Fire Fields
Yeah I think a lot of this is known and being used. If you trait for boom duration and have might duration runes you can literally have 45s might stacks for each blast.
Sharks With Lazers [PEW]
Very situational and not all that effective given the fact you have to complete auto chain with hammer for it to be effective thusly almost always having the light field taking precedence when you want to mighty blow. Of course you can just not complete or move and put the fire field in a different area, but it’s too much of a hassle for what you get out of it.
Very situational and not all that effective given the fact you have to complete auto chain with hammer for it to be effective thusly almost always having the light field taking precedence when you want to mighty blow. Of course you can just not complete or move and put the fire field in a different area, but it’s too much of a hassle for what you get out of it.
It’s not as hard as you may think. When you do a combo finisher it always uses the oldest field if there is more than one active, so if you put down Purging Flames or Hallowed ground before you start your hammer chain (or a few seconds after a finished chain) then every Mighty Blow will give might stacks for the duration of the consecration (unless other people’s fields were there before yours).
The main problem I find with doing this is that you’re pretty much using up two ulities to just give you extra might. Sure, there’s nothing wrong with some extra stability and condition removal but they’re very unreliable for many situations due to the long cooldowns (even when traited). I prefer to just use them in the situations when their primary effect is needed and take the extra might stacks as a bonus.
That said if you’re playing in an organised party who help each other with conditions + healing and the likes (I mostly do PUGs or casual guild runs so can’t always rely on others) then having a guardian built purely for stacking loads of might wouldn’t be a bad idea at all.
Very situational and not all that effective given the fact you have to complete auto chain with hammer for it to be effective thusly almost always having the light field taking precedence when you want to mighty blow. Of course you can just not complete or move and put the fire field in a different area, but it’s too much of a hassle for what you get out of it.
It’s not as hard as you may think. When you do a combo finisher it always uses the oldest field if there is more than one active, so if you put down Purging Flames or Hallowed ground before you start your hammer chain (or a few seconds after a finished chain) then every Mighty Blow will give might stacks for the duration of the consecration (unless other people’s fields were there before yours).
The main problem I find with doing this is that you’re pretty much using up two ulities to just give you extra might. Sure, there’s nothing wrong with some extra stability and condition removal but they’re very unreliable for many situations due to the long cooldowns (even when traited). I prefer to just use them in the situations when their primary effect is needed and take the extra might stacks as a bonus.
That said if you’re playing in an organised party who help each other with conditions + healing and the likes (I mostly do PUGs or casual guild runs so can’t always rely on others) then having a guardian built purely for stacking loads of might wouldn’t be a bad idea at all.
Never said it was hard, I said it was a hassle. Plus you also mentioned wasting utility slots which I agree with. I feel that if you want to go the might route, EM+Staff is more than enough. Trying to utilize hammer and fire fields is meh.
All good points, but not really supposed to be a focus of a build. Was just pointing out an additional trick players could use or maybe integrate into an already working setup. Again, more of a “oh that’s cool” post.