This is all in my opinion. This is coming from someone who primarily plays pve as a dpser or lately as a non meta healer. I don’t do much solo roaming, spvp etc on my guardian, though I do wvw mostly as a tanky healer. Hopefully this can act as a point of discussion or provide some feedback to anet ahead of the incoming balance pass.
Zeal
Minors
Zealots Speed-Decent for an adept minor.
Symbolic Exposure-Again, decent for a minor, the duration is a bit low though.
Symbolic Power-Awful for a minor, does not add any meaningful dps. Suggest a bleed proc on crit to improve condition builds.
Majors
Binding Jeopardy-5 vulnerability for 8 seconds on immobilize.
We have 2 immobs on a 15 and 20 second cooldown. If it’s damage you’re after, Fiery Wrath is much better. I don’t see why anybody would take this.
Fiery Wrath-Amazing.
Protector’s Impact-Standard 50% falling damage reduction.
Revenge of the fallen-Has anyone ever actually picked this?
Shattered aegis-Damage is far too low to care about. We actually preferred the burning. A very poor change from last patch.
Spirit weapon mastery-Spirit weapons are garbage except the shield, this trait is only ever picked on gimmick fights where you absolutely must have maximum projectile defense.
Zealous Blade-The healing is still far too low to care about. Nobody takes this with the intention of healing, it’s all about the 5% damage.. which is actually quite low for a master trait.
Focused Mastery-Standard, though I find it highly irritating that 2h weapon traits give you cooldown reductions for all 5 skills compared to 1h weapon traits.
Scepter Power-Bit boring but 10% damage is good.
Eternal spirit-Has anyone ever bothered to command a spirit weapon anyway?
Wrathful spirit-Do spirit weapons actually do damage?
Kindled zeal-We don’t have enough conditions to care enough about 13% condition damage. Why would I be gearing for power and conditions anyway? Wtf?
Amplified Wrath-Has anybody actually ever used this? Ever? Even with like 2000 condition damage this is going to give me ~250 more burning damage per second. That’s just awful for a GM trait.
Conclusion
Zeal suffers from extremely poor high end traits. Going past 10 (15 for hammers) isn’t seen as very useful, with 20 for greatsword users only a half decent possibility. There’s almost nothing except straight damage modifiers. If you’re going to push conditions on us there’s still room here for some half decent traits. What about turning Binding Jeopardy into applying cripple whenever you burn?
Radiance
Minors
Justice is Blind-Amazing
Renewed Justice-Amazing
Radiant Power-Amazing
These minors are what every traitline should be like. Interesting, mechanic changing, active, and potentially gameplay changing.
Majors
Healer’s retribution-3 seconds of retalliation? Are you kidding me? Useless.
Signet Mastery-Our signets aren’t worth putting on our bars, let alone worth using. Okay perhaps the 10% damage reduction signet is useful in a selfish way.
Shimmering defense-60 second cooldown makes it worthless.
Inner fire-How often are we set on fire? 3 seconds of fury is nothing anyway.
Searing flames-Boons are too commonly applies in both pve and pvp. 1 boon every 10 seconds is nothing.
Radiant fire-Nobody uses the torch.
A fire inside-Nobody uses spirit weapons for dps, and burning is already permanently on most targets anyway.
Inscribed removal-2/4 of our utility signets have awful passives, none of the on-use effects are great either. Possibly the knockdown in pvp.
Powerful Blades-Again sadly the best trait is a passive one.
Right Hand Strength-Again. Passive. Best trait in the tree.
Perfect inscriptions-20% extra of 180 stats = 36. 36 stat points for a grandmaster trait? What a joke.
Radiant Retalliation-Quirky I suppose, though I can’t really see a decent condition build with 30 points in radiance.
Conclusion
My biggest complaint with radiance is that if you try to put points in it and don’t want to use a 1h weapon.. once you go past 15 points for the awesome minor trait I challenge you to find a half useful trait.. go on! I leave the Master trait empty half the time out of protest when using a 2h sword.
(edited by fadeaway.2807)