Like the title says this is a revision of my Vanguard elite spec, which you can find here
So here we go
Lore: Vanguards are the Guardians who wish to fuse the old(Paragons and Monks) with the new(modern Guardian). They retain their predecessors’ desire to protect and lead, while at the same time take a more practical approach to achieving it. That means that in order to protect others they dont limit themselves to just standing in front of enemies. They also help aid allies against Conditions, and smite enemies with a combination of divine fire and light and physical might.
As you might have guessed Vanguard is a “Tank-spec”, if there is such a thing. However it is a combination of active tanking(casting protection, retaliation and other such boons on yourself), and passive tanking( debilitating enemies and buffing allies, to a smaller extent than support spec of course)
Weapon: Spear
Weapon skills:
1: Swing left->Swing right-> Thrust forward: Thrust applies Torment
2: Brandish: Charge your Spear with fire and Light and quickly swing diagonally twice. Applies vilnerability
3:Endure->Beatdown: With endure you keep your Spear forward blocking all attacs for 4 secs. If you block 3 you get three charges of beatdown. When using beatdown you slam your halberd on the ground causing dmg to all enemies in front. Applies torment While blocking you can move but onlky at 33% speed
4:Spear of Light-> Earthshatter: Throw a conjured spear of Light that impales an enemy causing one stack of bleeding and burning every 2 secs for 4 secs. Then it explodes and damages both the impaled enemy and the surrounding ones. The more stacks of bleeding and burning the target has the greater the dmg. Until it explodes you gain access to Earthshatter. With earthshatter the vanguard jumps in the air and then lands in the target affected by Spear of light shattering the earth and causing cripple and torment to up to 5 enemies
5: Vortex: swirl your halberd overhead damaging and causing slow and torment to all nearby while deflecting all projeciles back to attackers at range
Now for the juicy part
Mechanics: Stances and Brilliant Body (Virtues are replaced by stances.)
Brilliant Body: Brilliant body is an F4 ability that stands above the stances and adds effects to stances, weapon and spec-specific utility skills. It lasts x secsand has a cooldown of y secs. Every time you switch stances or use utility skills while BB is active it lowers it’s cooldown by z%. Cooldown cant go below 10 secs. (I don’t specify time duration because i believe that would be a balance issue.
Stances:
Stance of Justice (Dmg stance):
While in SoJ every 5th hit you take spreads retaliation to you and allies near you. When Briliant body is active it also gives quickness (to just yourself) and every time you activate a weapon skill spreads vulnerability to up to 5 enemies around.
Stance of Resolve(Support stance):
When in SoR every 5th hit you take spreads regento you and allies near you . While BB is active also gain resistance (to just yourself) and when you activate a weapon skill spreads blindness to up to 5 enemies around.
Stance of Courage(Pure Tank stance):
When in SoC every 5th hit you take spreads Aegis. When BB is active also gain stability (to just yourself) and when you activate weapon skill spreads weakness to up to 5 enemies around.
Utility Skills:Physical
Healing:Light Mantle: Surrounds the body with a cloack of light and heals.
While in:
SoJ gives might
SoR gives Swiftness
SoC gives Stability
If Brilliant body is active, next 3 secs all dmg taken gets healed back
Glory Charge:charge the enemy and strike with the shoulder. creates fire waves that also hits enemies behind target.
Soj: causes Burning to all enemies hit
SoR: interrupts target only
SoC: Knocks down target and slows enemies hit by fire waves
Firelight Bash: Bash your enemy with a Holy fire imbued punch stunning him for x secs.
When stun ends target explodes with holy fireand causes torment
SoJ: Exploding causes Vulnerability to all enemies nearby
SoR: Blinds all enemies nearby.
SoC: Causes weakness to all nearby enemies
Empowering Flash: Emit a flash of light and empower yourself and nearby allies
SoJ: Next 10 secs all hits taken grant retaliation
SoR:Next 10 secs all hits taken grant regen
Soc:Next 10 secs all hits taken grant protection
Heroic Roar: Enhance your voice to unleash a deafening roar that applies fear to all nearby. If BB active then apply Slow and torment
Ultimate: Brilliant Resurgance: Immediatelly finishes cooldown of BB. If BB active then produces a huge 360 wave of light and fire that causes
Burning and Vulnerability in SoJ
Blindness and cripple in SoR
Slow and weakness in SoC
(edited by koniallis.4736)