Foefire Avenger - Elite Specialization

Foefire Avenger - Elite Specialization

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Posted by: Bluehydra.6392

Bluehydra.6392

*Foefire Avenger *
Guardian that gains the ability to wield a main hand torch, increasing their burning powers. Also gains access to Wells and foefire themed skills.

Lore: After being exposed so much to the mist shifting abilities of the mursaat and the white mantle, your body started to develop a strange sensitivity for the magic embedded on the land, the exposure to the mists borders in lake Doric only strengthening this skill. Suddenly you felt an old hidden magic resound with you, filling you. Taking this new power in your hands you learnt to do what no one could in ages past, to gain full control of the foefire.

Profession mechanic:
Virtues have changed again, influenced by the power of the foefire.

1.Blast of Justice
Leap towards your target area, causing a fiery explosion on your landing and shortly dazing your foe.
Cooldown: 40s
Cast:1s
Daze: 0.5s
Duration: 1s
Burning: 3 stacks of burning (5s)
Radius: 120
Determination: 2 stacks

2. Last Resolve
Focus your power into 3 fire waves that heals allies and burns foes.
Cooldown: 30s
Cast:3s
Duration: 3s
Burning: 2 stacks per way for 3s
Healing: 3 waves of 1k
Radius: 360
Determination: 2 stacks

3. Burning Courage
Give aegis to yourself and your allies and place a small, circular, fire wall on the floor that destroys projectiles.
Cooldown: 80s
Cast: 0.25s
Duration: 5s
Radius: 160
Determination: 2 stacks

4. Vengeful spirit
Wells, symbols and virtues grant a special boon to the avenger “determination” when this boon reaches 25 stacks, the profession mechanic “vengeful spirit” automatically triggers. This changes the avenger into a ghost like appearance, reduces the damage they take, increases healing and gives additional burn damage to every skill.
While this skill is in effect, and while the skill is on cooldown they can not generate any determination stacks. Stacks decay after 60s out of combat at a rate of 1 every 2 seconds.
Vengeful Spirit cooldown: 80s
Duration: 15s
Damage reduction (ghostly protection buff): 50%
Burning per skill used: 1 stack for 1s
Healing increase: 10%

Determination stacks per skill type:
Virtue: 2 (5 if traited)
Wells: 4
Symbols: 1


Main hand torch skills

1. Burning Barrage (Auto Attack)
Burn the enemy with your torch, throwing flames in short distance.
Cast: 0.5s
Damage: 200
Burning: 1 stacks of burning (2s)
Range: 480

2. Symbol of Avowal
Throw a ghostly torch onto a targeted area and place a symbol on the ground that burns enemies and heals allies. If you pick up the torch before the symbol expires the cooldown is reduced by 33%.
Cooldown: 30s
Cast: 0.25s
Duration: 5s
Damage: 400
Burning: 3 stacks of burning (5s)
Healing: 500
Radius: 180

3. Wild Fire
Strike the floor and create a twisting line of fire that explodes and burns enemies standing on it.
Cooldown: 30s
Duration: 2s
Cast: 0.5s
Damage: 600
Burning: 4 stacks of burning (4s)
Range: 480

Foefire Avenger - Elite Specialization

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Posted by: Bluehydra.6392

Bluehydra.6392

Wells:
All wells inflict a base burning damage of 1 stack of 1s per second of standing in it and give 4 stacks of determination to the avenger. The wells are adapted to the foefire theme

1. Well of Light (Heal Skill)
Heals you for a small amount, removes 2 conditions and heals you and your allies based on the number of allies standing in your well when it expires.
[i]Cooldown: 30s
Duration: 4s
Cast: 0.75s
Healing: 3k
Radius: 300
Conditions Removed: 2
Healing when expired: 1k healing per ally standing in the well (up to 5k healing)
Number of targets: 10
Determination: 4[i/]

2. Well of Charring
Fire damage well, gives might to allies when it expires.
Cooldown: 30s
Duration: 5s
Cast: 0.75s
Radius: 240
Damage: 600
Burning: 4 stacks for 4s
Might: 4 stacks for 10s

3. Well of Ash
Pulses to inflict blindness and vulnerability on enemies, gives allies protection when it expires.
Cooldown: 20s
Duration: 6s
Cast: 0.75s
Radius: 240
Damage: 200
Pulses: 3
Blindness: 2s
Vulnerability: 5 stacks for 5s
Protection: 4 stacks for 10s

4. Well of Embers
Slows enemies and gives stability to allies when the well expires.
Cooldown: 35s
Duration: 5s
Cast: 0.75s
Radius: 240
Damage: 200
Slow: 3s
Stability: 3 stacks for 6s

5. Foefires Revenge Well (Elite Skill)
A giant ghostly sword appears and plunges into the ground pulling enemies in, and calling blue pillars of flame from underground it will float enemies up while dealing fire damage. When the well expires, it gives everyone standing in your well ghostly appearance and reduced damage. Can only be used if in foefire spirit mode.
Cooldown: 120s
Duration: 7s
Cast: 0.75s
Radius: 300
Damage on explosion: 600
Pull: 300
Float: 1s
Burning: 5 stacks for 5s
Ghostly protection: 5s (50% reduced damage)
Number of targets: 5

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Posted by: Bluehydra.6392

Bluehydra.6392

Traits:
Minor adept:
Spiritual successor: your virtues take upon the form of the foefires power, changing their physical manifestation.
Your superior attunement to fire allows you to wield torch in the main hand.

Major adept.
1.Healers Respite:
Adds outgoing healing based on your precision
7% of your precision is turned into outgoing healing.

2.Well are you going?
Wells cripple your enemies, well recharge is reduced.
Cripple: (5s)
Well recharge: 20%

3.Wild Abandon
Reduces the heal on last resolve in exchange for more burning on the same skill and extra determinations stacks.
Healing reduced: 50%
Burning increased: 50%
Determination stacks +3

——————————————-

Minor master
Conditions you cleanse turn into random boons

Major master[b/]
[b]1. No man left behind

Strengthen the barrier from burning courage, increasing its radius and making it reflect projectiles. Aegis now affects up to 10 allies.
Burning Courage radius: 320

2. Symbolic Wrath
Symbols now burn enemies that stand in them, if an enemy dies within your symbols, the symbol explodes when it ends.
Burning: 1 stack of 1s per pulse

3. Critical Aid
Your critical hits heal you and allies standing close to you by a small amount.
Healing:130


Minor Grandmaster.
Everlasting wrath
Conditions you apply last longer
Condition duration increase:15%

Major grandmaster
1.Torch Prowess
Using torch in both hands grants you bonus burn damage. Torch cooldowns are reduced.
Burning damage increase: 10%
Recharge Reduced: 5%

2. Hardened by Flame
Gain protection when inflicted with conditions. Conditions on you are shorter.
Condition duration decrease:15%
Protection: 6s
Cooldown: 15s

3. True Avenger
Reduces the stacks needed to trigger vengeful spirit, your virtues reset when vengeful spirit ends.
[i]Stacks required: 20[i/]

—Possible Builds—
Condi/power avenger – viper gear
Symbol burn avenger – viper
Burn heal avenger -seraph or zealots
Crit heal avenger – magi or seraph


Lore paragraph:
Something changed in you after mordremoth died, perhaps it was that you got too close for too long during that last battle, but some of its power seems to have seeped into you..a destructive blighting force welling inside you, tempting you to take hold of it. Tempting you to realize your newfound strength and use it to watch the world burn.

Lore reskin option: option b for the same class concept could be be a mordemoth/blight themed avenger. Instead of firey/ghostly, the skills should look like they have burning blue vines and that should make up for the theme. Of course, skills and traits would be changed to reflect this. For example, "wild fire" (main hand torch 3) could become "blighting chaos". The looks of a few of the skills could borrow from the mordem attacks in the HoT area , but recolored to fit the class. Another thing that I thought is that the applied conditions could become more varied if used with this theme, applying torment and poison as well as fire. But i considered that it could make it too strong in PvP and therefore I left it as is, though it could fit both themes well.


Credits:
A million thanks to Tacwizard and Alpha Strife for helping me “debug” this class. Couldn’t have done it without you guys.
Ps, I drew my guardian with main hand torch and posted it here as well, hope you guys like it.

Attachments:

(edited by Bluehydra.6392)

Foefire Avenger - Elite Specialization

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Posted by: Bluehydra.6392

Bluehydra.6392

-Space for extra stuff-
EDIT: i forgot to add something about the profession mechanic.
Originally i wanted Vengeful Spirit to be an F4 skill, but i set it as auto trigger because i felt it would get used more like that.
It just occurred to me that the best would be to combine both and make it a F4 skill that can be set to auto cast (like some of the normal skills) and so get the best of both worlds

(edited by Bluehydra.6392)

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Posted by: Phantom Sabre.1628

Phantom Sabre.1628

I’m really a big fan of this idea, I feel like this would create a new and innovative role for guardian to play. The fire aspect of Guardian has been set aside imo and really hasn’t been focused on besides consecrations so I feel this is would be a fresh revamp to the class. Great Job

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Posted by: GWMO.4785

GWMO.4785

Nice idea.. tho i do not think Anet will make weapons compatible by equipping it in another set. Pretty sure duel handed will always remain duel handed, main as main and offhand as offhand. Tho i do see possibilities in spear and trident becoming a territorial weapon.

That being said guardian does already have access to frequent burning. Adding a condi spec specialization will bring serious balance issues to guardian. Maybe not in Pve, but i can definitely see it happening in PvP and WvW.

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Posted by: Phantom Sabre.1628

Phantom Sabre.1628

Nice idea.. tho i do not think Anet will make weapons compatible by equipping it in another set. Pretty sure duel handed will always remain duel handed, main as main and offhand as offhand. Tho i do see possibilities in spear and trident becoming a territorial weapon.

That being said guardian does already have access to frequent burning. Adding a condi spec specialization will bring serious balance issues to guardian. Maybe not in Pve, but i can definitely see it happening in PvP and WvW.

I’m not sure about the first part in terms of weapons, given how many expansions there will be I’m not sure if just the aquatics becoming territorial would provide a lot of diverse play. Adding trident for example on Mesmer would basically just be another staff. Throughout the years I’ve seen Anet try different things to see if they would work and I think the offhand weapons in the main hand have a lot of potential for dynamic play and add a new level of diversity for the game.

In regards to the second comment, I can see this being an issue in PvP and WvW. But as we’ve seen in recent updates Anet has been balancing class skills for specific modes, I’m sure they can tone down it’s damage and balance in such a way that can make it viable but not too strong in PvP/WvW (i.e. tuning down burn damage given by specialization).

Foefire Avenger - Elite Specialization

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Posted by: Bluehydra.6392

Bluehydra.6392

Nice idea.. tho i do not think Anet will make weapons compatible by equipping it in another set. Pretty sure duel handed will always remain duel handed, main as main and offhand as offhand. Tho i do see possibilities in spear and trident becoming a territorial weapon.

That being said guardian does already have access to frequent burning. Adding a condi spec specialization will bring serious balance issues to guardian. Maybe not in Pve, but i can definitely see it happening in PvP and WvW.

I dont see it becoming a problem in WvW because of the same reason the current burn guardian isn’t a threat, and, though decent its not the favored build. The lack of varied conditions makes it pretty easy to shut down the burning. Though builds that carry absolutely zero condi clear would see it as a big problem. Compare it to thief or mesmer condition wise and they will still have the upper hand since most condi clear skills dont allow you to remove all conditions, and having varied kinds would make it harder to cleanse.
I get what you mean with the burn stacks going up to fast but as Phantom said, that can be toned down in different game modes as they have been doing so far.
That said, im not an expert in pvp :P

About the main hand torch, yea, i think you may be right, but it was a cool idea that i would love to see ingame. I mean, its not like there arent any weapons that behave in this way, just like dagger can be main/off hand i dont think it would be too much trouble to adjust it be behave in the same way.

Still, i appreaciate the feedback! thank you for commenting

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Posted by: GWMO.4785

GWMO.4785

I would love to proceed the conversation, however that would derail the topic about your lovely next spec idea. There for i created a new topic here and would like to invite you to proceed about the condi aspect of the class.