But only while burning is up. Awesome. So much better than losing raw damage.

yes because in the meatime we did not get meditations buffed and/or access to haste and a 50%+ fury uptime increase overall. all these things do not matter when I look at a specific trait and cry about a 3% damage nerf.

just picking on single issues and not putting them in perspective as a whole is really easy. yes it sucks that they keep making decisions that completely cater to keeping F2 passiv. so what? rahter then complaining about that I would argue for an increased effect on the active. make it hurt so people see a benefit of sacrificing the passiv.

1. Yes, having cripple access outside of DH matters a lot because DH will make up at most 1/3 of a build. So that leaves 2/3 of your build that doesn’t get to take advantage of anything having to do with cripple. I want things that will work with all of my build, not just a piece of it. When you have one ability that can only provide small, short duration stacks of cripple, you don’t really have much of an opportunity to capitalize on it. Can you use it with cripple applied by other classes? Yes, but Guardian players are clearly looking for more self-sufficiency, and this is not how you go about providing self-sufficiency. Not even close.

2. The idea with a burst build is to optimize your burst potential. Having 2 damage modifiers but only being able to use one at a time is a waste because you can’t take advantage of any sort of window of opportunity when both of them will be active. You might as well just have one damage modifier and be done with it.

3. Meditations weren’t buffed, other than Litany (and arguably the addition of Smiter’s Boon). The traits involving them were condensed, but every single ability that Monk’s Focus now gives was already previously existent somewhere else in the old Valor line. We already had fury, and fury doesn’t stack in intensity with fury, so I don’t really know what your point is there. As for quickness, yeah, you get quickness, but it’s at the cost of taking FMW instead of RF, which for a Medi Guard is a pretty significant tradeoff. I’d rather have the extra survivability, honestly.

4. You completely glossed over the part where I specifically mentioned that it was more than just a 3% damage nerf; I recommend that you re-read that part.

5. I also explained in rather acute detail how all of the nerfs we received actually took a rather large, singular hit on our offensive potential. If you want to call that nitpicking, that’s okay, but in that case I suggest you pick up a dictionary and do some studying tonight.

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Posted by: Asmodal.6489

Asmodal.6489

1. Yes, having cripple access outside of DH matters a lot because DH will make up at most 1/3 of a build. So that leaves 2/3 of your build that doesn’t get to take advantage of anything having to do with cripple. I want things that will work with all of my build, not just a piece of it. When you have one ability that can only provide small, short duration stacks of cripple, you don’t really have much of an opportunity to capitalize on it. Can you use it with cripple applied by other classes? Yes, but Guardian players are clearly looking for more self-sufficiency, and this is not how you go about providing self-sufficiency. Not even close.

DH provides a kitten ton of cripple within the same trait as the modifier alone. Dulled senses gives you access to cripple outside of in terms of skills and utilities. I showed you before how many knockbacks we have. I will not do it again. What you are basically saying is that you do not want anything in the elite spec that has not a inter-trait mechanic to all other available traitlines. You argument is so dumb I cant even begin to take it apart. its like saying valor is a kitten traitline because it leaves me with 2/3 traitlines that do not cater to meditations.

2. The idea with a burst build is to optimize your burst potential. Having 2 damage modifiers but only being able to use one at a time is a waste because you can’t take advantage of any sort of window of opportunity when both of them will be active. You might as well just have one damage modifier and be done with it.

The window of opportunity is 6 seconds. jesus. Your argument is only valid if you asume that you will not be able to cripple without zealots aggression. how you can say that it is valuable in group play and then right after how its not valuable is beyond me.

3. Meditations weren’t buffed, other than Litany (and arguably the addition of Smiter’s Boon). The traits involving them were condensed, but every single ability that Monk’s Focus now gives was already previously existent somewhere else in the old Valor line. We already had fury, and fury doesn’t stack in intensity with fury, so I don’t really know what your point is there. As for quickness, yeah, you get quickness, but it’s at the cost of taking FMW instead of RF, which for a Medi Guard is a pretty significant tradeoff. I’d rather have the extra survivability, honestly.

the point is we have mor fury uptime now which is a dps increase. what else would be the point? Combinig all medi traits into one and freeing two trait slots is a substantial buff to me.
Surviveability is really not the issue if we are talking about damage capabilities of a guard. But I gues all of a sudden the big picture is more relevant when it enforces you point of view.

4. You completely glossed over the part where I specifically mentioned that it was more than just a 3% damage nerf; I recommend that you re-read that part.

I read that very well and understood that any argument that I made is irrelevant to your opinion because you had a build once that used a trait no one else did and that you sufferd a hugh damage nerf of not 3% but 13%.

5. I also explained in rather acute detail how all of the nerfs we received actually took a rather large, singular hit on our offensive potential. If you want to call that nitpicking, that’s okay, but in that case I suggest you pick up a dictionary and do some studying tonight.

yes and you have been told that its not a large singular hit and that if you look at the class at a whole we have recieved additional damage options across all weapon sets after the trait revamp due to changes in many traits and utilites and burn damage. The real question is if these addition make up for YOUR 13% damage modifier nerfs and if they do not for ho much of it. If you do not want the math you can ask yourself if you hit harder then before the revamp. A question which I can answer with a definitiv yes.

But I guess its really easier to look at single trait number and say “well that is less then before, we got kittened”.

(edited by Asmodal.6489)

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Posted by: Agemnon.4608

Agemnon.4608

People also say the name makes no sense but within context it actually does. Guardians are simply Guild Wars 2 versions of paladins, who are knights blessed with holy power. What are dragons typically an allegory in the west for? Paganism. Paganism isn’t a bad thing, only competing religious and philosophical systems to the Abrahamic traditions.

Now we’re getting somewhere. Since Dragons are opposed to the gods of Tyria and Guardians are holy warriors the title makes loads more sense.

While we’re on the topic we need some good dragons in the game to avoid unfortunate implications. Eastern portrayals of dragons tends to be superior, and in Breath of Fire games your character is a member of a dragon clan and can even shapeshift into them. Maybe something like that can be worked into Druid? If Druid gets owlbears/boomkins I’m making a hunter don’t care about it being underpowered I just won’t WvW or PvP on it.

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Posted by: Agemnon.4608

Agemnon.4608

I don’t get why damage output is an issue anyways … reminds us again how bad our damage is compared to other classes? Oh right.

Guardians have (or at least should have) high defense and good healing so their damage for balancing purposes should be lower compared to other classes. If you ask yourself, “Can this viably 1v1 other classes?” not counting intended hardcounters and the answer is yes then it’s balanced. If you have low damage but good healing and defense to make up for it then you can use that. In WoW paladins can do stuff only paladins can do, and GW2 should be no different with guardians. Due to the lack of a trinity in this game however there are no set healer classes, though elementalist seems to really take the cake for the best healing class. Clothies (or at least should be) are squishy, so they should have the best healing. However, ele is broken in too many ways. If a team of 4 can viably win top level PvP then that’s an issue worth looking into. If it were four thieves or rangers Anet would nerf them that day.

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Posted by: Ragnarox.9601

Ragnarox.9601

I don’t get why damage output is an issue anyways … reminds us again how bad our damage is compared to other classes? Oh right.

Guardians have (or at least should have) high defense and good healing so their damage for balancing purposes should be lower compared to other classes. If you ask yourself, “Can this viably 1v1 other classes?” not counting intended hardcounters and the answer is yes then it’s balanced. If you have low damage but good healing and defense to make up for it then you can use that. In WoW paladins can do stuff only paladins can do, and GW2 should be no different with guardians. Due to the lack of a trinity in this game however there are no set healer classes, though elementalist seems to really take the cake for the best healing class. Clothies (or at least should be) are squishy, so they should have the best healing. However, ele is broken in too many ways. If a team of 4 can viably win top level PvP then that’s an issue worth looking into. If it were four thieves or rangers Anet would nerf them that day.

Wow paladins could smash anyone with awesome burst. Guardian have good burst potential but it was broken moving glacial heart into virtues so they destroyed hammer builds. They nerfed some traits here and there, but overall…we are no class for 1 vs 1 because we are tied to traveler runes due to no mobility and lack of sustained dmg.

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Posted by: Agemnon.4608

Agemnon.4608

Yeah first thing when my guardian reaches 80 is putting traveler runes on a PvE exotic armor set (WvW gear will be ascended maybe soldier’s since it’ll share with warrior with some jewelry for condition damage for burning all my characters share a berzerker quiver and ascended triforge)

“Wow paladins could smash anyone with awesome burst.”

I have been gone for awhile then! I remember in Cata taking some down on a rogue though most were tough to engage one on one even then.

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Posted by: Black Box.9312

Black Box.9312

Guardians have (or at least should have) high defense and good healing so their damage for balancing purposes should be lower compared to other classes.

No.

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Posted by: Nemesis.6938

Nemesis.6938

Also not a fan of dh….nothing more to add tough

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Posted by: Jarvis.9540

Jarvis.9540

It’s very underwhelming. I just can’t see any scenario where I would use it over other already existing builds. How do they fix it? I don’t think they do. The whole idea was pretty ill-conceived. I say burn the house down and collect the insurance money.

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Posted by: lilz shorty.1879

lilz shorty.1879

It’s very underwhelming. I just can’t see any scenario where I would use it over other already existing builds. How do they fix it? I don’t think they do. The whole idea was pretty ill-conceived. I say burn the house down and collect the insurance money.

Pretty much this. But their ignorance is what allows such mediocrity to continue in regards to guardian.

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Posted by: Arken.3725

Arken.3725

Why not make the traits more fun and work with your class skill instead of inhibiting it.

Defender’s Dogma/Big Game Hunter: Once Justice is activated, this becomes useless. Maybe add on the ability to keep the justice’s passive.

This could also be applied to a lot of Vanilla traits as well ( Zealous Scepter, Purity of body, to name a few)

Also, making traits reasonable given the current state of pvp would also make sense. For instance, conditions are constantly spewed out so you’ll always have at least one on you. This makes Hunter’s Fortification 50% useless. What if you take less damage for each condition on you (say 5% each?).

Heavy Light: It’s very difficult if not impossible to keep track of the ICD so I would put this in the rng category. Why not tie this back to True shot? To be honest, I don’t think this one is GM worthy given how random it really is.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

What if you take less damage for each condition on you (say 5% each?).

There are 13 conditions. Do you really want to have a trait that could give you 65% reduced damage, on top of toughness, protection, and other things?

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Posted by: Arken.3725

Arken.3725

What if you take less damage for each condition on you (say 5% each?).

There are 13 conditions. Do you really want to have a trait that could give you 65% reduced damage, on top of toughness, protection, and other things?

It was a suggestion, nothing concrete. This is also a trade-off, do you keep the conditions on you for the reduction or do you cleanse?

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Posted by: Ghotistyx.6942

Ghotistyx.6942

No doubt it was a suggestion, but it’s severely lacking… foresight. It was surprising to say the least. Any sort of +1er that has resistance access now becomes a duo to build a comp around. Especially 2 +1ers that can rotate home-mid or mid-far. In wvw it would be absolutely ridiculous with the potential access to such a boon. PvE it’s somewhat of a wash really. And now as of this post, we’ve got the druid exacerbating the potential problem.

I probably have the unpopular opinion that Hunter’s Fortification is good where it stands. Yes conditions fall out of the sky faster than a stork drops babies in the ghetto, but it gives you incentive to continue blocking and get rid of those conditions to nullify whatever attacks might not deal conditions. No doubt there are situations in every game mode where the damage reduction will be felt if we could see the numbers. I think that’s the main issue when we feel something is underpowered. Without the visibility of the trait in action, we can’t see the impact it gives.

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Posted by: Oldirtbeard.9834

Oldirtbeard.9834

Even Obal thinks Dragon Hunter sucks, thus is what he posted after I asked him how he thought DH would fit into the Guardian Meta.

" I ran some calcs and it’s way too situational. They made the two damage multipliers work so that you can’t get both. You need to not use F1 to get one and spam F1 to get the other. For it to outdamage the current builds you need another person in your group to maintain cripple for most of the fight as well as take the damage trap (I used bane sig for both calcs as well). The only thing I think currently that will reliably give cripple is warrior using bladetrail, but it’s not a priority to use it especially off the start in their rotation. The bow was slightly also slightly worse dps over mace/torch.
The utility of it is bad. All virtues have cast times. Virtue of resolve is a leap which makes it annoying and a dps loss. Virtue of courage is not instant so it can screw you as you do block rotations and get the aegis too late. It also doesn’t do much or anything when people are stacking in melee since the block is too far away. It could be useful for raids though but you would have to stand back a bit and range stuff.
I’d drop radiance to take it. If you drop Virtues then Retribution wouldn’t be worthwhile and Radiant Fire would take a hit without Supreme Justice. You would also want your spear to recharge as quick as possible for bosses. This would make you lose blind spam for trash as a tradeoff.
Dragonhunter just isn’t looking worthwhile for the most part given how situation the dps is the way it’s set up, it’s clunky, the utility, and virtue activation times. Mesmer will be better in HoT and revenant is really good. Guardian remains basically the same so it will fall behind them for some content like dungeons by quite a bit. They are still great for fractals and probably will be for raids so they will still have a place. "

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’m going to go ahead and say that comment is outdated. Regardless of if it is or not, we’ll find out soon enough.

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Posted by: Oldirtbeard.9834

Oldirtbeard.9834

If you consider a few days outdated.

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Posted by: Obtena.7952

Obtena.7952

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

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Posted by: Black Box.9312

Black Box.9312

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

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Posted by: Nike.2631

Nike.2631

I guess I’ll find out. Though I’m NOT gonna run traps and longbow at the same time.

Sword+Focus/Greatsword with traps and trapper runes.
Longbow/Sword+Shield with shouts and trooper runes (and probably Fragments of Faith)

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Saiyan.1704

Saiyan.1704

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

I’ve stressed tested DH in TPvP and duels. A lot of what the build lacked has already been addressed.

  • Condi clears
  • Invalid line of sight with Bow skills
  • Low damages with bow
  • F3 didn’t block (a huge one)
  • F2 was worthless if you had a CC
  • If F2 did work, you’d never go anywhere with it

I feel the DH will handle itself quite well now in any 1v1 situation, better than group fights. In team fights, it’ll still take some ingenuity to be good with bow in terms of not dying right away from geting focus targeted.
(I feel power builds will utilize bow more than condi builds)

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(edited by Saiyan.1704)

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Posted by: Nemesis.6938

Nemesis.6938

i think they are wasting opportunities when developping stuff that only works in pve or pvp – i understand this is sometimes difficult, but then just make the skills work differently or differently powerful in the two modes – thats better than wasting recources only half the game can use

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Posted by: Ghotistyx.6942

Ghotistyx.6942

wvw objective defender drop your traps in a chokepoint and plink away from range. Zealot’s Aggression will be the master trait, everything else is hopefully correct.

From a different thread. Longbow, condi, built for wvw.

Fancy that. (And yes, I absolutely plan to run this)

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Posted by: Xillllix.3485

Xillllix.3485

It’s very underwhelming. I just can’t see any scenario where I would use it over other already existing builds. How do they fix it? I don’t think they do. The whole idea was pretty ill-conceived. I say burn the house down and collect the insurance money.

Pretty much the same with Tempest if not worse.
The elite profession has nothing to do with the theme, initial elite was useless and warhorn skills don’t even do anything new (at least you are getting range).

There are many issues with warhorn skills animation speed and responsiveness, and the new class mechanic is such a long channeling that it can’t even be used without risking getting wrecked, and all that risk for pretty low damage.

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Posted by: Hunter.4783

Hunter.4783

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

Like when you said Burn Guard was going to be bad?
Hehe, i’m not going to let that one go!

I’ve stressed tested DH in TPvP and duels. A lot of what the build lacked has already been addressed.

  • Condi clears
  • Invalid line of sight with Bow skills
  • Low damages with bow
  • F3 didn’t block (a huge one)
  • F2 was worthless if you had a CC
  • If F2 did work, you’d never go anywhere with it

I feel the DH will handle itself quite well now in any 1v1 situation, better than group fights. In team fights, it’ll still take some ingenuity to be good with bow in terms of not dying right away from geting focus targeted.
(I feel power builds will utilize bow more than condi builds)

1v1 the class will still be terrible, don’t kid yourself. Any melee centric class, like thief and war, and reapers especially will literally RIP the DH a new one.

You think your 1k auto attack crits will save you from the 10k mesmer burst or the constant pressure reapers can pull out?

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Posted by: Obtena.7952

Obtena.7952

If those things don’t save you, go ahead and incorporate any of the other things vanilla Guardian has that does … and if there isn’t, then it’s not a problem with DH.

These sensational claims are tiresome. If you play a DH so you get melted by 10K Mes burst … I think that says more about you or the Guardian class in general than it does specifically about DH.

(edited by Obtena.7952)

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Posted by: Saiyan.1704

Saiyan.1704

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

Like when you said Burn Guard was going to be bad?
Hehe, i’m not going to let that one go!

I’ve stressed tested DH in TPvP and duels. A lot of what the build lacked has already been addressed.

  • Condi clears
  • Invalid line of sight with Bow skills
  • Low damages with bow
  • F3 didn’t block (a huge one)
  • F2 was worthless if you had a CC
  • If F2 did work, you’d never go anywhere with it

I feel the DH will handle itself quite well now in any 1v1 situation, better than group fights. In team fights, it’ll still take some ingenuity to be good with bow in terms of not dying right away from geting focus targeted.
(I feel power builds will utilize bow more than condi builds)

1v1 the class will still be terrible, don’t kid yourself. Any melee centric class, like thief and war, and reapers especially will literally RIP the DH a new one.

You think your 1k auto attack crits will save you from the 10k mesmer burst or the constant pressure reapers can pull out?

DH really wasn’t that far off of being a “good” 1v1 duelist. Now that they actually gave us an F3 block, it’ll help to additionally counter an ability/skill/strategy on any class. It was absolutely needed for counterplay purposes.

Every block will give us a condi cleanse. That is way more than enough for any 1v1 fight. Heck, Contemplation of Purity is enough cleanses for any 1v1 duelist build. We have more build diversity now that we don’t need CoP or Absolute Resolution (unless team oriented).

The biggest thing I have issues with is Stability – they never addressed that weakness of DH… the stability trait isn’t exactly great but I guess it was never meant to replace our other Stability utilities.

I have my doubts that the Bow will be used in this selfish 1v1 playstyle because it just sucks against any melee centric class. But yes, DH will definitely be a better 1v1 duelist than a team fighter. This makes sense considering Rangers are currently in the same boat lol… DH is basically a direct mirror of them, with a spice.

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(edited by Saiyan.1704)

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Posted by: Black Box.9312

Black Box.9312

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

Like when you said Burn Guard was going to be bad?
Hehe, i’m not going to let that one go!

Again, I said that it was gimmicky, and again you’re trying to twist my words to make me look like a fool.

Don’t do that.

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Posted by: Ragnarox.9601

Ragnarox.9601

I don’t have high hopes for GS/LB viability, thieves could crush you easily. If they return glacial heart to valor then it could be usable with hammer. Virtues on cast time could cost you so much pain and frustration. LB is usable with 1h/oh with but you lose burst.

Personally I would use:
Virtues, valor and DH.
GS/LB
Full medi (possibly would take light judgement trap if it offers stunbreaker or stability instead of JI) but if not then full medi.

but it will suffer against stealth classes a lot.

It could be viable before that condition update. But now its just too much dmg.

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Posted by: Saiyan.1704

Saiyan.1704

I don’t get the relevance really; why would anyone expect DH to be any good for PVE in the first place? Was there ever any doubt that it had a heavy flavour as a PVP spec? I don’t think a lack of endorsement by Obal indicates anything other than we already have an optimal DPS spec for PVE.

I’m gonna go ahead and say that it should be safe to assume that it’s not going to be any good in PvP either.

Like when you said Burn Guard was going to be bad?
Hehe, i’m not going to let that one go!

Again, I said that it was gimmicky, and again you’re trying to twist my words to make me look like a fool.

Don’t do that.

Was just teasing! Though we have different opinions, I wouldn’t do that. I’ll remove the comment.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Mjolnir.2371

Mjolnir.2371

I actually like the current Elite Spec for Guardian. Like, I’m sure everyone has their play style but I personally destroy people in PVP with my Dragon Hunter spec.

Full Zojja’s and DH Runes
Sorro’s Longbow
all Asc accessories.

Hell, I even destroyed with only full exotic gear. I think that it isn’t the fact that it needs buffing or boring. I think it’s probably a harder class to play and you benefit from it if you play it well.

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Posted by: Mjolnir.2371

Mjolnir.2371

I actually like the current Elite Spec for Guardian. Like, I’m sure everyone has their play style but I personally destroy people in PVP with my Dragon Hunter spec.

Full Zojja’s and DH Runes
Sorro’s Longbow
all Asc accessories.

Hell, I even destroyed with only full exotic gear. I think that it isn’t the fact that it needs buffing or boring. I think it’s probably a harder class to play and you benefit from it if you play it well.

The fact that will full Dragonhunter runes and you get instant 5 might for 8 seconds which can stack. That is pretty strong in my opinion

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Posted by: Bamboosel.8563

Bamboosel.8563

I disagree with traps having to be thrown. They’re already OP as it is and you wanna be able to throw it right on top of someone for an instant stun and huge damage?? In some cases you’ll basically one shot people who aren’t as experienced as others. I think that’s too much to ask for. Having to place them directly underneath you adds to the gameplay and tactics of playing the class rather than making it “easy” and tossing them wherever you want. I have a blast with placing traps and it always fun to see if your enemy can play the guessing game of where your traps are if they’re not able to see the cast animation.

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Posted by: Kitsana.8934

Kitsana.8934

This thread is 2 months old, posted during the beta. It’s all old info and much has changed. No point in necroing this. :P

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Posted by: Nike.2631

Nike.2631

Oh, there’s a point. I’d been looking for this thread actually. Because it’s there’s really no upper limit to the “I told you so” some of these posters need to suck up.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Saiyan.1704

Saiyan.1704

Black Box was the loudest one here. According to his friends and guildies, DH is and was, going to suck… even though he never actually played it himself. He never even validated as to why, except it was just going to.

It’s funny how some of these posters have stayed quiet.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Jaxom.7310

Jaxom.7310

Black Box was the loudest one here. According to his friends and guildies, DH is and was, going to suck… even though he never actually played it himself. He never even validated as to why, except it was just going to.

It’s funny how some of these posters have stayed quiet.

u can’t predict stupid. i def didn’t expect so many people to forget to stability + dodge away when a ton of traps start going off.

just like any burst atk, if u are out of stab + dodges, u will prob melt.

so prior to release, it seemed pretty obv traps would be fairly useless as long as most people stab + dodge when they see them pop off, and a guard would be left pretty helpless at that point

what ended up happening?> well u can’t predict stupid

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Posted by: Kicast.1459

Kicast.1459

It’s funny how some of these posters have stayed quiet.

OK I decided before go live to stop raging at dh spec.
Today we see plenty of dh and even in esl tournament.
Did I change my mind…not at all…still can’t see how dh succeed in pvp. And dh are the profession i am the less scared about.
Figures have been increased but mechanics and trait synergies are lackluster.

Figures will be decreased…slowliness will remain.

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Posted by: Asmodal.6489

Asmodal.6489

the great thing is that it does not matter… let them dodge I got three more traps sitting scattered on the point and 4 more on my utility bar ready to drop all at once when the dodges. blinks and stability is al thrown out… hunters need patience.

in addition trpas are awsome to secure stomps or rezzes. pop F3 put down 2 traps. no one is gonna touch you. best part: recharged F3 after sucessful rezz.

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Posted by: CadeRG.4508

CadeRG.4508

So you guys are saying that this post isn’t sarcasm?

DH is easily in the top 3 most op specs in pvp. Not sure about how they fair in pve though.

Everywhere I go people are complaining about how crazy good they are.

Vaulting daredevil leap frog teef of AoE destruction

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Posted by: Vikkela.7261

Vikkela.7261

So you guys are saying that this post isn’t sarcasm?

DH is easily in the top 3 most op specs in pvp. Not sure about how they fair in pve though.

Everywhere I go people are complaining about how crazy good they are.

It isn’t sarcasm because it was made during the betaweeks while DH was still weak and nobody thought it would get out of hands like this.

Conquest is what makes DH “so good” when you can spam traps on a node where the other players are forced to come in, while 1 full set of traps is extremely easy to negate, the ability to place them a second time immediately if you have been let to sit on the node even for a little while is what makes them overkill and will lead to inevitable nerfs. I’m not sour about it, it’s just extremely obvious it will happen, I just hope it’s not done so hard that longbow and all traps become too weak.
When dueling 1v1, one will already notice how DH nor the traps are that strong anymore, especially when your opponent knows even basics of facing DH. Conquest will the bane of DH..

9 Guardians later…

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Posted by: alain.1659

alain.1659

I was very excited when they first announced DH. I was hoping for a ranged class without an emblem of stupidity called pets. And I always thought guardians f skills were the best in game. Then Anet attacked.

What you guys have as a DH is not an archer/ranged class. Longbow sucks. DH is a trap pooping magical diarrhea master of shiny swords. And I am really surprised that no one is bothered with this fact. Maybe it is just me.

DH longbow is bad. But this game really dislikes ranged projectiles, there are tons of reflects.

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Posted by: Obtena.7952

Obtena.7952

Black Box was the loudest one here. According to his friends and guildies, DH is and was, going to suck… even though he never actually played it himself. He never even validated as to why, except it was just going to.

It’s funny how some of these posters have stayed quiet.

u can’t predict stupid. i def didn’t expect so many people to forget to stability + dodge away when a ton of traps start going off.

just like any burst atk, if u are out of stab + dodges, u will prob melt.

so prior to release, it seemed pretty obv traps would be fairly useless as long as most people stab + dodge when they see them pop off, and a guard would be left pretty helpless at that point

what ended up happening?> well u can’t predict stupid

Actually, assuming most people aren’t too smart tends to be a good assumption. I also have no problem seeing people bragging the negative aspects of something being called out to own up to their silliness. Of course, they won’t. That doesn’t mean the collective community memory will let them forget of course.

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Posted by: Choppy.4183

Choppy.4183

I got hit with a 10.8k True Shot today in wvw…. So I guess it depends on what’s meant by “DH is a joke”.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Guys this post is 2 months old, OP’s oppinion isn’t relevant anymore…