Empowering Might and Superior Rune of the Pack
A recent notation on the GW2Wiki states that Empowering Might apparently has a 1-second cooldown, which makes sense, I suppose (but throws a wrench into my build. I’m 10/30/0/30/0, capitalizing heavily on multiple crits for party support).
Also keep in mind that Might durations will taper off at five seconds. So if you trigger Empowering Might, given the internal cooldown, you can only accumulate so many stacks before prior stacks start to fade away. If I’m constantly in melee and attacking, I can usually keep 2-3 stacks of Might up on my allies without a problem.
As for Superior Rune of the Pack, I couldn’t find any relevant information. Sorry about that.
Many thanks for the fast reply! My prime intent is to build around a character able to withstand incoming damage while retaining some decent power, inflicting AoE burning and throwing into the equation some might stacking for buffing allies as well as myself.
I’m aware this pretty much sounds like your typical Jack of all trades, master of none build, but… Armor and weapon are strongly focused on Pre-Tou-CdDmg (42k karma armor set), whereas accessories tend to make up for our natural low health pool.
I’m specced 0/0/20/20/30, planning to equip 4 Runes of the Pack and some +20% might runes. This way, mights applied by Empowering Might get as high as 7.5s, and I can benefit from higher tier traits in virtue line for a very consistent AoE burning via Justice passive. Loss of precision is partially made up by Retributive Armor (5% toughness into precision). Fury is also of great help, hence the question on the runes.
I have the Mine Rune of the Pack, but a quick test shows that the 10% swiftness duration is working.
35 seconds of swiftness with both my shouts popped
vs.
32 seconds of swiftness without the rune.