Hey there, I just wanted to make a thread where we could compile a list of abilities that would be useful for escape as a guardian. I’ll start with what I’ve used and what I’ve seen used pretty effectively.
Pure of voice trait — Shouts remove conditions. Soldier runes help as well, these are great for breaking snares. Stand your ground is a must for stability.
Aegis — When I’m trying to escape, I pop my f3 if I don’t already have aegis. The reason is, if you block an attack, it does NOT put you in combat slow. It doesn’t put the guy who tagged you in combat slow either, but at least the rest of his buddies wont have 300 speed while you’re stuck with 180. In the same way, retreat and shield of wrath is useful. And of course, shelter as well.
Greatsword 3 — Be sure to clear target before using this to escape or like the confused Elementalist you may charged back into what you were trying to escape from. If you have autotargeting enabled, wait till there’s no enemies on your screen before using it. If there are enemies on the screen, try to find a critter to target so you leap in that direction.
Sword 2, Judge’s intervention — Unlike GS3, both of these need a target for you to be effective. Their ranges are 600 and 1200 respectively.
Judge’s intervention can also be used to survive falling damage that would otherwise kill you…if you have a target :P. It can also be used with channeled skills without interrupting teh channeling. (breaks stun as well)
Staff 5 — Now that you can use it while moving, lay down a staff 5 in front of enemies that are chasing you. Be sure to be using look back button, instead of actually turning around to do it. Immediately after this I use staff 3 for swiftness. MAKE SURE TO NOT HIT AN ENEMY WITH STAFF THREE. The reason for this, again, is combat slow is annoying as a @$(&)(&)(*&.
Sanctuary — Works like staff 5, can be channeled while moving. dropping one behind you will not just knock down but knock BACK the enemies, giving you a lot of extra breathing room.
Shield 5 — Works like Sanctuary, except it will root you, so be sure to cancel the channel ASAP otherwise it could do more harm than good. You will knock back enemies chasing you a long way however.
Wall of reflection — If you have conditions on you and are being hit with projectiles, pop a WoR. The projectile + light field combo will remove conditions and the other guys wont be able to tag you from long range. Careful, however, as if they actually fire into the wall and get their projectiles reflected you will be put in combat slow.
In general, swiftness is one of the most important things you can have while escaping.
And of course…
DODGING. At the right time! Be sure to use your look behind you button so you know when to dodge. Absolutely under no circumstances waste dodging when you are running just for a little extra distance. DODGE ATTACKS. With luck they wont even put you in combat slow! (oh, and renewed focus I guess as well)