Force of Will (HoT Update)

Force of Will (HoT Update)

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Posted by: Arricson Krei.9560

Arricson Krei.9560

Currently, the change preview for Force of Will is:
“You have 300 increased vitality. Healing effectiveness to other allies is increased based on 10% of your vitality.”

I’m confused as to what this means…

A: If Person has 1000 vitality and 1000 healing power, then other allies will be healed as if Person had 1100 healing power (Force of Will increases Healing Power based on 10% of Person’s Vitality).

B: If Person has 1000 vitality and heals other allies for 100 health, then other allies are instead healed for 200 health (10% of 1000 vitality is 100. Force of Will increases healing amount by 100%).

C: If Person has 1000 vitality and 1000 healing power, then other allies will be healed as if Person had 2000 healing power (Force of Will increases Healing Power by 100%).

Choices B and C seem kind of unreasonable, but I just want to know how other people interpret this trait change.

Force of Will (HoT Update)

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Posted by: phokus.8934

phokus.8934

Your outgoing healing is increased by 10% of your vitality.

If you have 1,000 vitality and 1,000 healing, your outgoing healing is increased to 1,100.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

The tooltip is not quite accurate. I think the devs mentioned something about it, but it’s hard for me to check due to how fiddly it works on mobile (my computer is under repair)

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Force of Will (HoT Update)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

The tooltip is inaccurate indeed. If it was accurate, that would translate to 10% of vitality to +%outgoing healing to allies. This would mean that having 1000 vitality would provide like 100% outgoing healing to allies. What they really meant was 1% of your vitality is added to your % outgoing healing to allies. So for example, 1000 vitality would provide 10% outgoing healing to allies.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

^ that’s what I remember hearing. This trait in particular, and Honor as a whole, look to fit well with Magi stats. Precision to proc things, vitality and healing power to ignore conditions and help allies. I just don’t know how well Magi’s is going to perform compared to now, and I already rank it as the worst stat array. By taking the trait though, you’ll be getting a free 13% out going healing even without any investment in vitality, so that’s still a very good option for anything healing based.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

^ that’s what I remember hearing. This trait in particular, and Honor as a whole, look to fit well with Magi stats. Precision to proc things, vitality and healing power to ignore conditions and help allies. I just don’t know how well Magi’s is going to perform compared to now, and I already rank it as the worst stat array. By taking the trait though, you’ll be getting a free 13% out going healing even without any investment in vitality, so that’s still a very good option for anything healing based.

Just take honor, radiance & cleric gear.

with the right traits from radiance you will get +25% crit chance vs burning & either near perma fury or another +15% crit chance with one handed weapons.

That means clerics gear could still easily maintain 40%-to even 60%+ crit chance with the proper food & buffs & with all that healing power and toughness it’s not like you would need much in the way of vitality.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Right, that kind of build would be much better than using magi, which begs the question, what niche sites Magi fill? It doesn’t offer much to help your damage, and there isn’t enough defense to really keep you alive in heated situations. I think people underestimate vitality and over over estimate healing power with toughness, but having no toughness is a recipe for being exposed by direct damage. It really forces Magi into a mixing role (which is does well enough. Magi armor + clerics everything else, or magi + settlers/apoth).

The real point of the thread though is Force of Will, and like I said, just by taking the trait you’re getting 13% more ally healing. Stacking more vitality will pretty much put you in a support only role (magi), or perhaps you can ignore the healing power for aoe heals that have a high base and low scaling, if any exist for guardian (soldiers or sentinels)… Or perhaps even shaman? Will condis be just effective enough you can rely on them enough for a shaman build?

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Posted by: Arricson Krei.9560

Arricson Krei.9560

Right, that kind of build would be much better than using magi, which begs the question, what niche sites Magi fill? It doesn’t offer much to help your damage, and there isn’t enough defense to really keep you alive in heated situations. I think people underestimate vitality and over over estimate healing power with toughness, but having no toughness is a recipe for being exposed by direct damage. It really forces Magi into a mixing role (which is does well enough. Magi armor + clerics everything else, or magi + settlers/apoth).

The real point of the thread though is Force of Will, and like I said, just by taking the trait you’re getting 13% more ally healing. Stacking more vitality will pretty much put you in a support only role (magi), or perhaps you can ignore the healing power for aoe heals that have a high base and low scaling, if any exist for guardian (soldiers or sentinels)… Or perhaps even shaman? Will condis be just effective enough you can rely on them enough for a shaman build?

Even though we’re straying to another topic, I’ll continue this convo anyway haha.

Healing Power and Toughness naturally synergize, making Cleric’s a decent choice. Toughness reduces the amount of damage done, Healing Power heals health regardless of defense, but in theory, heals for % health. The more vitality you have (and considering Healing Power is a constant), the less % health you’re healing. But Vitality is a soft counter to Condi builds. However, the amount of precision you gain from Magi’s does not nearly equate to the amount damage Cleric’s provides.

So when taking Magi’s, it is more important to take more blocks, blinds, and protection to reduce direct-damage sources. When taking Cleric’s, it is more important to take more Condi cleanses. This is all in theory though. Also, Magi’s Vitality stat synergizes with Force of Will.

I’ve been working out a Zealot’s Guardian build that will be centered around healing, signets, and making use of the proposed Signet of Courage for team oriented play in PvP. I’d use Pure of Voice with Signet of Wrath or Bane Signet, SY, and SYG. Really rough build atm, I don’t even know if Zealot’s will be an option in sPvP.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’m familiar with all of this. It’s not that I disagree that toughness and hpow synergize, just that the effects are overestimated. Like I said, it seems Honor is now Magi friendly, with certain traits proccing on precision, mace trait combining blocks and healing power (like you mentioned, good for direct damage counters when low of toughness), aegis proccing healing, and particularly this trait as a catalyst for vitality into outgoing healing. It all seems to work fairly well. However, when it comes to helping your party with the thing everyone does once their other priorities are taken care of, Damage, Magi’s is pretty lacking. One reason I put Shaman’s higher than Magi’s is because I think you can get more damage out of a potential burn build with FoW and Honor than I do Magi. To get the most benefit from the trait, you should be stacking vitality, but even the two best arrays are pretty lackluster. So the real question is, are the upcoming changes going to be significant enough to make building Magi or Shaman worthwhile? or are they going to stay at the bottom, only useful to mix into a Cleric or Settler build. Time will tell exactly how useful such a build could be.

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