Front line Guardian build (Tank & Dps)
This is a reasonably common build. There’s little reason as to why it wouldn’t work. The main difference is the focus on keeping Might up, I guess.
I like this build; it looks like you could really get a lot of damage out of it.
I do not recommend save yourselves though. You aren’t taking -condi food/runes or trooper runes, or pure of voice, and your only condition removal is purging flames. I think Save Yourselves would be a hindrance in tough spots, probably for hold the line so you help the group more with protection.
You also have a little less HP and a bit too much crit for my liking. I would suggest a few more soldier pieces but that is just my opinion.
for there you have been and there you will long to return.
And with the heavy condi people tend to run (depending on tier/server ofc) My opinion would be too much armor too little health. My favorite front line builds look more like http://gw2skills.net/editor/?fVAQFABoghoypGszgN4LvOCywAA-TVCBABV8AAUUHwZKBxSJnXKDA4CAklSBLV/pn9HCAgA4oH9oH9oHtbezbezbezSBwkyI-w
Or
http://gw2skills.net/editor/?fVAQJARWlsApWo97wVI8DNRCRlZREgY+BP31BwFcAA-TVDBABVcIA0S5AnqCgmSQJuAAYpEDgjAglq9YmSi80E0z+Db8AA0THQAAEgbez05NDM0hO0hO0h2Nv5OH6QHapAYSZE-w
The the OP’s build: Not enough HP, too much armor, too much crit, lack of condition reduction, and no energy sigils. Also using incorrect traits for an old outdated 00662 build and has Save Yourselves slotted instead of Hold the Line.
Target Stats for Melee:
2k power unbuffed
2.8k-3k armor (3050 max before SIN)
17-18k HP Guard unbuffed
24-25k HP Warr unbuffed
30% Crit chance (can be buffed with oils)
Double energy sigils are a must when playing guardian and at least one (two preferred) on warrior.
A typical guardian (hammer) rotation goes:
Empower → Symbols/Line forward → Weapon Swap → Hammer Immobe → Hammer Blasts → Weapon Swap → Detonate Staff Orb → Empower
Having double energy sigils gives you a free dodge right before you swap to hammer going into a bomb and a third dodge as you weapon swap coming out of a bomb.
50% Crit Chance is the most effective before you start to receive diminishing returns which is why melee should gear for 30% since you receive an extra 20% from fury. If you are a guardian, you should try to get at least one shout warrior in your party.
You should always work out stability rotations with the other guardian(s) in your party. Also determine who will be running the Strength In Numbers trait. Only one guardian needs to run SIN, all others should be using Glacial Heart. The SIN guardian can optionally run GS over Hammer.
Example build Hammer w/ Glacial Heart: http://gw2skills.net/editor/?fVAQJASWlsApVo1CxZI8DNBDRlZLsfYmBbw1RQGGAA-TVCEwAtU/JqSBnK72qE0wDAotuAAHBgY7P84SAQKAmEGB-w
Target Stats for Melee:
2k power unbuffed
2.8k-3k armor (3050 max before SIN)
17-18k HP Guard unbuffed
24-25k HP Warr unbuffed
30% Crit chance (can be buffed with oils)
pretty much the baselines set by most competitive wvw guilds for frontline melee