[Dungeon/WvW] Guardian Tanking Build
I will have to disagree with your gear choices. You are punishing your party by going this route as it sacrifices to much DPS.
I am a 100% backer for the full Knights armor + Soldier runes and Zerker trinkets. You still have high survivability and good sustained DPS output. Coupled with shouts you are good to go in the support department.
Obviously you switch skills around based on the encounter and situation. Merciful intervention, is not one I recommend in using.
Guardian of The Acolytes
www.acolytesgamingcommunity.com
The challenge is that dungeons and WvW are very different. (Even in WvW, zerging vs roaming is different). Trying to create one spec for both will be tough. For me, I do this:
Dungeon:
Knights gear + knights trinkets (the ascended ones with precision as the largest stat)
Signet of Resolve
GS + Scepter/Focus
WvW (Zerging):
Clerics gear + knights trinkets (the ascended ones with precision as the largest stat)
Shelter
Staff + Hammer or Scepter/Shield (the second weapon depends on the commander)
I will have to disagree with your gear choices. You are punishing your party by going this route as it sacrifices to much DPS.
I am a 100% backer for the full Knights armor + Soldier runes and Zerker trinkets. You still have high survivability and good sustained DPS output. Coupled with shouts you are good to go in the support department.
Obviously you switch skills around based on the encounter and situation. Merciful intervention, is not one I recommend in using.
I second your concept, in a game without taunts, it’s pretty useless to go full defensive in PvE.
Anyway, atm I’m running with soldier armor and runes and knight weapons and trinkets.
Ci Assediamo Da Soli [SIGH] ~ Officier