*kittenING SAME PROBLEM FOR 3 YEARS*
Yea, that has to do with how projectiles follow targets. Not sure how it would be fixed other than enabling #1 to be a skill shot attack rather than have it auto target people.
I mean, the Devs could fix the coding in that the bow doesn’t recalculate the trajectory based on the enemy’s Step A to Step B. If that Step was changed in .5 seconds, then the projectile sticks with the initial positioning of the targets hitbox. That would at least fix the 600 range miss issue.
In other words, make it so the numerous small moves a person can make in one spot does not change that character’s position. In turn, the projectile will not change its trajectory and shoot miles away from the target because it think’s it’s moving that far.
That’s easier said than done.. I imagine it’s a coder’s nightmare lol.
The “Obstruction” error because the arrows hit the ground just adds salt to the wound. Can it be “miss” instead? :P
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(edited by Saiyan.1704)