When you fall, i will be right behind you and whisper: “Who will protect you now?”
Keystone1: allow you to equip mace into your off-hand, unlock Arcane abilities and upgrade your active Virtues.
Mace4: copy all boons on your target and place them on yourself.
Mace5: remove all boons from yourself and mirror then to all nearby allies.
Virtue of Justice becomes Wisdom and Justice: transform into pure arcane energy and rush to your target. Gain swiftness, quickness, might and protection if you collide with an enemy. Stop at first enemy hit.
Virtue of Resolve becomes Brilliant Resolve: remove all stun, knock down, stun, float and fear effects from yourself. Gain X health per every such effect removed.
Virtue of Courage becomes Heat of Courage: draw all conditions from nearby allies, gain aegis, protection and resistance.
Healing: Arcane Starfall: heal yourself instantly and call down burst of starts to hit nearby enemies every X sec for X sec. Heal for some additional health every time this ability hits an enemy. This ability always score critical hit on enemies.
Utility1: Arcane Obliteration: send burst of energy dealing direct damage to your target. After using this ability, it will happen again after X sec. This ability is always critical.
Utility2: Arcane Fortress: gain shield, blocking up to X attacks within X sec. Chill nearby enemies every time you block. This shield counts as aegis.
Utility3: Arcane Pillar: summon a pillar of arcane energy in targeted area to deal X damage to enemies every sec and cripple them. This ability always deal critical damage.
Utility4: Arcane Reconstruction: for next X sec, every time you heal yourself (except through regeneration), heal all nearby allies for X health. Also, gain regeneration.
Elite: Arcane Form: transform into incomplete arcane elemental for X sec, gaining resistance, stability and quickness. While this form lasts, heal all nearby allies for X% of your damage done. In addition, gain increased outgoing healing.
Tier1:
1) Increase power by X% of your healing power.
2) Increase condition damage by X% of your healing power.
3) Your boons will lasts X% longer.
Keystone2: gain X bonus healing power. Gain X bonus healing power per every boon on you.
Tier2:
1) When you deal critical damage to an enemy, deal X additional damage to him/her. (short cd)
2) Gain X bonus precision for X sec after you heal an ally. Stack up to X times.
3) Using Arcane ability will heal nearby allies around you.
Keystone3: gain might every X sec while you remain in combat. Gain might every time you score a critical hit.
Tier3:
1) Borrow powers of elements, infusing yourself with elemental powers. Every time you use an elite ability, summon 4 different lesser elementals to attack nearby enemies for X sec.
2) Borrow powers of illusions, infusing yourself with powers of the mind. Every time you use an elite ability, summon 3 phantasms to attacks nearby enemies with your Hammer attack chain.
3) Borrow powers of the death, infusing yourself with necromantic powers. Every time you use an elite ability, summon 6 jagged horrors to attack nearby enemies for X sec.
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