Flashing Blade

Flashing Blade

in Guardian

Posted by: CMF.5461

CMF.5461

I know it has come up before, but was going through all the guardian weapons and I come across flashing blade and the minuscule damage it has.

I really wonder if this was a typo and flashing blade was supposed to have 267 or 167 damage.

If you look at the attack chain that would line up with it.

269/269/168+168+168
http://wiki.guildwars2.com/wiki/Sword_of_Wrath
http://wiki.guildwars2.com/wiki/Sword_Arc
http://wiki.guildwars2.com/wiki/Sword_Wave

I really really really feel that it was a typo and the programers missed a 1 or 2 at the start of the number.

Compare it with our other gap closer/control abilities and you will see that 67 damage stands out… a lot.

http://wiki.guildwars2.com/wiki/Flashing_Blade
67 damage

http://wiki.guildwars2.com/wiki/Leap_of_Faith
406 damage

http://wiki.guildwars2.com/wiki/Zealot%27s_Embrace
296 damage

http://wiki.guildwars2.com/wiki/Judge%27s_Intervention
122 damage

Flashing Blade

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

is not ment to do damage but an excuse to guardian mobility.
But is a cool skill unless:
-teleports you under the map
-Teleports you inside a garrison while the target is entering castle
-Teleports you into a non selected mob/ enemy, this is mostly anoying in wvw.

who cares about damage if is a suicide skill? :P
- when you try to teleport with flash blade, and your teleported into the same place becouse target is highter or lower than your position (stairs as exemple).

:and sorry about the bad english.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Flashing Blade

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Posted by: Taril.8619

Taril.8619

I guess it’s similar to Thieves “Headshot” skill which isn’t intended to do damage and so only does 84 damage…

It’s supposed to be a short cooldown mobility/control skill, which it does pretty well (10 second cooldown, 3 second blind, 600 movement and a teleport rather than a Leap so it’s unaffected by movement impairing effects such as Cripple, Chill or Immobilise)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Flashing Blade

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Posted by: CMF.5461

CMF.5461

While I understand and know full well that it is “not meant to do damage, but is a form of mobility”, not meant to do damage is different than possibly having the wrong damage values according to trend analysis. Mistakes shouldn’t be given a pass because “it’s ok”.

Would having the correct damage values change Guardian combat drastically? No, but I still think it should be addressed and fixed.

As far as the thief skill head shot, it is still in line and not drastically behind the other skills associated with the pistol.

Vital Shot 134, Body Shot 168, Unload 101, Head Shot 84, Black Powder 84

(edited by CMF.5461)

Flashing Blade

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Posted by: azureai.9764

azureai.9764

The problem is, the leap the Greatsword does the same blind and does damage. And the shadow step fails so hard and so often, that it’s hard not to compare the two unfavorably – even if Flashing Blade has a slightly lower cooldown.

Flashing Blade

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Posted by: google.3709

google.3709

It’s a gap closer and a great one which is not only spammable but also blinds. any other class would blindly take this skill if it was offered to them, lucky guardians :]

Flashing Blade

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Posted by: CMF.5461

CMF.5461

http://wiki.guildwars2.com/wiki/Sword

Taking into account ranger and thief that have a “disengage” and then an engage, but that is their fight mechanic, they want to move away to avoid damage.

Warrior – Savage Leap: 8s, 252 dmg
Ranger – Hornet Sting -> Monarch’s Leap: 8s, 235 dmg on evade and 336 dmg on leap
Thief – Infiltrator’s Strike -> Shadow Return: infil strike uses initiative so no cooldown, 252 dmg on infil strike not on return
Mesmer – Illusionary Leap -> Swap: 12s, 1 dmg on clone leap then mind slash for 202

Guardian – Flashing Blade: 10s, 67 dmg

Ranger and mesmer also have traits that reduce cooldown on sword attacks all lower than guardian. I think other classes are doing fine on gap closer, and that’s just sword, lucky them.

(edited by CMF.5461)

Flashing Blade

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Posted by: Derpnoob.2875

Derpnoob.2875

they could make flashing blade an insta cast like judges intervention will make the skill 100x better

Derp

Flashing Blade

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Posted by: Irena.1062

Irena.1062

you forgot teleports you into way more trouble than you can handle. I’m sorry but even guardians can’t face a huge mob.

Flashing Blade

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Posted by: google.3709

google.3709

Anet actually explains this. guardians are meant to go in a battle and stay their, that’s the reason for their sustain as to “ranger” is mainly a ranged, class.. GS is kinda really bad and having an option to disengage go back to their bows seem logical.

also, it is a gap closer which making it easy to reach the target you’re already fighting or new one. the skill in no form forces you to teleport to an undesired situation like a group of mobs unless you, select the foe in the middle of the mob and then click the skill ( Exept if you have auto targetting, which shouldn’t be on once you know the basics of the game)

Flashing Blade

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

FB used to deal regular attack damage in beta and it was way too strong. Had to be nerfed.

Flashing Blade

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Posted by: CMF.5461

CMF.5461

If that’s the case Gunglai, then I’ll have to take your word for it. I really can’t see how OP it could have been, maybe it was just the skill level of players in beta is not where it is now. Still, I wasn’t there so case closed..for now

(edited by CMF.5461)