Fighting conditions/Q's about stats
A third question: I’m not sure I like AH as much as most people. I do realize that in WvW and certain 5-man group situations, AH is amazing. However, I do a lot of solo and duo play, so for me I think Monk’s Focus is better suited. I get a 2.5k heal from each meditation I use, which means I have potentially a 2.5k heal every 16 seconds from Smite Condition, in addition to more condition removal, another heal plus boons and a stun break with Contemplation of Purity, and a teleport/stun break/heal/flame blast with Judge’s Intervention.
If I were to continue using the Hammer for constant protection/retaliation, I don’t see much difference. Again, I do realize that in large groups like WvW AH is unbeatable.
I don’t mean to sound like a jerk but its sounds like you answered your own questions.
All the options you list for condition removal or damage mitigation are just that, options. It’s for you to decide the combination of skills, traits, gear, food and upgrades fitting your play style.
The classes in GW2 are designed to allow for flexible gameplay. Your blurb about AH compared to MF is a great example. If you’re going for a supporting role in a group AH (and I would add EM) are great choices. If your team doesn’t need another support Guardian or you’re soloing, MF synergizes with the damage you can do with mediations.
Server: Maguuma
I may have; More than asking questions I was checking my understanding. If my logic regarding these builds doesn’t have any clear holes, that’s good news. I’ve just seen a lot of people with high HP, and I feel like there must be a reason for it. On the other hand, I can’t find one based on my own experience. I suppose a more direct, comprehensive question would be: In the case that I actively seek to reduce the damage I take via conditions, what is another benefit of vitality over toughness (or over any stat, for that matter)?
Good catch, I’m not sure what build I was running that gave me 2.5k. However, they definitely heal for close to that — 2090 with only 300 healing power. Still a significant heal, and in my opinion probably on par or better with the healing you get from AH when you aren’t surrounded by friends.
Is there a chart out there that outlines the mitigation each point of armor gets you? I’d like to be able to see the mathematical difference between 2,600, 3,000, and 3,400 armor.