The Crusader
Rushing to the battle to defend their allies, Crusaders are true champions of judgement and law. They fight with a holy fury that is unmatched by any on the battle field and intimidates opponents with their ferociously quick strikes. They use judgments to control their opponent’s boons as they leap into the fray. A front-line high damage dealer/debuffer character that wields an axe into battle. If you feel a trait or skill is to strong then suggest a reasonable recharge time. Please rate and improve!
Class Mechanic
Judgements-virtues changed to judgements which alters symbols and performs blast finisher. Symbols can only be judged once. Enemies in area of judgement are hit with decree condition.
New condition:Decree- Enemies cannot use boons associated with judged symbol (example, Symbol of Protection judged results in 2 second Decree preventing protection from applying to foe)
Judgement of Justice- refreshes active symbols, changes them to fire fields, and blasts new symbols and damages foes
Judgement of Resolve- refreshes active symbols, changes them to water fields, and blasts new symbols and damages foes
Judgement of Courage- refreshes active symbols, changes them to lightning fields, and blasts new symbols and damages foes
Weapon (Axe)
• Penance Slice (auto-attack)- range 130 chain 1; damage foe
o Arc glave- chain 2; strike foe X2
o Blessed strike- chain 3; strike foe X4
• Crusaders charge- range 600, Combo Finisher: Leap, applies might
• Symbol of Dedication- Spin attack and Drop a symbol at your feet that damages nearby enemies and applies quickness to allies.
Utility – Stance (stances cause punishing effect on enemies per hit)
• Defensive stance (Heal Skill)- heal for 4000, if you hit an enemy with an attack within 4 seconds heal for 1000 each time and apply slow
• Purity stance- assume stance were each attack removes a condition and applies blind to enemies
• Conqueror stance- assume a stance were each hit causes cripple and confusion on the enemy
• Dominance stance- assume stance were each hit causes weakness and vulnerability on the enemy
• Heavens Fury Stance (Elite Skill)- For 6 seconds all attacks cause critical damage and each hit causes a random decree for 2 seconds
Traits (Minor)
• Solemn Vow- become a crusader, equip axe, can now use judgements
• Overzealous- You have a chance to cause quickness on critical hits.
• Lawful indignation- striking an enemy who has a decree grants fury
Traits (Adept)
• Righteous charge – Run 25% faster while wielding one hand weapons. Judgement skills break immobilization when used.
• Reactive tenant – Activates Defensive stance when you are below 25% health. Increase stance duration and gain vigor when using a stance.
• Law giver- Any time a decree is applied to an enemy apply the equivalent boon to nearby allies
Traits (Master)
• Holy Fervor- Reduce recharge of Axe skills. Axe skills have 15% attack speed increased when character is impacted by fury.
• Heavens help- each attack has a 25% chance of having an additional hit
• Lights punishment- When your conditions meet the threshold(3), your next critical hit applies burning and blindness
Traits (Grand-master)
• Final judgement- Judgements always crit and grant 2 seconds of quickness
• Divine speed- killing a foe provides vigor and resets all leap or teleportation skills
• Commanders commandment- Increased damage(2% per condition) for every condition currently on your foe.
(edited by King Kai.4516)