Force of Will

Force of Will

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Posted by: Fashion Mage.3712

Fashion Mage.3712

“((You have increase vitality. Healing effectiveness to other allies is increased on a percentage of your vitality))

((Percentage of Vitality contributing to outgoing healing)): 10%
Vitality: +300"

Is that a typo? I’m sure they meant “1%” or something, but if not, guardians could quite easily gain access to something like +200% outgoing healing to allies.

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Posted by: Evocatus Rex.6857

Evocatus Rex.6857

How? Max vit you can have is like 1800 or so, so you have 180 extra healing power when you heal allies.
Are you perhaps confusing vit with health?

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Outgoing healing is a percentage (or at least every other form of outgoing healing is). It’s not just healing power. See Aquatic Benevolence.
If it is just healing power for some reason, then FoW is still kind of bad.

Max vitality without Force of Will is around 1900~, with Force of Will it’s 2200~.
http://gw2skills.net/editor/?fVAQBIidEAbCA-TpgXABJWGAg9HAA

(edited by Fashion Mage.3712)

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Posted by: Vikkela.7261

Vikkela.7261

Monk runes give 10%
Benevolence sigil with 25 stacks gives 12,5%
Delicious Rice ball food gives 10%

So in theory you can already run with 32,5% outgoing healing percentage so I’m guessing that trait will be changed to give either normal healing power or then toned down to give out maybe a max of 10% outgoing healing

9 Guardians later…

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Posted by: Coldtart.4785

Coldtart.4785

Don’t forget that all numbers in the preview should be considered placeholders.

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Posted by: Achrisos.1360

Achrisos.1360

Got to get that Nomad’s gear going lol

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Posted by: Siva Mira.3546

Siva Mira.3546

From the way they talked during the show it sounds like a conversion of Vitality to Healing power. Even if this isn’t the case, in the final release it should be something like Vikkela said.

All is vain.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I saw the part of the stream where they were talking about it. One of the devs said that at 1000 vitality it should offer 10% extra healing effectiveness to allies, he even compared it to Aquatic Benevolence.