Feeling useless and frustrated ; _ ;
Your current build is nearly pure ‘zerk, so yeah, you’re going to go down if something breathes on you too hard. Part of the reason you’re feeling weak, too, is because you’re not able to stand toe-to-toe with something and consistently beat it down in melee, so you’re probably having to drop back to use scepter frequently—which drops your DPS (especially AoE DPS) significantly. Altruistic Healing is nice and all, and the 300 toughness from Valor and 300 vitality from Honor are helpful, but they’re not a perfect substitute for having some defensive stats on gear. As a general rule, trait for the effects you want, gear to fill in the stats around that.
A few other things that will help you out:
- You don’t have an on-kill sigil. I realize you’re having trouble staying alive, but if you solve that problem, a sigil of Bloodlust to replace the ruby orb on your scepter will do wonders once you get it stacked up.
- You want enough durability and sustainability to stay in melee, where your damage is the highest. Let’s face it: without knowing every fight against every enemy as well as what all of your teammates are going to do perfectly in advance, and without assuming absolutely perfect play, you’re going to take hits. Heck, in WvW you’re going to take hits anyway. That being the case, you need more durability if you’re going to stay in melee with enemies for any sustained period of time.
- Healing power is pretty strong. Your main heal scales 1:1.25, and dodgerolls (which you should be doing frequently) scale 1:1. You may consider replacing a few pieces of armor or trinkets with Celestial gear. They have lesser amounts of power and precision, plus nearly the same crit damage, but you gain 3 defensive stats (toughness, vitality, and healing power) that will all help you out. The condition damage is pretty meh, as is magic find, but you’re still “getting your money’s worth” by using the other 6 stats.
- Consider dropping Retributive Armor to pick up Strength in Numbers. You’ll lose around 2% crit chance, but you’ll gain 4-5% damage reduction. In general, the convert % of stat A to stat B traits aren’t particularly worthwhile.
Take the points out of radiance. Radiance is mediocre without at least 15 points in it for justice spam, that is only good against trash mobs until you have 25 for radiant power.
Instead, put points in virtues (Master of Consecrations and Reflect Wall are invaluable in fractals) or stick them in Zeal for 10% more damage against burning enemies, and replace Purity with Strength in Numbers (great idea by the above poster). Because of the flat bonus, this helps low armor builds such as zerker get around more, plus you make everyone survive longer. I would choose to throw out purity, as you already have pure of voice and a shout build— you don’t need more cleansing unless it was wvw.
If that still doesn’t work, I recommend you drop the melee tank aspect and try a 0/30 (Right Handed Strength)/10 (Strength in Numbers)/30 (same as you already have)/0 build with scepter and 1h sword. The reason for this is that I believe you are not dying to sustained damage which AH counteracts, but high spike damage. (at least that’s how I felt when playing.) You can just range enemies with scepter and it does pretty sick damage with the high crit you will have. I also feel that having both shield and focus offhands will boost your survivability. You won’t get downed as easily if you don’t have to face them directly, plus you still provide good support, though I admit it’s not nearly as exciting.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
so do you think AH too trivial… but what you suggest are 2 full berserker builds…
that make no sense.
Your build isn’t a normal AH. It shows how you are trying to get more dps by forcing your “AH” build into a full zerker one… the worst thing you can do.
Remember that some classes are for damage others for support… and guardian isn’t for damage… do you know?
You see warriors who destroy everything … but i also see warriors destroyed by everything… in few moments.
ill suggest you to give a look at my build
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h4.d.1g.h1|1g.7c.1g.7c.1c.7c.1g.7c.1p.7c.1g.7c|2s.0.21k.0.2s.0.2s.0.3s.0.2s.0|0.5.u45b.u28b.5|39.1|w.17.19.18.1i|e
what do you need isn’t damage… but support and, ofc, damage togheter with survivability.
your primary role as a guardian is to reinforce your party and then attack/defend.
If you go full damage you will die in a moment.
If you go full support your damage is ridicolous.
The better is in the middle and it’s all that my build offers:
- Support your party with multiple aoe boons, heals, and way to escape from a sure death. Damage, with the big power pool and the great crit and crit damage. Survival, with a large hp pool a good quantity of toughness and too many way to restore your health.
The only thing you need now is to learn to use that build… than you can confirm the following affirmation:
“full zerker builds have no sense if played in solo nor if played in party, the difference comes from support ; big damage can be reduced, big health can be destroyed.”
:D enjoy
I use 10/30/0/30/0 for FoTM 20+ and everything else. Full Zerker gear except Soldiers back and amulet. Quite versatile and good damage. Trick is knowing what you’ll be facing and adjusting for it, which this build does pretty well with. Using the right skills is important. The only thing this build lacks for me is Master of Concecrations but Shield of the Avenger can be put on a lower cooldown when needed. This build is pretty great for damage output but mixes in some survivability with Honor. Only build that I’ve found with better damage numbers is 10/30/30/0/0, I’m working up to that one though, not quite there yet.
Guards do fine damage when setup for it. In fact we can build for more DPS and still maintain survivability because its innate in a lot of class abilities. Without meters its hard to say exactally where we are but in practice I can easily match my thief and Mesmer damage output with my Guard. Warriors are high but Guards aren’t low.
AH is a monster of a trait but I like how someone described it as ‘training wheels’, IMHO. Find the playstyle that you’re comfortable with, ‘support’ ‘anchor’ and ‘dps’ are all viable but full dps is definitely doable. I personally can’t stand the guys that sit in the back waving their staff at me for healing, I want people to push as much dps as they can while staying on their feet. If everyone in your group does that you have a good group. A Stand Your Ground here and a Wall of Reflection there is adequate support and you can do this without sacrificing dps.
Blood~
(edited by Bloodgruve.6038)
The dredge champion one-shots almost anyone at any difficulty scale. Just watch him and dodge when he raises his arm.
It really is all about dodging and (in late fractals and some dungeons) projectile reflects in PvE.
Your build doesn’t match your gear. You are running Zerker gear which means you want to do damage but your traits are mediocre damage and support. Let someone else stack might. Even with the runes our might duration sucks for group use especially if you aren’t using a staff.
I’d go to a real Greatsword DPS build if you want to keep that zerker gear. But you complained about durability. Zerker gear is only as durable as your own dodge skills. Cleric gear is where durability lives you wil of course do less direct damage.
that dredge champ is one-shoting even hardest bunkers
that may sound strange but even if we are heavy armor class we should make use from dodge at least as often as other class – and we can. with just 15 points into Honor You have 5 second of vigor with 5 seconds cooldown guarranted on crit. I have 15% crit chance and thats enough to have nearly-perma-vigor (you need to crit once every 5 second)
Second thing is that with 15 points in Valor (please correct me If i’ll make mistake here) We have minor trait that heals all party in range (with us) on dodge roll.
so yeah dodging as a guardian never hurts
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Just play to have fun. Its a game, after all. What I have fun doing is experimenting with different stats and different traits. I completed every dungeon path using clerics gear. Right now I’m primarily knights gear, rocking blind=vulnerability and crits=might. loving it.
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
so do you think AH too trivial… but what you suggest are 2 full berserker builds…
that make no sense.Your build isn’t a normal AH. It shows how you are trying to get more dps by forcing your “AH” build into a full zerker one… the worst thing you can do.
Remember that some classes are for damage others for support… and guardian isn’t for damage… do you know?
You see warriors who destroy everything … but i also see warriors destroyed by everything… in few moments.ill suggest you to give a look at my build
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h4.d.1g.h1|1g.7c.1g.7c.1c.7c.1g.7c.1p.7c.1g.7c|2s.0.21k.0.2s.0.2s.0.3s.0.2s.0|0.5.u45b.u28b.5|39.1|w.17.19.18.1i|ewhat do you need isn’t damage… but support and, ofc, damage togheter with survivability.
your primary role as a guardian is to reinforce your party and then attack/defend.
If you go full damage you will die in a moment.
If you go full support your damage is ridicolous.
The better is in the middle and it’s all that my build offers:
- Support your party with multiple aoe boons, heals, and way to escape from a sure death. Damage, with the big power pool and the great crit and crit damage. Survival, with a large hp pool a good quantity of toughness and too many way to restore your health.
The only thing you need now is to learn to use that build… than you can confirm the following affirmation:
“full zerker builds have no sense if played in solo nor if played in party, the difference comes from support ; big damage can be reduced, big health can be destroyed.”:D enjoy
I will try this, ty.
But right now, i’m testing some zerker build from a know guy i think, called Brazil and the anchor build from Strife.
Both are very nice, i will play with the anchor now because i feel more safe, i did CoE last night and i liked the survivability.
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
so do you think AH too trivial… but what you suggest are 2 full berserker builds…
that make no sense.Your build isn’t a normal AH. It shows how you are trying to get more dps by forcing your “AH” build into a full zerker one… the worst thing you can do.
Remember that some classes are for damage others for support… and guardian isn’t for damage… do you know?
You see warriors who destroy everything … but i also see warriors destroyed by everything… in few moments.ill suggest you to give a look at my build
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h4.d.1g.h1|1g.7c.1g.7c.1c.7c.1g.7c.1p.7c.1g.7c|2s.0.21k.0.2s.0.2s.0.3s.0.2s.0|0.5.u45b.u28b.5|39.1|w.17.19.18.1i|ewhat do you need isn’t damage… but support and, ofc, damage togheter with survivability.
your primary role as a guardian is to reinforce your party and then attack/defend.
If you go full damage you will die in a moment.
If you go full support your damage is ridicolous.
The better is in the middle and it’s all that my build offers:
- Support your party with multiple aoe boons, heals, and way to escape from a sure death. Damage, with the big power pool and the great crit and crit damage. Survival, with a large hp pool a good quantity of toughness and too many way to restore your health.
The only thing you need now is to learn to use that build… than you can confirm the following affirmation:
“full zerker builds have no sense if played in solo nor if played in party, the difference comes from support ; big damage can be reduced, big health can be destroyed.”:D enjoy
I will try this, ty.
But right now, i’m testing some zerker build from a know guy i think, called Brazil and the anchor build from Strife.
Both are very nice, i will play with the anchor now because i feel more safe, i did CoE last night and i liked the survivability.
Heh, I linked you Brazil’s guide in my own post. It’s good. Also check out GK’s GS build: http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
Everyone can say you that there’s a lot of good build, and that’s true. But the Guardian’s not the best class of the game. Expecially for PvP.
For PvE you can’t play as DPS. You’r healt is very low (like ele and thief) and in berserker build you’ve not all that ability to heal and evade damage like other classes. But you can output a very good dps. not the best of the game, but whit the GS you can hit like a warrior. But you’ve too low healt to survive like a warrior and you’re easy to be downed, expacially by some boss.
If you want to be useful in PvE you Must be the Tank-Support. High defence, healing symbols, shout everywhere. You can be the rock that a party need to kill a large number of boss, but you Must be a Tank. I’ve try to go in dungeon whit some DPS guardians, but they fall down easy.
If you want, you can try an Hybrid like Armor Soldier and weapons+trinket Knight, to increase your critical rate but obtain a good vitality.
In spvp, actually, you’re useless. If you want to play spvp (expecially tspvp) learn to use a necro bunker, a ele bunker, a engi or a mesmer, but you can’t do a good work whit a guardian. Too much condition damage. You’ve a very low pool of hp to fight a good player whit a condition build. (expecially necro, mesmer or ranger)
In wvsw you’re good to give swiftness, might and stability+retalation. But no more.
At last: there’s a lot of good build, but you can’t be the DPS of the group, because you’ve too low hp. You can play as tank, or supporter tank, or hybrid.
@Silv did you drunked?
PvE – most forgiving mode of game – ok dungeons are not but that’s another topic
I have friend who is running dps guardian and lach of survivability is the last thing I can accuse him.
1. Guardian maybe have low hp pool but by default he have regeneration of it and with some healing power I can feal difference betwen have that passive on me or not.
2. When you go crit build You can have might stacking on crit and with AH it makes interesting things
actually I don’t play sPvP but I heard that this new map is best for guardians and warriors
about WvW: bullkitten! I had too many situations in WvW where good guardian was difference between wipe or being wiped. You just cannot tell me that I’m only good at swift/retal/stability/might – Did You even used aegis on Your friend? I, for example, have saved my friends from dead using it phew times. Elite Renewed focus is making You invulnerable, for the whole 2 seconds and recharging virtues (so using them all before or while casting is nearly obvious)
and aabout conditions – with proper bunker build conditions is last thing You need to worry about
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
If the problem si Guardian in berserker build (full berserker build, equip and trait) you’ve not the ability to give might when attack and you can’t heal giving boons to friend, you must use meditation to heal.
I’m not a big player of wvsw but I’ve never be the difference. Ok, whit aegis you can stop 1 attack… but how many enemy you’re fighting? 10? 40? ok, you block one enemy attack over… 50 in 1 sec on all your friends? That’s not a difference, that’s a single block. If you block an enemy skill that give a high damage ok, that can help, but only against that attack.
I’ve try the new map and I think is better for ranged class (whit all the spot where you can stay and fire from the high). But yes, a Guardian can do well.
I don’t say that guardian sucks, I only say: we’re not the best. We can do our work, but there’s a large number of class that can do it well.
Ele and engi can heal better than a guardian (ele has always 2 regen: active and passive, and it’s passive is better than the virtue).
Ele can survive and last longer than a guardian, whit splash healing, condition removal, movement skills and block skills. And a large number of buffs every time they change attunement.
Then if you play bunker your problem isn’t the condition.. for 5 sec? Because you run out of shout and virtue and you’re unable to kill anyone in that world. Expecially in tspvp, the guardian isn’t a good point keeper. I prefer a necro, a mesmer or a ele, that can defend and kill the enemy. Actually, a bunker guardian can only hope to die slowly.
Then if you speack abount a berserker build, you’ve not healing power. If you speack about a bunker, ok, you’ve healing power. A hybrid can obtain a lot of healing power.
But if you want to attack, your virtue heal you by 130 hp and that can’t do the difference between a 11k hp of a guardian an the 18k hp of a war (that have more dps ability and offensive buffs)
If the problem si Guardian in berserker build (full berserker build, equip and trait) you’ve not the ability to give might when attack and you can’t heal giving boons to friend, you must use meditation to heal.
I’m not a big player of wvsw but I’ve never be the difference. Ok, whit aegis you can stop 1 attack… but how many enemy you’re fighting? 10? 40? ok, you block one enemy attack over… 50 in 1 sec on all your friends? That’s not a difference, that’s a single block. If you block an enemy skill that give a high damage ok, that can help, but only against that attack.I’ve try the new map and I think is better for ranged class (whit all the spot where you can stay and fire from the high). But yes, a Guardian can do well.
I don’t say that guardian sucks, I only say: we’re not the best. We can do our work, but there’s a large number of class that can do it well.
Ele and engi can heal better than a guardian (ele has always 2 regen: active and passive, and it’s passive is better than the virtue).
Ele can survive and last longer than a guardian, whit splash healing, condition removal, movement skills and block skills. And a large number of buffs every time they change attunement.Then if you play bunker your problem isn’t the condition.. for 5 sec? Because you run out of shout and virtue and you’re unable to kill anyone in that world. Expecially in tspvp, the guardian isn’t a good point keeper. I prefer a necro, a mesmer or a ele, that can defend and kill the enemy. Actually, a bunker guardian can only hope to die slowly.
Then if you speack abount a berserker build, you’ve not healing power. If you speack about a bunker, ok, you’ve healing power. A hybrid can obtain a lot of healing power.
But if you want to attack, your virtue heal you by 130 hp and that can’t do the difference between a 11k hp of a guardian an the 18k hp of a war (that have more dps ability and offensive buffs)
Eles have to be in Water Attunement for their passive healing to work, unless I’m mistaken. Ours is active at all times, unless we activate our virtue. We also get Absolute Resolution. We also have more splash healing than Eles via Selfless Daring (it has no cooldown, unlike Ele dodge roll effects). We have more blocks, more blinds, and marginally more boon availability when running shouts and certain weapon sets.
We have Tome of Courage (which is a complete game changer when used correctly), Line of Warding, Sanctuary, Stand Your Ground, and Hallowed Ground, all invaluable in competitive play. We have heavy armor, which is a bigger deal than less-experienced players seem to think, especially compared to light armor.
Why are you worried about how effective Aegis is against 10-40 people? Can you kill 10-40 people with just an Ele?
A bunker Guardian probably won’t kill a bunker something-else, but they aren’t killing you either. That’s one of the drawbacks of playing bunker. But if you’re having problems killing “balanced” or (especially) glass builds in any format, be it WvW or sPvP, I’m going to have to go ahead diagnose that as either not trying hard enough or simply not being good enough at Guardian. Or the people you’re fighting are just way better than you are.
Stop using AH.
Try one of these builds:
http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/
so do you think AH too trivial… but what you suggest are 2 full berserker builds…
that make no sense.Your build isn’t a normal AH. It shows how you are trying to get more dps by forcing your “AH” build into a full zerker one… the worst thing you can do.
Remember that some classes are for damage others for support… and guardian isn’t for damage… do you know?
You see warriors who destroy everything … but i also see warriors destroyed by everything… in few moments.ill suggest you to give a look at my build
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.h1|c.1g.h4.d.1g.h1|1g.7c.1g.7c.1c.7c.1g.7c.1p.7c.1g.7c|2s.0.21k.0.2s.0.2s.0.3s.0.2s.0|0.5.u45b.u28b.5|39.1|w.17.19.18.1i|ewhat do you need isn’t damage… but support and, ofc, damage togheter with survivability.
your primary role as a guardian is to reinforce your party and then attack/defend.
If you go full damage you will die in a moment.
If you go full support your damage is ridicolous.
The better is in the middle and it’s all that my build offers:
- Support your party with multiple aoe boons, heals, and way to escape from a sure death. Damage, with the big power pool and the great crit and crit damage. Survival, with a large hp pool a good quantity of toughness and too many way to restore your health.
The only thing you need now is to learn to use that build… than you can confirm the following affirmation:
“full zerker builds have no sense if played in solo nor if played in party, the difference comes from support ; big damage can be reduced, big health can be destroyed.”:D enjoy
I will try this, ty.
But right now, i’m testing some zerker build from a know guy i think, called Brazil and the anchor build from Strife.
Both are very nice, i will play with the anchor now because i feel more safe, i did CoE last night and i liked the survivability.
Heh, I linked you Brazil’s guide in my own post. It’s good. Also check out GK’s GS build: http://www.guildwars2guru.com/topic/83822-guardian-greatsword-dps-build-guide/
Oh yeah, sorry, lol.
This anchor build is very nice, i can hit hard and i can survive for more time, i’m enjoying it very much. For PvE i’m going Brazil dps build, i use this one in CoF now, i’m more experienced with that dungeon, but i need to try this build in other dungeons.
Ele can change attunement quicly and I’ve see more than one ele whit everytime active and passive regeneration up, using the duration of passive and active buffs to heal and reactivating it before it end just by changing it’s attunement.
Tome of XXX is the worst elite i’ve ever see on a bunker build. When nyou use it you lose all your weapon and utility skills, and that broke you game and you’re vulnerable to conditions, attacks and obtain a low effective skills for pvp. In dungeon you can use it, but I’ve never see a guardian use a Tome in tspvp. That’s because that skill in tspvp is useless. It’s a cibcunstantial skill, it’s good sometimes, but only sometimes. You can refull your and your ally hp in 5 sec, but you’re easy to be interrupted. Or in 5 sec of immobility, a good thief can kill you, or a warrior in berserker. (just why you don’t use a skill like that if you’re full hp, right?)
If you don’t use tomes, ele have more splash healing than guardian. and more effective. every 10 sec a ele can clean conditions and heal a large amount (2k or more) dodging, have different healing splash skills on the weapon and can create waterfield and combos, that guardina can’t do. For example, I love guardian whit sword+focus, but you can only use the skill 5 of the focus to do a combo, all the other skills don’t do a combo. only the GS give you a good ammount of combo skills. mace don’t give you combo skills, only a field, if you want it.
Guardian don’t use direct healing, only regenerative healing. Virtue, regen, Sygil healing and the low amount of healing when you give boons. That’s not a splash healing class. The dodge can heal, yes, but for a very small amount of hp.
Then a ele bunker that know how to use it’s class can resist longer than a guardian. I’ve a friend that in wvsw kill enemys in 1vs3/4. You can do it whit a bunker guardian?
Why are you worried about how effective Aegis is against 10-40 people? Can you kill 10-40 people with just an Ele?—-
I don’t say that you can kill 40 ppl whit a ele, I only say that block 1 attack while you’re attacked by 10-30 enemy is … useless.
At last, I’m not the best player ever, but ehi, I know how to use my guardian.
If you’re the best guardian of the world ok, you’re good and don’t die against 3 ppl, but for a normal player, guardian isn’t the best class ever.
Swap a trinket or two with knight trinkets if you’re feeling a too glass.
Tome of XXX is the worst elite i’ve ever see on a bunker build. When nyou use it you lose all your weapon and utility skills,
It is circumstantial, I’ll give you that, but it’s still about group support. ToC is easily the most effective group support ability in the game. There’s hardly any way to deny that.
every 10 sec a ele can clean conditions and heal a large amount (2k or more) dodging
Whereas we can heal for easily 1-1.5k per dodge as many as 4-5 times within those 10 seconds, depending on boons and builds.
Guardian don’t use direct healing, only regenerative healing.
There is no “direct” healing in this game for allies. Between Resolve, Regeneration, and Selfless Daring, we’ve got more than enough healing for ourselves. That’s not even factoring in Absolute Resolution, the #6 skill, AH, meditation heals, or whatever else either.
Then a ele bunker that know how to use it’s class can resist longer than a guardian. I’ve a friend that in wvsw kill enemys in 1vs3/4. You can do it whit a bunker guardian?
Look up either “Healway” or “Peacekeeper, Volume 1” on YouTube. I know for a fact that a Healing Power bunker can take on and kill 2-4 targets depending on player and opponent skill levels, and I’m positive there are other Guardian builds capable of 1vX victories.
I don’t say that you can kill 40 ppl whit a ele, I only say that block 1 attack while you’re attacked by 10-30 enemy is … useless.
Ele condition removal and passives are also useless against 30 people.
@Silv about attunements.. if I remember well in fight they have CD on this – and…
I think in Your comparision they passive looks better because You are comparising berserk guardian vs healing bunker ele.
that’s not the way – You said about full zerker, that your healing/supportive options are weak.
If I were running full zerker I would go on forum to tell everyone that guardian isn’t as good as I fought – because full zerker on guardian can be good only when used in PvE – even not in dungeons.
so if You feel “glassy” with that in WvW, tPvP so I advice You change some items on more supportive/defensive stats
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
i use a 0/0/20/30/20 with shouts, staff. invaider armor/weapon, 4 altruism runes 2 monks and cleric jewels. traited for f2, everybody healed just because close to me, spam f1, use staff 4 for heal and might, dodge for heal spam shouts for buffs etc. tons of heal, buffs and u are nearby undestroyable.
Just the WvW
R3200+
You meant “nearly” McWolfy I suppose
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
If you really want to maximize Altruistic Healing, Hammer yields better results than GS. Swap Might on Crit and Shouts remove conditions traits for larger symbols and symbols last longer.
Also, the 10 in Radiance isn’t really doing anything for you. IMO Radiance begins to shine at 15+ points, but not really under that. Move those 10 into Virtues and get longer consecrations + 20% cooldown so your projectile reflect will last longer.
That’ll give you a pretty solid Fractal build. It’s fine to equip offensively and trait defensively, as this build does, for PVE and do fine. You just need to familiarize yourself with the scenarios to excel.
Everyone can say you that there’s a lot of good build, and that’s true. But the Guardian’s not the best class of the game. Expecially for PvP.
For PvE you can’t play as DPS. You’r healt is very low (like ele and thief) and in berserker build you’ve not all that ability to heal and evade damage like other classes. But you can output a very good dps. not the best of the game, but whit the GS you can hit like a warrior. But you’ve too low healt to survive like a warrior and you’re easy to be downed, expacially by some boss.
If you want to be useful in PvE you Must be the Tank-Support. High defence, healing symbols, shout everywhere. You can be the rock that a party need to kill a large number of boss, but you Must be a Tank. I’ve try to go in dungeon whit some DPS guardians, but they fall down easy.
If you want, you can try an Hybrid like Armor Soldier and weapons+trinket Knight, to increase your critical rate but obtain a good vitality.In spvp, actually, you’re useless. If you want to play spvp (expecially tspvp) learn to use a necro bunker, a ele bunker, a engi or a mesmer, but you can’t do a good work whit a guardian. Too much condition damage. You’ve a very low pool of hp to fight a good player whit a condition build. (expecially necro, mesmer or ranger)
In wvsw you’re good to give swiftness, might and stability+retalation. But no more.
At last: there’s a lot of good build, but you can’t be the DPS of the group, because you’ve too low hp. You can play as tank, or supporter tank, or hybrid.
We are nothing but boon bots in wvw? Have you not looked at our skills beyond shouts? We have multiple skills that specialize in area denial. Like you know, prevent people from entering an area to get free res’s? 0/0/10/30/30 is not just to live longer. You are not just a rock. You are a gigantic pothole that wrecks anyone that tries to speed over it. Guardians, much like necros, have extreme ability to influence bigger fights. We can make a difference merely by existing in a fight.
I get the feeling that people who claim that guardians must be tanks often never set them up besides that way. It leads to a weak mentality and any attempts at “trying” more dps are half hearted.
Guardians can do many things. But one of our class specialities is support. We can prop others up and with the way we do it has nothing to do with being a tank or dps.
I offer my allies in wvw condition conversion, +150 toughness to those around me, might on crit, stability, speed, and aegis, and plenty of protection. By reducing the damage group wide, it doesn’t matter a bit if I go down a bit more if everyone else survives longer. Oh, and I can definitely down people from 1200 range, so yea. =p
Saying one should mindlessly full dps is definitely bad. It ignores what we can offer as guardians. The other extreme is much less the same. We aren’t warriors, but we can still send them reeling back home.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
i use a 0/0/20/30/20 with shouts, staff. invaider armor/weapon, 4 altruism runes 2 monks and cleric jewels. traited for f2, everybody healed just because close to me, spam f1, use staff 4 for heal and might, dodge for heal spam shouts for buffs etc. tons of heal, buffs and u are nearby undestroyable.
This
This is my build:
I’m doing CoF P1 and P2 ( i know, they don’t count much
) and FoTM (currently in lvl 19)
But, idk, i’m feeling kinda useless or too weak. This is because of two things i think:
1 – I have a ridiculous low health. With one shot from a boss in FoTM (the dredge champion) i get downed. I don’t know if everyone gets one shoted by this boss, this is normal? Also, normal mobs with 4 hits almost kill me.
It’s not so much your health. With my DPS build my health is 13,885.
What you lack is raw DPS. That calculator doesn’t list your Attack only Power (which is 1,992). My character’s unbuffed Power is 2,186 and Attack 3,286. Based on that your Attack is probably around 2,800. For FOTM you really want to be at or above 3k. If you can push it up to and past 3,200 then you’ll be sitting good.
The other thing I noticed is your build is virtually balanced between Power and Precision meaning your ranged DPS is about the same as your melee DPS. If you want to do lots of melee damage then you need to sacrifice and lower your Precision.
Feel free to check out my DPS build. It should help push you over 3,200 Attack.
(edited by Korval.3751)
noticing atack is nonetheless because none of game mechanics uses it (while damage is counted we have power*weapon damage not power+weapon damage…)
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
The other thing I noticed is your build is virtually balanced between Power and Precision meaning your ranged DPS is about the same as your melee DPS. If you want to do lots of melee damage then you need to sacrifice and lower your Precision.
I don’t get it, what does precision has to do with melee and ranged dps? I thought it just increase your crit chance in both melee and range attacks. Am I wrong?
If I am not wrong, then sometime increase crit dam + crit chance is better then power especially we get a lot of might stacks (crit dam increase the dam added by might), and we get a lot of things trigger on crit.
For PvE you can’t play as DPS. You’r healt is very low (like ele and thief) and in berserker build you’ve not all that ability to heal and evade damage like other classes. But you can output a very good dps. not the best of the game, but whit the GS you can hit like a warrior. But you’ve too low healt to survive like a warrior and you’re easy to be downed, expacially by some boss.
If you want to be useful in PvE you Must be the Tank-Support. High defence, healing symbols, shout everywhere. You can be the rock that a party need to kill a large number of boss, but you Must be a Tank. I’ve try to go in dungeon whit some DPS guardians, but they fall down easy.
If you want, you can try an Hybrid like Armor Soldier and weapons+trinket Knight, to increase your critical rate but obtain a good vitality.[…]
At last: there’s a lot of good build, but you can’t be the DPS of the group, because you’ve too low hp. You can play as tank, or supporter tank, or hybrid.
Well, how to comment nicely on this strange accumulation of letters? I wonder …
But since I don’t see any way to accomplish that impossible feat, let me be frank: l2p. The stuff you are talking about DPS guardians is just plain rubbish.
There is no loyalty without betrayal. -Ann Smiley
I don’t get it, what does precision has to do with melee and ranged dps? I thought it just increase your crit chance in both melee and range attacks. Am I wrong?
If I am not wrong, then sometime increase crit dam + crit chance is better then power especially we get a lot of might stacks (crit dam increase the dam added by might), and we get a lot of things trigger on crit.
Someone correct me if I’m wrong but I think it might be gear stats. I’m going to assume the OP wants a melee heavy build. From the calculator that much precision can only mean that it is coming from gear somehow whether the gear itself or the sigils, runes and jewels. I was simply suggesting that if it is gear and sigils, runes and jewels that these change to more power and crit and less precision.
For PvE you can’t play as DPS. You’r healt is very low (like ele and thief) and in berserker build you’ve not all that ability to heal and evade damage like other classes. But you can output a very good dps. not the best of the game, but whit the GS you can hit like a warrior. But you’ve too low healt to survive like a warrior and you’re easy to be downed, expacially by some boss.
If you want to be useful in PvE you Must be the Tank-Support. High defence, healing symbols, shout everywhere. You can be the rock that a party need to kill a large number of boss, but you Must be a Tank. I’ve try to go in dungeon whit some DPS guardians, but they fall down easy.At last: there’s a lot of good build, but you can’t be the DPS of the group, because you’ve too low hp. You can play as tank, or supporter tank, or hybrid.
Misinformation here. I have run almost every path and up to FotM 32 with an AH free Zerker DPS build. You can play around in melee without much problems if you know what you’re doing. I dropped AH and Soldiers cuz this class was just way to easy and I didn’t feel challenged. Zerker DPS is quite fun as you need to proactively mitigate your damage, plus all the tools we have just help a ton. Nothing against survivability in a build but if you’re not at half health you’re not pushing your DPS
At last: Play what you have fun with, be mindful of your DPS output. Zerker is viable but may not be for everyone.
Blood~
@up Yeah I also currently run “AH”-free build – and sometimes is a little funny to trying explain fellow guildmates-guardian why actually I dropped that trait.
more funny was to hear when all the rest (with one fellow guardian) was surprised why somebody would “hate” me for going into CoF p1 with spirit weapons
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles